fix: swamola issue with cached sprites
refactor: move some hooks
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@@ -6,7 +6,7 @@ db #$00 ;368100 ; Enable random enemy under bushes
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db #$00 ;408101 : 200101 ; Enable blind's door closing for other bosses
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.moldorm_eye_count
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db #$01 ;408102 : 200102 ; Moldorm eye count, default to 2 eyes (1)
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.randomize_sprites
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EnemizerFlag_Randomize_Sprites:
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db #$00 ;408103 : 200103 ; Randomize Sprites.
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.agahnim_fun_balls
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db #$00 ;408104 : 200104 ; make Agahnim balls deflect back
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