Unify handling of bomb colors in bomb-only mode

This commit is contained in:
2021-11-07 00:28:28 -07:00
parent 0c6ba20470
commit 2b241b2340
4 changed files with 60 additions and 6 deletions

View File

@@ -193,7 +193,7 @@ GetSpritePalette:
;--------
TAX : LDA.l .gfxPalettes, X ; look up item gfx
PLB : PLX
CMP.b #$F7 : !BGE .specialHandling
CMP.b #$F6 : !BGE .specialHandling
RTL
.specialHandling
CMP.b #$FD : BNE ++ ; Progressive Sword
@@ -242,6 +242,16 @@ RTL
LDA.b #$08 : RTL
+ ; Any Bow
LDA.b #$02 : RTL
++ : CMP.b #$F7 : BNE ++ ; Progressive Bombs
LDA !BOMB_LEVEL
CMP.b #$00 : BNE + ; No Bombs
LDA.b #$08 : RTL
+ : CMP.b #$01 : BNE + ; L1 Bombs
LDA.b #$04 : RTL
+ : CMP.b #$02 : BNE + ; L2 Bombs
LDA.b #$02 : RTL
+ ; Everything Else
LDA.b #$0A : RTL
++ : CMP.b #$FA : BNE ++ ; RNG Item (Single)
JSL.l GetRNGItemSingle : JMP GetSpritePalette
++ : CMP.b #$FB : BNE ++ ; RNG Item (Multi)
@@ -288,7 +298,7 @@ RTL
db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Free Big Key
db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Free Small Key
db $04 ; Bee Trap
db $0A, $0A, $0A, $0A, $0A, $0A ; Bomb Upgrades
db $08, $04, $02, $0A, $0A, $F7 ; Bomb Upgrades
db $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Unused
db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Unused
db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Unused