More merge labeling
This commit is contained in:
20
stats.asm
20
stats.asm
@@ -42,7 +42,7 @@ DungeonHoleEntranceTransition:
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LDA.l BowTracking : AND.b #$40 : BEQ + ; skip if we don't have silvers
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LDA.l BowEquipment : BEQ + ; skip if we have no bow
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CMP.b #$03 : !BGE + ; skip if the bow is already silver
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!ADD #$02 : STA.l BowEquipment ; increase bow to silver
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!ADD.b #$02 : STA.l BowEquipment ; increase bow to silver
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+
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BRA StatTransitionCounter
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@@ -339,19 +339,19 @@ StatsFinalPrep:
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LDA.l ScreenTransitions : DEC : STA.l ScreenTransitions ; remove extra transition from exiting gtower via duck
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.ramPostOnly
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LDA.l SwordBossKills : LSR #4 : !ADD SwordBossKills : STA.l BossKills
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LDA.l SwordBossKills+1 : LSR #4 : !ADD SwordBossKills+1 : !ADD BossKills : AND.b #$0F : STA.l BossKills
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LDA.l SwordBossKills : LSR #4 : !ADD.l SwordBossKills : STA.l BossKills
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LDA.l SwordBossKills+1 : LSR #4 : !ADD.l SwordBossKills+1 : !ADD.l BossKills : AND.b #$0F : STA.l BossKills
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LDA.l NMIFrames : !SUB LoopFrames : STA.l LagTime
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LDA.l NMIFrames+1 : SBC LoopFrames+1 : STA.l LagTime+1
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LDA.l NMIFrames+2 : SBC LoopFrames+2 : STA.l LagTime+2
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LDA.l NMIFrames+3 : SBC LoopFrames+3 : STA.l LagTime+3
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LDA.l NMIFrames : !SUB.l LoopFrames : STA.l LagTime
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LDA.l NMIFrames+1 : SBC.l LoopFrames+1 : STA.l LagTime+1
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LDA.l NMIFrames+2 : SBC.l LoopFrames+2 : STA.l LagTime+2
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LDA.l NMIFrames+3 : SBC.l LoopFrames+3 : STA.l LagTime+3
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LDA.l RupeesSpent : !ADD DisplayRupees : STA.l RupeesCollected
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LDA.l RupeesSpent+1 : ADC DisplayRupees+1 : STA.l RupeesCollected+1
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LDA.l RupeesSpent : !ADD.l DisplayRupees : STA.l RupeesCollected
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LDA.l RupeesSpent+1 : ADC.l DisplayRupees+1 : STA.l RupeesCollected+1
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REP #$20
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LDA.l TotalItemCounter : !SUB ChestsOpened : STA.l NonChestCounter
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LDA.l TotalItemCounter : !SUB.l ChestsOpened : STA.l NonChestCounter
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.done
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PLP : PLX : PLA
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