Merge remote-tracking branch 'baserom/master' into MergeDecompression

# Conflicts:
#	inventory.asm
#	newhud.asm
This commit is contained in:
aerinon
2023-09-08 13:49:16 -06:00
14 changed files with 29 additions and 26 deletions

View File

@@ -155,7 +155,7 @@ JML.l AllowStartFromExitReturn
STZ.b SubSubModule STZ.b SubSubModule
STZ.w DeathReloadFlag STZ.w DeathReloadFlag
STZ.w RespawnFlag STZ.w RespawnFlag
INC.w UpdateHUD INC.w UpdateHUDFlag
JSL Equipment_SearchForEquippedItemLong JSL Equipment_SearchForEquippedItemLong
JSL HUD_RebuildLong2 JSL HUD_RebuildLong2

View File

@@ -23,7 +23,7 @@ JML.l ReturnFromOnDrawHud
OnDungeonEntrance: OnDungeonEntrance:
STA.l PegColor ; thing we wrote over STA.l PegColor ; thing we wrote over
JSL MaybeFlagDungeonTotalsEntrance JSL MaybeFlagDungeonTotalsEntrance
INC.w UpdateHUD INC.w UpdateHUDFlag
RTL RTL
;-------------------------------------------------------------------------------- ;--------------------------------------------------------------------------------
OnDungeonBossExit: OnDungeonBossExit:
@@ -47,7 +47,7 @@ OnDungeonExit:
STA.w DungeonID : STZ.w Map16ChangeIndex ; thing we wrote over STA.w DungeonID : STZ.w Map16ChangeIndex ; thing we wrote over
PHA : PHP PHA : PHP
INC.w UpdateHUD INC.w UpdateHUDFlag
JSL.l HUD_RebuildLong JSL.l HUD_RebuildLong
JSL.l FloodGateResetInner JSL.l FloodGateResetInner
JSL.l SetSilverBowMode JSL.l SetSilverBowMode
@@ -230,7 +230,7 @@ OnOWTransition:
PHP PHP
SEP #$20 ; set 8-bit accumulator SEP #$20 ; set 8-bit accumulator
LDA.b #$FF : STA.l RNGLockIn ; clear lock-in LDA.b #$FF : STA.l RNGLockIn ; clear lock-in
INC.w UpdateHUD INC.w UpdateHUDFlag
PLP PLP
RTL RTL
;-------------------------------------------------------------------------------- ;--------------------------------------------------------------------------------

View File

@@ -1459,8 +1459,8 @@ org $8DFB29 : BRA UpdateHUDBuffer_update_item_check_arrows
;-------------------------------------------------------------------------------- ;--------------------------------------------------------------------------------
org $8DF1AB : JSR.w RebuildHUD_update org $8DF1AB : JSR.w RebuildHUD_update
org $8DDFC8 : JSR.w RebuildHUD_update org $8DDFC8 : JSR.w RebuildHUD_update
org $8DDB88 ; Don't rebuild HUD twice on icon refresh org $8DDB85
NOP #3 ; Not sure why this is here JSR.w RebuildHUD : BRA + : NOP : +
;-------------------------------------------------------------------------------- ;--------------------------------------------------------------------------------
org $87A205 : JSL.l RebuildHUD_update_long org $87A205 : JSL.l RebuildHUD_update_long
org $8AEF62 : JSL.l RebuildHUD_update_long org $8AEF62 : JSL.l RebuildHUD_update_long
@@ -1475,6 +1475,7 @@ warnpc $8E8000
;-------------------------------------------------------------------------------- ;--------------------------------------------------------------------------------
org $8DEDE8 org $8DEDE8
JSL.l DrawHeartPiecesMenu : BRA DrawEquipment_in_a_dungeon JSL.l DrawHeartPiecesMenu : BRA DrawEquipment_in_a_dungeon
;--------------------------------------------------------------------------------
;================================================================================ ;================================================================================
; 300 Rupee NPC ; 300 Rupee NPC

View File

@@ -372,7 +372,7 @@ Link_ReceiveItem_HUDRefresh:
+ +
JSL.l HUD_RefreshIconLong ; thing we wrote over JSL.l HUD_RefreshIconLong ; thing we wrote over
INC.w UpdateHUD INC.w UpdateHUDFlag
JSL.l PostItemGet JSL.l PostItemGet
RTL RTL
;-------------------------------------------------------------------------------- ;--------------------------------------------------------------------------------
@@ -387,7 +387,7 @@ HandleBombAbsorbtion:
LDA.b #$04 : STA.w ItemCursor ; set selected item to bombs LDA.b #$04 : STA.w ItemCursor ; set selected item to bombs
LDA.b #$01 : STA.w CurrentYItem ; set selected item to bombs LDA.b #$01 : STA.w CurrentYItem ; set selected item to bombs
JSL.l HUD_RebuildLong JSL.l HUD_RebuildLong
INC.w UpdateHUD INC.w UpdateHUDFlag
+ +
RTL RTL
;-------------------------------------------------------------------------------- ;--------------------------------------------------------------------------------

View File

@@ -229,7 +229,7 @@ RevealPotItem:
; Could increment GT Tower Pre Big Key but we aren't showing that stat right now ; Could increment GT Tower Pre Big Key but we aren't showing that stat right now
+ REP #$10 + REP #$10
LDA.l TotalItemCounter : INC : STA.l TotalItemCounter ; Increment Item Total LDA.l TotalItemCounter : INC : STA.l TotalItemCounter ; Increment Item Total
INC.w UpdateHUD INC.w UpdateHUDFlag
.obtained .obtained
PLY : PLX PLY : PLX
@@ -322,7 +322,7 @@ IncrementCountsForSubstitute:
; Could increment GT Tower Pre Big Key but we aren't showing that stat right now ; Could increment GT Tower Pre Big Key but we aren't showing that stat right now
+ +
LDA.l TotalItemCounter : INC : STA.l TotalItemCounter ; Increment Item Total LDA.l TotalItemCounter : INC : STA.l TotalItemCounter ; Increment Item Total
INC.w UpdateHUD INC.w UpdateHUDFlag
.obtained .obtained
SEP #$30 : PLX SEP #$30 : PLX
RTS RTS
@@ -523,7 +523,7 @@ IncrementCountForMinor:
; Could increment GT Tower Pre Big Key but we aren't showing that stat right now ; Could increment GT Tower Pre Big Key but we aren't showing that stat right now
+ +
LDA.l TotalItemCounter : INC : STA.l TotalItemCounter ; Increment Item Total LDA.l TotalItemCounter : INC : STA.l TotalItemCounter ; Increment Item Total
INC.w UpdateHUD INC.w UpdateHUDFlag
.obtained .obtained
SEP #$30 : PLX SEP #$30 : PLX
RTS RTS

View File

@@ -65,7 +65,7 @@ NewHUD_DrawArrows:
;================================================================================ ;================================================================================
NewHUD_DrawGoal: NewHUD_DrawGoal:
REP #$20 REP #$20
LDA.w UpdateHUD : BEQ .no_goal LDA.w UpdateHUDFlag : BEQ .no_goal
LDA.l GoalItemRequirement : BEQ .no_goal LDA.l GoalItemRequirement : BEQ .no_goal
LDA.l GoalItemIcon : STA.w HUDGoalIndicator LDA.l GoalItemIcon : STA.w HUDGoalIndicator
@@ -126,7 +126,7 @@ NewHUD_DrawKeys:
;================================================================================ ;================================================================================
NewHUD_DrawDungeonCounters: NewHUD_DrawDungeonCounters:
LDA.w UpdateHUD : BEQ NewHUD_DrawPrizeIcon LDA.w UpdateHUDFlag : BEQ NewHUD_DrawPrizeIcon
LDA.l CompassMode : ORA.l MapHUDMode : BIT.b #$03 : BEQ NewHUD_DrawPrizeIcon LDA.l CompassMode : ORA.l MapHUDMode : BIT.b #$03 : BEQ NewHUD_DrawPrizeIcon
LDX.b IndoorsFlag : BNE + LDX.b IndoorsFlag : BNE +
JMP.w NewHUD_DrawMagicMeter JMP.w NewHUD_DrawMagicMeter
@@ -151,7 +151,7 @@ NewHUD_DrawPrizeIcon:
LDA.b GameMode LDA.b GameMode
CMP.b #$12 : BEQ .no_prize CMP.b #$12 : BEQ .no_prize
CMP.b #$0E : BEQ + CMP.b #$0E : BEQ +
LDA.w UpdateHUD : BEQ NewHUD_DrawItemCounter LDA.w UpdateHUDFlag : BEQ NewHUD_DrawItemCounter
+ +
LDA.w DungeonID LDA.w DungeonID
CMP.b #$1A : BCS .no_prize CMP.b #$1A : BCS .no_prize
@@ -201,7 +201,7 @@ NewHUD_DrawPrizeIcon:
;================================================================================ ;================================================================================
NewHUD_DrawItemCounter: NewHUD_DrawItemCounter:
REP #$20 REP #$20
LDA.w UpdateHUD : BNE .continue LDA.w UpdateHUDFlag : BNE .continue
.early_exit .early_exit
JMP NewHUD_DrawMagicMeter JMP NewHUD_DrawMagicMeter
.continue .continue
@@ -279,7 +279,7 @@ NewHUD_DrawMagicMeter:
;================================================================================ ;================================================================================
NewHUD_DoneDrawing: NewHUD_DoneDrawing:
STZ.w UpdateHUD STZ.w UpdateHUDFlag
PLB PLB
RTL RTL

View File

@@ -424,7 +424,7 @@ ItemBehavior:
.single_arrow .single_arrow
LDA.l ArrowMode : BEQ + LDA.l ArrowMode : BEQ +
LDA.l CurrentArrows : INC : STA.l CurrentArrows ; Should be sole write to this address LDA.l CurrentArrows : INC : STA.l CurrentArrows ; Should be sole write to this address
INC.w UpdateHUD ; in retro/rupee bow mode. INC.w UpdateHUDFlag ; in retro/rupee bow mode.
+ +
RTS RTS

View File

@@ -17,7 +17,7 @@ RTL
;================================================================================ ;================================================================================
HUDRebuildIndoorHole: HUDRebuildIndoorHole:
PHA PHA
INC.w UpdateHUD INC.w UpdateHUDFlag
LDA.l GenericKeys : BEQ .normal LDA.l GenericKeys : BEQ .normal
.generic .generic
PLA PLA
@@ -30,7 +30,7 @@ RTL
RTL RTL
;================================================================================ ;================================================================================
HUDRebuildIndoor: HUDRebuildIndoor:
INC.w UpdateHUD INC.w UpdateHUDFlag
LDA.l GenericKeys : BEQ .normal LDA.l GenericKeys : BEQ .normal
.generic .generic
LDA.b #$00 : STA.l RoomDarkness LDA.b #$00 : STA.l RoomDarkness

View File

@@ -10,7 +10,7 @@ QuickSwap:
LDA.l QuickSwapFlag : BEQ .done LDA.l QuickSwapFlag : BEQ .done
LDA.w ItemCursor : BEQ .done ; Skip everything if we don't have any items LDA.w ItemCursor : BEQ .done ; Skip everything if we don't have any items
INC.w UpdateHUDFlag
LDY.b #$14 LDY.b #$14
PHX PHX
XBA ; restore the stashed value XBA ; restore the stashed value

View File

@@ -405,7 +405,7 @@ DelayTimer = $7E1CE9 ;
; ;
TextID = $7E1CF0 ; Message ID and page. Word length. TextID = $7E1CF0 ; Message ID and page. Word length.
; ;
UpdateHUD = $7E1E03 ; Flag used to mark HUD updates and avoid heavy code segments. UpdateHUDFlag = $7E1E03 ; Flag used to mark HUD updates and avoid heavy code segments.
; ;
ToastBuffer = $7E1E0E ; Multiworld buffer. Word length. ToastBuffer = $7E1E0E ; Multiworld buffer. Word length.
; ;

View File

@@ -11,7 +11,7 @@ LoadBombCount16:
.infinite .infinite
RTL RTL
StoreBombCount: StoreBombCount:
INC.w UpdateHUD INC.w UpdateHUDFlag
PHA : LDA.l InfiniteBombs : BEQ .finite PHA : LDA.l InfiniteBombs : BEQ .finite
.infinite .infinite
PLA : LDA.b #$01 : RTL PLA : LDA.b #$01 : RTL

View File

@@ -83,7 +83,7 @@ IncrementSmallKeys:
JSL.l UpdateKeys JSL.l UpdateKeys
PHY : LDY.b #24 : JSL.l AddInventory : PLY PHY : LDY.b #24 : JSL.l AddInventory : PLY
JSL.l HUD_RebuildLong JSL.l HUD_RebuildLong
INC.w UpdateHUD INC.w UpdateHUDFlag
PLX PLX
RTL RTL
;-------------------------------------------------------------------------------- ;--------------------------------------------------------------------------------
@@ -109,7 +109,7 @@ IncrementSmallKeysNoPrimary:
++ ++
PLP PLP
+ +
INC.w UpdateHUD INC.w UpdateHUDFlag
JSL.l HUD_RebuildLong JSL.l HUD_RebuildLong
PLX PLX
RTL RTL

View File

@@ -179,7 +179,7 @@ CheckOHKO:
RTS RTS
.change .change
STA.l OHKOCached STA.l OHKOCached
INC.w UpdateHUD INC.w UpdateHUDFlag
REP #$20 REP #$20
SEC SEC
RTS RTS

View File

@@ -108,7 +108,6 @@ Equipment_SearchForEquippedItemLong = $8DE395
HUD_RebuildLong = $8DFA78 HUD_RebuildLong = $8DFA78
HUD_RebuildIndoor_Palace = $8DFA88 HUD_RebuildIndoor_Palace = $8DFA88
HUD_RebuildLong2 = $8DFA88 HUD_RebuildLong2 = $8DFA88
RebuildHUD_update = $8DFAA5
Messaging_Text = $8EEE10 Messaging_Text = $8EEE10
AfterDeathCounterOutput = $8E8FD AfterDeathCounterOutput = $8E8FD
Overworld_TileAttr = $8FFD94 Overworld_TileAttr = $8FFD94
@@ -153,12 +152,15 @@ Ancilla29_MilestoneItemReceipt_skip_crystal_sfx = $88CAE5
Ancilla29_MilestoneItemReceipt_no_sparkle = $88CB2E Ancilla29_MilestoneItemReceipt_no_sparkle = $88CB2E
Ancilla_SetOAM_XY = $88F6F3 Ancilla_SetOAM_XY = $88F6F3
Ancilla_AddAncilla = $899CCE Ancilla_AddAncilla = $899CCE
UpdateHUD = $8DDFA9
DrawProgressIcons = $8DE9C8 DrawProgressIcons = $8DE9C8
ItemMenu_DrawEquippedYItem = $8DEB3A ItemMenu_DrawEquippedYItem = $8DEB3A
ItemMenu_DrawEquippedYItem_exit = $8DECE6 ItemMenu_DrawEquippedYItem_exit = $8DECE6
ItemMenu_DrawEquipment_dungeonitems = $8DEDCC ItemMenu_DrawEquipment_dungeonitems = $8DEDCC
DrawEquipment = $8DED29 DrawEquipment = $8DED29
DrawEquipment_in_a_dungeon = $8DEDFE DrawEquipment_in_a_dungeon = $8DEDFE
RebuildHUD = $8DFA90
RebuildHUD_update = $8DFAA5
UpdateHUDBuffer_update_item_check_arrows = $8DFB41 UpdateHUDBuffer_update_item_check_arrows = $8DFB41
RenderText_DecompressAndDrawSingle = $8EF4FB RenderText_DecompressAndDrawSingle = $8EF4FB
DecompressFontGFX = $8EF572 DecompressFontGFX = $8EF572