Merge branch 'main' into kara
This commit is contained in:
@@ -7,77 +7,77 @@ DarkWorldSaveFix:
|
||||
JML.l StatSaveCounter
|
||||
;--------------------------------------------------------------------------------
|
||||
DoWorldFix:
|
||||
LDA InvertedMode : BEQ +
|
||||
LDA.l InvertedMode : BEQ +
|
||||
JMP DoWorldFix_Inverted
|
||||
+
|
||||
LDA.l Bugfix_MirrorlessSQToLW : BEQ .skip_mirror_check
|
||||
LDA.l FollowerIndicator : CMP #$04 : BEQ .setLightWorld ; check if old man is following
|
||||
LDA MirrorEquipment : BEQ .noMirror ; check if we have the mirror
|
||||
LDA.l FollowerIndicator : CMP.b #$04 : BEQ .setLightWorld ; check if old man is following
|
||||
LDA.l MirrorEquipment : BEQ .noMirror ; check if we have the mirror
|
||||
.skip_mirror_check ; alt entrance point
|
||||
LDA ProgressIndicator : CMP.b #$03 : BCS .done ; check if agahnim 1 is alive
|
||||
LDA.l ProgressIndicator : CMP.b #$03 : BCS .done ; check if agahnim 1 is alive
|
||||
.setLightWorld
|
||||
LDA #$00
|
||||
LDA.b #$00
|
||||
.noMirror
|
||||
STA CurrentWorld ; set flag to light world
|
||||
LDA FollowerIndicator : CMP #$07 : BNE .done : INC : STA FollowerIndicator ; convert frog to dwarf
|
||||
STA.l CurrentWorld ; set flag to light world
|
||||
LDA.l FollowerIndicator : CMP.b #$07 : BNE .done : INC : STA.l FollowerIndicator ; convert frog to dwarf
|
||||
.done
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
SetDeathWorldChecked:
|
||||
LDA InvertedMode : BEQ +
|
||||
LDA.l InvertedMode : BEQ +
|
||||
JMP SetDeathWorldChecked_Inverted
|
||||
+
|
||||
LDA $1B : BEQ .outdoors
|
||||
LDA $040C : CMP #$FF : BNE .dungeon
|
||||
LDA $A0 : ORA $A1 : BNE ++
|
||||
LDA GanonPyramidRespawn : BNE .pyramid ; if flag is set, force respawn at pyramid on death to ganon
|
||||
LDA.b IndoorsFlag : BEQ .outdoors
|
||||
LDA.w DungeonID : CMP.b #$FF : BNE .dungeon
|
||||
LDA.b RoomIndex : ORA.b RoomIndex+1 : BNE ++
|
||||
LDA.l GanonPyramidRespawn : BNE .pyramid ; if flag is set, force respawn at pyramid on death to ganon
|
||||
++
|
||||
.outdoors
|
||||
JMP DoWorldFix
|
||||
|
||||
.dungeon
|
||||
LDA Bugfix_PreAgaDWDungeonDeathToFakeDW : BNE .done ; if the bugfix is enabled, we do nothing on death in dungeon
|
||||
LDA.l Bugfix_PreAgaDWDungeonDeathToFakeDW : BNE .done ; if the bugfix is enabled, we do nothing on death in dungeon
|
||||
JMP DoWorldFix_skip_mirror_check
|
||||
|
||||
.pyramid
|
||||
LDA #$40 : STA CurrentWorld ; set flag to dark world
|
||||
LDA FollowerIndicator : CMP #$08 : BNE .done : DEC : STA FollowerIndicator : + ; convert dwarf to frog
|
||||
LDA.b #$40 : STA.l CurrentWorld ; set flag to dark world
|
||||
LDA.l FollowerIndicator : CMP.b #$08 : BNE .done : DEC : STA.l FollowerIndicator : + ; convert dwarf to frog
|
||||
.done
|
||||
RTL
|
||||
;================================================================================
|
||||
DoWorldFix_Inverted:
|
||||
LDA.l Bugfix_MirrorlessSQToLW : BEQ .skip_mirror_check
|
||||
LDA.l FollowerIndicator : CMP #$04 : BEQ .setDarkWorld ; check if old man is following
|
||||
LDA MirrorEquipment : BEQ .setDarkWorld ; check if we have the mirror
|
||||
LDA.l FollowerIndicator : CMP.b #$04 : BEQ .setDarkWorld ; check if old man is following
|
||||
LDA.l MirrorEquipment : BEQ .setDarkWorld ; check if we have the mirror
|
||||
.skip_mirror_check ; alt entrance point
|
||||
LDA ProgressIndicator : CMP.b #$03 : BCS .done ; check if agahnim 1 is alive
|
||||
LDA.l ProgressIndicator : CMP.b #$03 : BCS .done ; check if agahnim 1 is alive
|
||||
.setDarkWorld
|
||||
LDA #$40 : STA CurrentWorld ; set flag to dark world
|
||||
LDA FollowerIndicator
|
||||
CMP #$07 : BEQ .clear ; clear frog
|
||||
CMP #$08 : BEQ .clear ; clear dwarf - consider flute implications
|
||||
LDA.b #$40 : STA.l CurrentWorld ; set flag to dark world
|
||||
LDA.l FollowerIndicator
|
||||
CMP.b #$07 : BEQ .clear ; clear frog
|
||||
CMP.b #$08 : BEQ .clear ; clear dwarf - consider flute implications
|
||||
BRA .done
|
||||
.clear
|
||||
LDA.b #$00 : STA FollowerIndicator ; clear follower
|
||||
LDA.b #$00 : STA.l FollowerIndicator ; clear follower
|
||||
.done
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
SetDeathWorldChecked_Inverted:
|
||||
LDA $1B : BEQ .outdoors
|
||||
LDA $040C : CMP #$FF : BNE .dungeon
|
||||
LDA $A0 : ORA $A1 : BNE ++
|
||||
LDA GanonPyramidRespawn : BNE .castle ; if flag is set, force respawn at pyramid on death to ganon
|
||||
LDA.b IndoorsFlag : BEQ .outdoors
|
||||
LDA.w DungeonID : CMP.b #$FF : BNE .dungeon
|
||||
LDA.b RoomIndex : ORA.b RoomIndex+1 : BNE ++
|
||||
LDA.l GanonPyramidRespawn : BNE .castle ; if flag is set, force respawn at pyramid on death to ganon
|
||||
++
|
||||
.outdoors
|
||||
JMP DoWorldFix
|
||||
|
||||
.dungeon
|
||||
LDA Bugfix_PreAgaDWDungeonDeathToFakeDW : BNE .done ; if the bugfix is enabled, we do nothing on death in dungeon
|
||||
LDA.l Bugfix_PreAgaDWDungeonDeathToFakeDW : BNE .done ; if the bugfix is enabled, we do nothing on death in dungeon
|
||||
JMP DoWorldFix_Inverted_skip_mirror_check
|
||||
|
||||
.castle
|
||||
LDA #$00 : STA CurrentWorld ; set flag to dark world
|
||||
LDA FollowerIndicator : CMP #$07 : BNE + : LDA.b #$08 : STA FollowerIndicator : + ; convert frog to dwarf
|
||||
LDA.b #$00 : STA.l CurrentWorld ; set flag to dark world
|
||||
LDA.l FollowerIndicator : CMP.b #$07 : BNE + : LDA.b #$08 : STA.l FollowerIndicator : + ; convert frog to dwarf
|
||||
.done
|
||||
RTL
|
||||
;================================================================================
|
||||
@@ -85,20 +85,20 @@ RTL
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
FakeWorldFix:
|
||||
LDA FixFakeWorld : BEQ +
|
||||
LDA $8A : AND.b #$40 : STA CurrentWorld
|
||||
LDA.l FixFakeWorld : BEQ +
|
||||
LDA.b OverworldIndex : AND.b #$40 : STA.l CurrentWorld
|
||||
+
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
MasterSwordFollowerClear:
|
||||
LDA FollowerIndicator
|
||||
CMP #$0E : BNE .exit ; clear master sword follower
|
||||
LDA.b #$00 : STA FollowerIndicator ; clear follower
|
||||
LDA.l FollowerIndicator
|
||||
CMP.b #$0E : BNE .exit ; clear master sword follower
|
||||
LDA.b #$00 : STA.l FollowerIndicator ; clear follower
|
||||
.exit
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
FixAgahnimFollowers:
|
||||
LDA.b #$00 : STA FollowerIndicator ; clear follower
|
||||
LDA.b #$00 : STA.l FollowerIndicator ; clear follower
|
||||
JML PrepDungeonExit ; thing we wrote over
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
@@ -108,10 +108,10 @@ macro SetMinimum(base,filler,compare)
|
||||
?done:
|
||||
endmacro
|
||||
RefreshRainAmmo:
|
||||
LDA ProgressIndicator : CMP.b #$01 : BEQ .rain ; check if we're in rain state
|
||||
LDA.l ProgressIndicator : CMP.b #$01 : BEQ .rain ; check if we're in rain state
|
||||
RTL
|
||||
.rain
|
||||
LDA StartingEntrance
|
||||
LDA.l StartingEntrance
|
||||
+ CMP.b #$03 : BNE + ; Uncle
|
||||
%SetMinimum(CurrentMagic,MagicFiller,RainDeathRefillMagic_Uncle)
|
||||
%SetMinimum(BombsEquipment,BombsFiller,RainDeathRefillBombs_Uncle)
|
||||
@@ -131,30 +131,29 @@ RefreshRainAmmo:
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
SetEscapeAssist:
|
||||
LDA ProgressIndicator : CMP.b #$01 : BNE .no_train ; check if we're in rain state
|
||||
LDA.l ProgressIndicator : CMP.b #$01 : BNE .no_train ; check if we're in rain state
|
||||
.rain
|
||||
LDA.l EscapeAssist
|
||||
BIT.b #$04 : BEQ + : STA InfiniteMagicModifier : +
|
||||
BIT.b #$02 : BEQ + : STA InfiniteBombsModifier : +
|
||||
BIT.b #$01 : BEQ + : STA InfiniteArrowsModifier : +
|
||||
BIT.b #$04 : BEQ + : STA.l InfiniteArrows : +
|
||||
BIT.b #$02 : BEQ + : STA.l InfiniteBombs : +
|
||||
BIT.b #$01 : BEQ + : STA.l InfiniteArrows : +
|
||||
BRA ++
|
||||
.no_train ; choo choo
|
||||
LDA.l EscapeAssist
|
||||
BIT.b #$40 : BEQ + : STA InfiniteMagicModifier : +
|
||||
BIT.b #$20 : BEQ + : STA InfiniteBombsModifier : +
|
||||
BIT.b #$10 : BEQ + : STA InfiniteArrowsModifier : +
|
||||
LDA.l EscapeAssist : BIT.b #$04 : BEQ + : LDA.b #$00 : STA.l InfiniteMagic : +
|
||||
LDA.l EscapeAssist : BIT.b #$02 : BEQ + : LDA.b #$00 : STA.l InfiniteBombs : +
|
||||
LDA.l EscapeAssist : BIT.b #$01 : BEQ + : LDA.b #$00 : STA.l InfiniteArrows : +
|
||||
++
|
||||
|
||||
LDA.l SpecialWeapons : CMP #$01 : BNE +
|
||||
LDA.l SpecialWeaponLevel : BEQ +
|
||||
LDA #$01 : STA InfiniteBombsModifier
|
||||
LDA #$01 : STA InfiniteBombs
|
||||
+
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
SetSilverBowMode:
|
||||
LDA SilverArrowsUseRestriction : BEQ + ; fix bow type for restricted arrow mode
|
||||
LDA BowEquipment : CMP.b #$3 : BCC +
|
||||
SBC.b #$02 : STA BowEquipment
|
||||
LDA.l SilverArrowsUseRestriction : BEQ + ; fix bow type for restricted arrow mode
|
||||
LDA.l BowEquipment : CMP.b #$3 : BCC +
|
||||
SBC.b #$02 : STA.l BowEquipment
|
||||
+
|
||||
RTL
|
||||
;================================================================================
|
||||
|
||||
Reference in New Issue
Block a user