Fix Active flute standing item gfx
Move setting dungeon completed to prize pickup (or after aga1/aga2) Fix some inverted tiles Remove text-related conditional assembly Make InventoryTable_properties 16 bits wide Fix expanded save slot writing to cart SRAM Fix HUD resetting with red potion
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15
goalitem.asm
15
goalitem.asm
@@ -186,21 +186,6 @@ CheckAgaForPed:
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CLC ; skip the RNG check
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RTL
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;---------------------------------------------------------------------------------------------------
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KillGanon:
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STA.l ProgressIndicator ; vanilla game state stuff we overwrote
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LDA.l GanonVulnerableMode
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CMP.b #$06 : BNE .exit
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.light_speed
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REP #$20
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LDA.w #$0019 : STA.b GameMode
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SEP #$20
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.exit
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RTL
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;---------------------------------------------------------------------------------------------------
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CheckForCrystalBossesDefeated:
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PHB : PHX : PHY
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