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3
ram.asm
3
ram.asm
@@ -566,6 +566,9 @@ GameOverSongCache = $7EC227 ;
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CachedDungeonID = $7EC22A ; Cached while opening dungeon map
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CachedCurrentFloor = $7EC22B ; to restore when closing
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;
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CurrentDisplayedRoom = $7EC22C ; 2 bytes, used by dungeon map
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DisplayedRoomDoorIndex = $7EC22E ; 2 bytes, used by dungeon map
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;
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LastBGSet = $7EC2F8 ; Lists loaded sheets to check for decompression. 4 bytes.
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;
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PaletteBufferAux = $7EC300 ; Secondary and main palette buffer. See symbols_wram.asm
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