Fix potion refills counting in shops
Bee traps - graphics upgrade
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@@ -738,18 +738,18 @@ endmacro
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%InventoryItem($2B, $0085, $0000, $0000) ; 2B - Full bottle (red)
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%InventoryItem($2C, $0085, $0000, $0000) ; 2C - Full bottle (green)
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%InventoryItem($2D, $0085, $0000, $0000) ; 2D - Full bottle (blue)
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%InventoryItem($2E, $0080, $0000, $0000) ; 2E - Potion refill (red)
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%InventoryItem($2F, $0080, $0000, $0000) ; 2F - Potion refill (green)
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%InventoryItem($30, $0080, $0000, $0000) ; 30 - Potion refill (blue)
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%InventoryItem($2E, $0081, $0000, $0000) ; 2E - Potion refill (red)
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%InventoryItem($2F, $0081, $0000, $0000) ; 2F - Potion refill (green)
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%InventoryItem($30, $0081, $0000, $0000) ; 30 - Potion refill (blue)
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%InventoryItem($31, $0011, $0000, $0000) ; 31 - 10 bombs
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%InventoryItem($32, $0001, $0000, $0000) ; 32 - Big key
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%InventoryItem($33, $0001, $0000, $0000) ; 33 - Map
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%InventoryItem($34, $0001, $0000, $0000) ; 34 - 1 rupee
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%InventoryItem($35, $0001, $0000, $0000) ; 35 - 5 rupees
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%InventoryItem($36, $0001, $0000, $0000) ; 36 - 20 rupees
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%InventoryItem($37, $0000, $0000, $0000) ; 37 - Green pendant
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%InventoryItem($38, $0000, $0000, $0000) ; 38 - Red pendant
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%InventoryItem($39, $0000, $0000, $0000) ; 39 - Blue pendant
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%InventoryItem($37, $0001, $0000, $0000) ; 37 - Green pendant
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%InventoryItem($38, $0001, $0000, $0000) ; 38 - Red pendant
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%InventoryItem($39, $0001, $0000, $0000) ; 39 - Blue pendant
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%InventoryItem($3A, $00A5, $0000, $0000) ; 3A - Bow And Arrows
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%InventoryItem($3B, $00A5, $0000, $0000) ; 3B - Silver Bow
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%InventoryItem($3C, $0085, $0000, $0000) ; 3C - Full bottle (bee)
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@@ -868,13 +868,13 @@ endmacro
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%InventoryItem($AD, $0041, $0000, SmallKeyCounter) ; AD - Small key of Ganon's Tower
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%InventoryItem($AE, $0001, $0000, $0000) ; AE - Reserved
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%InventoryItem($AF, $0001, $0000, SmallKeyCounter) ; AF - Generic small key
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%InventoryItem($B0, $0080, $0000, $0000) ; B0 - Crystal 6
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%InventoryItem($B1, $0080, $0000, $0000) ; B1 - Crystal 1
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%InventoryItem($B2, $0080, $0000, $0000) ; B2 - Crystal 5
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%InventoryItem($B3, $0080, $0000, $0000) ; B3 - Crystal 7
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%InventoryItem($B4, $0080, $0000, $0000) ; B4 - Crystal 2
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%InventoryItem($B5, $0080, $0000, $0000) ; B5 - Crystal 4
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%InventoryItem($B6, $0080, $0000, $0000) ; B6 - Crystal 3
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%InventoryItem($B0, $0081, $0000, $0000) ; B0 - Crystal 6
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%InventoryItem($B1, $0081, $0000, $0000) ; B1 - Crystal 1
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%InventoryItem($B2, $0081, $0000, $0000) ; B2 - Crystal 5
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%InventoryItem($B3, $0081, $0000, $0000) ; B3 - Crystal 7
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%InventoryItem($B4, $0081, $0000, $0000) ; B4 - Crystal 2
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%InventoryItem($B5, $0081, $0000, $0000) ; B5 - Crystal 4
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%InventoryItem($B6, $0081, $0000, $0000) ; B6 - Crystal 3
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%InventoryItem($B7, $0000, $0000, $0000) ; B7 - Reserved
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%InventoryItem($B8, $0001, $0000, $0000) ; B8 -
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%InventoryItem($B9, $0001, $0000, $0000) ; B9 -
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@@ -1434,7 +1434,7 @@ StandingItemGraphicsOffsets:
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dw $0 ; CD -
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dw $0 ; CE -
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dw $0 ; CF -
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dw $11E0 ; D0 - Bee trap
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dw BigDecompressionBuffer+$09A0 ; D0 - Bee trap
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dw $11E0 ; D1 - Apples
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dw $11E0 ; D2 - Fairy
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dw $11E0 ; D3 - Chicken
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