Fix Active flute standing item gfx
Move setting dungeon completed to prize pickup (or after aga1/aga2) Fix some inverted tiles Remove text-related conditional assembly Make InventoryTable_properties 16 bits wide Fix expanded save slot writing to cart SRAM Fix HUD resetting with red potion
This commit is contained in:
@@ -148,35 +148,40 @@ AddInventory:
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PHK : PLB
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LDA.b #$7E : STA.b Scrap0D
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LDA.l StatsLocked : BNE .done
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LDA.w InventoryTable_properties,Y : BIT #$01 : BEQ .done
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JSR.w ShopCheck : BCS .done
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JSR.w DungeonIncrement : BCS .done
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JSR.w IncrementByOne
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JSR.w StampItem
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REP #$30
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TYA : AND.w #$00FF : ASL : TAX
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SEP #$20
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JSR.w IncrementYAItems
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REP #$20
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LDA.l TotalItemCounter : INC : TAY
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LDA.l BootsEquipment : BNE +
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TYA : STA.l PreBootsLocations
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+
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LDA.l MirrorEquipment : BNE +
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TYA : STA.l PreMirrorLocations
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+
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LDA.l FluteEquipment : BNE +
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TYA : STA.l PreFluteLocations
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+
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TYA
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STA.l TotalItemCounter
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LDA.w InventoryTable_properties,X : BIT.b #$01 : BEQ .done
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JSR.w ShopCheck : BCS .done
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JSR.w DungeonIncrement : BCS .done
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JSR.w IncrementByOne
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JSR.w StampItem
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SEP #$20
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JSR.w IncrementYAItems
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REP #$20
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LDA.l TotalItemCounter : INC : TAY
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LDA.l BootsEquipment : BNE +
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TYA : STA.l PreBootsLocations
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+
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LDA.l MirrorEquipment : BNE +
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TYA : STA.l PreMirrorLocations
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+
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LDA.l FluteEquipment : BNE +
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TYA : STA.l PreFluteLocations
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+
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TYA
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STA.l TotalItemCounter
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.done
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SEP #$30
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PLB : PLP : PLY : PLX : PLA
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RTL
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ShopCheck:
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; In: X - Receipt ID << 1
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; TODO: If we write all shops, we can use the ShopPurchase flag instead of this
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LDA.b IndoorsFlag : BEQ .count
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LDA.w ItemReceiptMethod : CMP.b #$01 : BEQ .count
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LDA.w InventoryTable_properties,Y : BIT.b #$02 : BNE .count
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LDA.w InventoryTable_properties,X : BIT.b #$02 : BNE .count
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REP #$20
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LDA.b RoomIndex
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CMP.w #274 : BEQ .nocount ; dark world death mountain shop, ornamental shield shop
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@@ -197,40 +202,47 @@ RTS
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RTS
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DungeonIncrement:
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LDA.w InventoryTable_properties,Y : BIT.b #$40 : BEQ +
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; In: X - Receipt ID << 1
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PHX
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LDA.w InventoryTable_properties,X : BIT.b #$40 : BEQ +
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JSL.l CountChestKeyLong
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+
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LDA.b IndoorsFlag : BEQ .done
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LDA.w DungeonID : BMI .done
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CMP.l BallNChainDungeon : BNE +
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CPY.b #$32 : BEQ .ballchain_bigkey
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CPY.w #$0032 : BEQ .ballchain_bigkey
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+
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CMP.b #$04 : BCS +
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LDA.l SewersLocations : INC : STA.l SewersLocations : STA.l HCLocations
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BRA .done
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+
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LSR : TAX : LDA.l DungeonLocationsChecked, X : INC : STA.l DungeonLocationsChecked, X
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CPX.b #$0D : BNE +
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LSR : TAX
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LDA.l DungeonLocationsChecked, X : INC : STA.l DungeonLocationsChecked, X
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CPX.w #$000D : BNE +
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LDA.l BigKeyField : BIT.b #$04 : BNE ++
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LDA.l PreGTBKLocations : INC : STA.l PreGTBKLocations
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++
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+
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.done
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PLX
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CLC
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RTS
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.ballchain_bigkey
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LDA.l BigKeysBigChests
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CLC : ADC.b #$10
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STA.l BigKeysBigChests
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PLX
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SEC
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RTS
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StampItem:
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REP #$30
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TYA : ASL : TAX
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LDA.w InventoryTable_stamp,X : BEQ .skip
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STA.b Scrap0B
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LDA.b [Scrap0B] : BNE .skip
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INC.b Scrap0B : INC.b Scrap0B
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LDA.b [Scrap0B] : BNE .skip
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DEC.b Scrap0B : DEC.b Scrap0B
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LDA.l NMIFrames : STA.b [Scrap0B]
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INC.b Scrap0B : INC.b Scrap0B
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LDA.l NMIFrames+2 : STA.b [Scrap0B]
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@@ -238,7 +250,7 @@ StampItem:
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RTS
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IncrementYAItems:
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LDA.w InventoryTable_properties,Y
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LDA.w InventoryTable_properties,X
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BIT.b #$10 : BNE .bomb_check
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BIT.b #$20 : BNE .bow_check
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BIT.b #$04 : BEQ .not_y
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@@ -267,7 +279,6 @@ RTS
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IncrementByOne:
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REP #$20
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TYA : ASL : TAX
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LDA.w InventoryTable_stat,X : BEQ .skip
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STA.b Scrap0B
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SEP #$21
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