Standing item key for hera basement cage
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@@ -284,6 +284,12 @@ MarkSRAMForItem:
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SpriteKeyPrep:
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LDA.w $0B9B : STA.w $0CBA, X ; what we wrote over
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PHA
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LDA $A0 : CMP #$87 : BNE .continue
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LDA $A9 : ORA $AA : AND #$03 : CMP #$02 : BNE .continue
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LDA #$00 : STA.w SpawnedItemFlag : STA SprItemFlags, X
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LDA #$24 : STA $0E80, X
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BRA +
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.continue
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LDA.w SpawnedItemIndex : STA SprItemIndex, X
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LDA.w SpawnedItemMWPlayer : STA SprItemMWPlayer, X
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LDA.w SpawnedItemFlag : STA SprItemFlags, X : BEQ +
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