move storage of BOMB_LEVEL to make it play nicely with starting equipment

This commit is contained in:
2021-07-13 11:02:59 -07:00
parent 6d52427696
commit 2693e73a21
9 changed files with 14 additions and 15 deletions

View File

@@ -36,8 +36,9 @@ db #$20, #$19, #$08, #$31 ; year/month/day
; Rando Specific SRAM assignments
!SHOP_PURCHASE_COUNTS = "$7EF302" ;$7EF302 - $7EF33F (temporary home)
!INVENTORY_SWAP = "$7EF38C" ; [w]
!INVENTORY_SWAP_2 = "$7EF38E" ; [w]
!INVENTORY_SWAP = "$7EF38C"
!INVENTORY_SWAP_2 = "$7EF38E"
!BOMB_LEVEL = "$7EF38F"
!ITEM_LIMIT_COUNTS = "$7EF390" ; $7EF390 - ????
!NPC_FLAGS = "$7EF410"
!NPC_FLAGS_2 = "$7EF411"
@@ -58,7 +59,6 @@ db #$20, #$19, #$08, #$31 ; year/month/day
;$7EF420 - $7EF46D - Stat Tracking Bank 1 (overlaps with RNG Item Flags)
;$7EF450 - $7EF45F - RNG Item (Single) Flags
;$7EF4A0 - $7EF4A7 - Service Request Block
!PROGRESSIVE_BOMBS = "$7EF4A8"
!FRESH_FILE_MARKER = "$7EF4F0" ; zero if fresh file
;$700500 - $70050F - Extended File Name
;$701000 - $70100F - Password (incorporate into log header)