easy mode fixes and stuff
This commit is contained in:
@@ -26,7 +26,7 @@ org $3FFFFF ; <- 1FFFFF
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db #$00 ; expand file to 2mb
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db #$00 ; expand file to 2mb
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org $1FFFF8 ; <- FFFF8 timestamp rom
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org $1FFFF8 ; <- FFFF8 timestamp rom
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db #$20, #$18, #$03, #$16 ; year/month/day
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db #$20, #$18, #$03, #$28 ; year/month/day
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;================================================================================
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;================================================================================
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@@ -82,6 +82,51 @@ FixAgahnimFollowers:
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JSL PrepDungeonExit ; thing we wrote over
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JSL PrepDungeonExit ; thing we wrote over
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RTL
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RTL
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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macro SetMinimum(base,compare)
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LDA.l <compare> : CMP.l <base> : !BLT ?done
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STA.l <base>
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?done:
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endmacro
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RefreshRainAmmo:
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LDA $7EF3C5 : CMP.b #$01 : BEQ + : RTL : + ; check if we're in rain state
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.rain
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LDA $7EF3C8
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+ CMP.b #$03 : BNE + ; Uncle
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%SetMinimum($7EF36E,RainDeathRefillMagic_Uncle)
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%SetMinimum($7EF375,RainDeathRefillBombs_Uncle)
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%SetMinimum($7EF377,RainDeathRefillArrows_Uncle)
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BRA .done
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+ CMP.b #$02 : BNE + ; Cell
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%SetMinimum($7EF36E,RainDeathRefillMagic_Cell)
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%SetMinimum($7EF375,RainDeathRefillBombs_Cell)
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%SetMinimum($7EF377,RainDeathRefillArrows_Cell)
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BRA .done
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+ CMP.b #$04 : BNE + ; Mantle
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%SetMinimum($7EF36E,RainDeathRefillMagic_Mantle)
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%SetMinimum($7EF375,RainDeathRefillBombs_Mantle)
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%SetMinimum($7EF377,RainDeathRefillArrows_Mantle)
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+
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.done
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RTL
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;--------------------------------------------------------------------------------
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!INFINITE_ARROWS = "$7F50C8"
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!INFINITE_BOMBS = "$7F50C9"
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!INFINITE_MAGIC = "$7F50CA"
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SetEscapeAssist:
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LDA $7EF3C5 : CMP.b #$01 : BNE .notrain ; check if we're in rain state
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.rain
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LDA.l EscapeAssist
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BIT.b #$04 : BEQ + : STA !INFINITE_MAGIC : +
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BIT.b #$02 : BEQ + : STA !INFINITE_BOMBS : +
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BIT.b #$01 : BEQ + : STA !INFINITE_ARROWS : +
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BRA ++
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.notrain
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LDA.l EscapeAssist : BIT.b #$04 : BEQ + : LDA.b #$00 : STA !INFINITE_MAGIC : +
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LDA.l EscapeAssist : BIT.b #$02 : BEQ + : LDA.b #$00 : STA !INFINITE_BOMBS : +
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LDA.l EscapeAssist : BIT.b #$01 : BEQ + : LDA.b #$00 : STA !INFINITE_ARROWS : +
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++
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RTL
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;--------------------------------------------------------------------------------
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SetSilverBowMode:
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SetSilverBowMode:
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LDA SilverArrowsUseRestriction : BEQ + ; fix bow type for restricted arrow mode
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LDA SilverArrowsUseRestriction : BEQ + ; fix bow type for restricted arrow mode
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LDA $7EF340 : CMP.b #$3 : !BLT +
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LDA $7EF340 : CMP.b #$3 : !BLT +
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15
events.asm
15
events.asm
@@ -76,19 +76,8 @@ OnFileLoad:
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+
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+
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JSL.l SetSilverBowMode
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JSL.l SetSilverBowMode
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JSL.l RefreshRainAmmo
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LDA $7EF3C5 : CMP.b #$01 : BNE .notrain ; check if we're in rain state
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JSL.l SetEscapeAssist
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.rain
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LDA.l EscapeAssist
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BIT.b #$04 : BEQ + : STA !INFINITE_MAGIC : +
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BIT.b #$02 : BEQ + : STA !INFINITE_BOMBS : +
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BIT.b #$01 : BEQ + : STA !INFINITE_ARROWS : +
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BRA ++
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.notrain
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LDA.l EscapeAssist : BIT.b #$04 : BEQ + : LDA.b #$00 : STA !INFINITE_MAGIC : +
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LDA.l EscapeAssist : BIT.b #$02 : BEQ + : LDA.b #$00 : STA !INFINITE_BOMBS : +
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LDA.l EscapeAssist : BIT.b #$01 : BEQ + : LDA.b #$00 : STA !INFINITE_ARROWS : +
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++
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RTL
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RTL
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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!RNG_ITEM_LOCK_IN = "$7F5090"
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!RNG_ITEM_LOCK_IN = "$7F5090"
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23
tables.asm
23
tables.asm
@@ -841,7 +841,28 @@ org $308183 ; PC 0x180183
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FreeUncleItemAmount:
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FreeUncleItemAmount:
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dw #$12C ; 300 rupees (Default)
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dw #$12C ; 300 rupees (Default)
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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; 0x180185 - 0x18018F (unused)
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org $308185 ; PC 0x180185
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RainDeathRefillTable:
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RainDeathRefillMagic_Uncle:
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db #$00
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RainDeathRefillBombs_Uncle:
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db #$00
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RainDeathRefillArrows_Uncle:
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db #$00
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RainDeathRefillMagic_Cell:
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db #$00
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RainDeathRefillBombs_Cell:
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db #$00
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RainDeathRefillArrows_Cell:
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db #$00
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RainDeathRefillMagic_Mantle:
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db #$00
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RainDeathRefillBombs_Mantle:
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db #$00
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RainDeathRefillArrows_Mantle:
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db #$00
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;================================================================================
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; 0x18018E - 0x18018F (unused)
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;================================================================================
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;================================================================================
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org $308190 ; PC 0x180190 - 0x180192
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org $308190 ; PC 0x180190 - 0x180192
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TimerStyle:
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TimerStyle:
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