First steps
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@@ -1,4 +1,14 @@
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CheckSwitchMap:
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LDA.l DRMode
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BEQ +
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LDA.l DungeonMapMode
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BNE +
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; fancy door map, will figure out later
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LDA.w #$0002 ; ignore input! nothing to see here!
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RTL
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+
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SEP #$20
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LDA.b $F6
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AND.b #$30
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@@ -6,7 +16,7 @@ CheckSwitchMap:
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; what we wrote over
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REP #$20
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LDA.w $8AF5E9, X
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LDA.w DungeonMapFloorCountData, X
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AND.w #$000F
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CLC : ADC.b $00
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RTL
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@@ -99,7 +109,11 @@ SkipMapSprites:
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LDA.l DRMode
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BEQ +
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JML $8AEAEE
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LDA.l DungeonMapMode
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BEQ .draw_none
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JML $8AEADE
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.draw_none
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JML $8AEAFC
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+
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LDA.l CachedDungeonID
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