First steps
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@@ -38,13 +38,13 @@ db $61, $56, $57, $62
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; unused chest data
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org $81E9A5
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dw $00F0 ; freezor room, second chest (only one chest in supertile)
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dw $000F ; freezor room, second chest (only one chest in supertile)
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org $81EA6E
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dw $00F0 ; mire spike room, second chest (only one chest in supertile)
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dw $000F ; mire spike room, second chest (only one chest in supertile)
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org $81EAF8
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dw $00F0 ; GT button/switch/bladetrap room (no chest in supertile)
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dw $000F ; GT button/switch/bladetrap room (no chest in supertile)
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; Dungeon Map Palettes 2-5 left half
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org $9BE544
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@@ -75,7 +75,7 @@ org $8AEE2B
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;--------------------------------------------------------------------------------
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org $8AE64D
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PLX
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JML DrawDungeonMapRoom
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JML NormalDrawDungeonMapRoom
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org $8AE606
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PLX
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@@ -221,3 +221,53 @@ org $8AE8F9
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org $8AEBC6
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JSL GetLocationMarkerLeft
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NOP
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;================================================================================
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; Draw Wacky Door Rando Layouts
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;--------------------------------------------------------------------------------
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org $8AE3D7
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LDA.l DungeonMapMode
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BNE .normal
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LDA.l DRMode
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BEQ .normal
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JSL DrawWackyDoorRandoStuff
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JMP.w $8AE422
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NOP
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.normal
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warnpc $8AE3EB
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org $8AE439
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dw $0F19, $4F19, $8F19, $CF19
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org $8AE449
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dw $0F1A, $8F1A
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org $8AE451
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dw $0F1B, $4F1B
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org $8AE473
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NOP #2
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org $8AE4A4
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NOP #2
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org $8AE4DC
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NOP #2
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org $8AE4F9
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dw $0F1E, $0F1F, $0F20, $0F21
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dw $0F22, $0F23, $0F24, $0F25
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org $8AE539
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LDA.w #$0F1C
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org $8AE573
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LDA.w #$0F1D
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org $8AE555
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NOP #2
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org $8AE576
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NOP #2
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