fix: swamola issue with cached sprites
refactor: move some hooks
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@@ -2,7 +2,17 @@
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; Blind Boss fight
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;--------------------------------------------------------------------------------
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print "Blind Spawn Code Check: ", pc
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pushpc
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org $9DA081 ; Original Code
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JML check_blind_boss_room
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Check_for_Blind_Fight:
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org $9DA090
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Initialize_Blind_Fight:
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pullpc
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check_blind_boss_room:
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LDA $A0 ; load room index (low byte)
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CMP #172 : BNE + ; Is is Thieves Town Boss Room
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