Merge branch 'main' into kara
This commit is contained in:
119
tables.asm
119
tables.asm
@@ -95,8 +95,6 @@ org $06B55C ; PC 0x3355C ; sprite_smithy_bros.asm : 634
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SmithSword:
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db #$02 ; #$02 = Tempered Sword (default)
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;org $05EBD4 ; PC 0x2EBD4 - sprite_zelda.asm:23 - (LDA $7EF359 : CMP.b #$02 : BCS .hasMasterSword) - Zelda Spawnpoint Sword Check
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;db #$05 ; #$02 = Tempered Sword (default) - #$05 = All Swords
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;--------------------------------------------------------------------------------
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; 0x18002B- 0x18002C (Unused)
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;--------------------------------------------------------------------------------
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@@ -142,15 +140,15 @@ org $308036 ; PC 0x180036 - 0x180037
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RupoorDeduction:
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dw #$000A ; #$0A - Default (10 decimal)
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;--------------------------------------------------------------------------------
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org $308038 ; PC 0x180038 -0x18003A
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org $308038 ; PC 0x180038
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LampConeSewers:
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db #$01 ; #$00 = Off - #$01 = On (default)
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LampConeLightWorld:
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db #$01 ; #$00 = Off (default) - #$01 = On
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LampConeDarkWorld:
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db #$00 ; #$00 = Off (default) - #$01 = On
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;--------------------------------------------------------------------------------
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org $30803B ; PC 0x18003B - PC 0x18003C
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; 0x180039 (Unused)
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;--------------------------------------------------------------------------------
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org $30803A ; PC 0x18003B - PC 0x18003C
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MapHUDMode:
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db #$00 ; #$00 = Off (default) - #$01 = Display Dungeon Count w/Map - #$02 = Display Dungeon Count Always
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MapMode:
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db #$00 ; #$00 = Always On (default) - #$01 = Require Map Item
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CompassMode:
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@@ -427,7 +425,7 @@ org $30809A ; PC 0x18009A
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OneMindPlayerCount:
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db 0
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org $30809B ; PC 0x18009B - 0x18009C
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OneMindTimer:
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OneMindTimerInit:
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dw 0
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;--------------------------------------------------------------------------------
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; 0x18009D - Dungeon map icons
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@@ -1475,7 +1473,7 @@ db $04
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;JSL Sprite_ShowMessageFromPlayerContact ; Inverted uses Sprite_ShowMessageFromPlayerContact
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;;---------------------------------------------------------------------------------
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org $00886e ; <- Bank00.asm : 1050 (LDA Overworld_TileAttr, X)
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LDA Overworld_TileAttr, X ; use "JML InvertedTileAttributeLookup" for inverted
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LDA.l Overworld_TileAttr, X ; use "JML InvertedTileAttributeLookup" for inverted
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Overworld_GetTileAttrAtLocation_continue:
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;================================================================================
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org $0DDBEC ; <- 6DBEC
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@@ -1493,103 +1491,8 @@ dw #9999 ; Rupee Limit
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; $2F8000 - $2F83FF - RNG Block
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;================================================================================
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; $7EC025 - $7EC034 - Item OAM Table
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;================================================================================
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; $7F5000 - Redraw Flag
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; $7F5001 - Flipper Softlock Possible
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; $7F5002 - L/R Rotate
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; $7F5003 - HexToDec 1st Digit
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; $7F5004 - HexToDec 2nd Digit
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; $7F5005 - HexToDec 3rd Digit
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; $7F5006 - HexToDec 4th Digit
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; $7F5007 - HexToDec 5th Digit
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; $7F5008 - Skip Sprite_DrawMultiple EOR
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; $7F5009 - Always Zero
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; $7F5010 - Scratch Space (Callee Preserved)
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; $7F5020 - Scratch Space (Caller Preserved)
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; $7F5030 - Jar Cursor Status
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; $7F5031 - HUD Master Sword Flag
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; $7F5032 - Ganon Warp Chain Flag
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; $7F5033 - Force Heart Spawn Counter
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; $7F5034 - Skip Heart Collection Save Counter
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; $7F5035 - Alternate Text Pointer Flag ; 0=Disable
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; $7F5036 - Padding Byte (Must be Zero)
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; $7F5037 - Stats Boss Kills
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; $7F5038 - Stats Lag Time
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; $7F5039 - Stats Lag Time
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; $7F503A - Stats Lag Time
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; $7F503B - Stats Lag Time
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; $7F503C - Stats Rupee Total
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; $7F503D - Stats Rupee Total
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; $7F503E - Stats Item Total
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; $7F503F - Unused
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; $7F5040 - Free Item Dialog Temporary
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; $7F5041 - Epilepsy Safety Timer
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; $7F5042 - Tile Upload Offset Override (Low)
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; $7F5043 - Tile Upload Offset Override (High)
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; $7F5044 - $7F5046 - NMI Auxiliary Function
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; $7F5047 - $7F504F - Unused
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; $7F5050 - $7F506F - Shop Block
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; $7F5070 - Reserved for OneMind
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; $7F5071 - Reserved for OneMind
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; $7F5072 - OneMind player ID
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; $7F5073 - $7F5074 - OneMind timer
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; $7F5075 - $7F507D - Unused
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; $7F507E - Clock Status
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; $7F507F - Always Zero
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; $7F5080 - $7F5083 - Clock Hours
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; $7F5084 - $7F5087 - Clock Minutes
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; $7F5088 - $7F508B - Clock Seconds
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; $7F508C - $7F508F - Clock Temporary
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; $7F5090 - RNG Item Lock-In
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; $7F5091 - Item Animation Busy Flag
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; $7F5092 - Potion Animation Busy Flags (Health)
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; $7F5093 - Potion Animation Busy Flags (Magic)
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; $7F5094 - Dialog Offset Pointer (Low)
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; $7F5095 - Dialog Offset Pointer (High)
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; $7F5096 - Dialog Offset Pointer Return (Low)
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; $7F5097 - Dialog Offset Pointer Return (High)
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; $7F5098 - Water Entry Index
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; $7F5099 - Last Entered Overworld Door ID
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; $7F509A - (Reserved)
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; $7F509B - Unused
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; $7F509C - Inverted Mode Duck Map Temporary
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; $7F509D - Stalfos Bomb Damage Value
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; $7F509E - Valid Key Loaded
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; $7F509F - Text Box Defer Flag
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; $7F50A0 - $7F50AF - MSU Block
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;================================================================================;
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; $7F50B0 - $7F50BF - Downstream Reserved (Enemizer)
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; $7F50C0 - Sword Modifier
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; $7F50C1 - Shield Modifier (Not Implemented)
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; $7F50C2 - Armor Modifier
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; $7F50C3 - Magic Modifier
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; $7F50C4 - Light Cone Modifier
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; $7F50C5 - Cucco Storm
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; $7F50C6 - Old Man Dash Modifier
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; $7F50C7 - Ice Physics Modifier
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; $7F50C8 - Infinite Arrows Modifier
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; $7F50C9 - Infinite Bombs Modifier
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; $7F50CA - Infinite Magic Modifier
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; $7F50CB - Invert D-Pad (Fill in values)
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; $7F50CC - Temporary OHKO
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; $7F50CD - Sprite Swapper
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; $7F50CE - Boots Modifier (0=Off, 1=Always, 2=Never)
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; $7F50D0 - $7F50FF - Block Cypher Parameters
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; $7F5100 - $7F51FF - Block Cypher Buffer
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; $7F5200 - $7F52FF - RNG Pointer Block
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; $7F5300 - $7F53FF - Multiworld Block
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; $7F5400 - $7F540F - MSU Block
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; $7F5410 - $7F545F - Dungeon Tracking Block
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; $7F5460 - $7F56FF - Unused
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; $7F5700 - $7F57FF - Dialog Buffer
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;
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;================================================================================
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!BIGRAM = "$7EC900";
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; $7EC900 - Big RAM Buffer ($1F00)
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;================================================================================
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org $30A100 ; PC 0x182100 - 0x182304
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EntranceDoorFrameTable:
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; data for multi-entrance caves
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@@ -2683,6 +2586,10 @@ org $30F000 ; PC 0x187000-0x18700F
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CompassTotalsROM:
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db $08, $08, $06, $06, $02, $0A, $0E, $08, $08, $08, $06, $08, $0C, $1B, $00, $00
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org $30F010
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ChestKeys: ; PC 0x187010-0x18701F
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db $01, $01, $00, $01, $02, $01, $06, $03, $03, $02, $01, $01, $04, $04, $00, $00
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;--------------------------------------------------------------------------------
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; 0x187010 - 187FFF (unused)
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;--------------------------------------------------------------------------------
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