Merge branch 'OWMain' into overworld_kara

This commit is contained in:
2023-09-04 15:03:18 -05:00
38 changed files with 1581 additions and 466 deletions

View File

@@ -10,12 +10,14 @@ DoWorldFix:
LDA InvertedMode : BEQ +
JMP DoWorldFix_Inverted
+
LDA FollowerIndicator : CMP #$04 : BEQ .aga1Alive ; if old man following, skip mirror/aga check
LDA.l Bugfix_MirrorlessSQToLW : BEQ .skip_mirror_check
LDA MirrorEquipment : AND #$02 : BEQ .noMirror ; check if we have the mirror
LDA FollowerIndicator : CMP #$04 : BNE + ; if old man following, skip mirror/aga check
LDA.l OldManRetrievalWorld
BRA .noMirror
+ LDA MirrorEquipment : AND #$02 : BEQ .noMirror ; check if we have the mirror
.skip_mirror_check ; alt entrance point
LDA ProgressIndicator : CMP.b #$03 : BCS .done ; check if agahnim 1 is alive
.aga1Alive
.setLightWorld
LDA #$00
.noMirror
STA CurrentWorld ; set flag to light world
@@ -54,14 +56,18 @@ JMP DoWorldFix_skip_mirror_check
RTL
;================================================================================
DoWorldFix_Inverted:
LDA FollowerIndicator : CMP #$04 : BEQ .aga1Alive ; if old man following, skip mirror/aga check
LDA.l Bugfix_MirrorlessSQToLW : BEQ .skip_mirror_check
LDA.l MirrorEquipment : AND #$02 : BEQ .noMirror ; check if we have the mirror
LDA FollowerIndicator : CMP #$04 : BNE + ; if old man following, skip mirror/aga check
LDA.l OldManRetrievalWorld
BRA .setWorld
+ LDA.l MirrorEquipment : AND #$02 : BEQ .noMirror ; check if we have the mirror
.skip_mirror_check ; alt entrance point
LDA ProgressIndicator : CMP.b #$03 : BCS .done ; check if agahnim 1 is alive
.noMirror
.aga1Alive
LDA #$40 : STA CurrentWorld ; set flag to dark world
.setDarkWorld
LDA #$40
.setWorld
STA CurrentWorld ; set flag to dark world
LDA.l SmithDeleteOnSave : BEQ .transform
LDA FollowerIndicator
CMP #$07 : BEQ .clear ; clear frog
@@ -129,17 +135,23 @@ RefreshRainAmmo:
+ CMP.b #$03 : BNE + ; Uncle
%SetMinimum(CurrentMagic,MagicFiller,RainDeathRefillMagic_Uncle)
%SetMinimum(BombsEquipment,BombsFiller,RainDeathRefillBombs_Uncle)
%SetMinimum(CurrentArrows,ArrowsFiller,RainDeathRefillArrows_Uncle)
BRA .done
LDA.l ArrowMode : BEQ ++
LDA.l BowEquipment : BEQ +++
++ %SetMinimum(CurrentArrows,ArrowsFiller,RainDeathRefillArrows_Uncle)
+++ BRA .done
+ CMP.b #$02 : BNE + ; Cell
%SetMinimum(CurrentMagic,MagicFiller,RainDeathRefillMagic_Cell)
%SetMinimum(BombsEquipment,BombsFiller,RainDeathRefillBombs_Cell)
%SetMinimum(CurrentArrows,ArrowsFiller,RainDeathRefillArrows_Cell)
LDA.l ArrowMode : BEQ ++
LDA.l BowEquipment : BEQ .done
++ %SetMinimum(CurrentArrows,ArrowsFiller,RainDeathRefillArrows_Cell)
BRA .done
+ CMP.b #$04 : BNE + ; Mantle
%SetMinimum(CurrentMagic,MagicFiller,RainDeathRefillMagic_Mantle)
%SetMinimum(BombsEquipment,BombsFiller,RainDeathRefillBombs_Mantle)
%SetMinimum(CurrentArrows,ArrowsFiller,RainDeathRefillArrows_Mantle)
LDA.l ArrowMode : BEQ ++
LDA.l BowEquipment : BEQ .done
++ %SetMinimum(CurrentArrows,ArrowsFiller,RainDeathRefillArrows_Mantle)
+
.done
RTL