Refactor inventory code and add more labels

Refactored highest sword, shield, and mail counting
Refactored how heart pieces, heart containers, and crystals are counted
Moved quickswap lock bit to high byte of InventoryTracking
Fixed sword and shield item downgrade
Added PreFluteLocations counter
This commit is contained in:
cassidy
2021-12-02 01:37:27 -05:00
parent 14b899d47a
commit 2e97329250
7 changed files with 205 additions and 184 deletions

View File

@@ -17,10 +17,10 @@ ItemDowngradeFixMain:
CPY.b #$0B : BEQ .isBow ; Bow
CPY.b #$3A : BEQ .isBowAndArrows ; Bow
CPY.b #$49 : BEQ .isFightersSword ; Fighter's Sword
CPY.b #$01 : BEQ .isMasterSword ; Master Sword
CPY.b #$50 : BEQ .isMasterSword ; Master Sword (Safe)
CPY.b #$02 : BEQ .isTemperedSword ; Tempered Sword
CPY.b #$49 : BEQ .isSword ; Fighter's Sword
CPY.b #$01 : BEQ .isSword ; Master Sword
CPY.b #$50 : BEQ .isSword ; Master Sword (Safe)
CPY.b #$02 : BEQ .isSword ; Tempered Sword
CPY.b #$3B : BEQ .isSilverArrowBow ; Silver Arrow Bow
CPY.b #$2A : BEQ .isRedBoomerang ; Red Boomerang
@@ -29,7 +29,9 @@ ItemDowngradeFixMain:
CPY.b #$13 : BEQ .isShovel ; Shovel
CPY.b #$29 : BEQ .isMushroom ; Mushroom
.done
CPY.b #$00 : BEQ .isUncleSwordShield ; Fighter's Sword & Shield
.done
STA [$00] ; thing we wrote over part 2
.dontWrite
RTS
@@ -56,18 +58,28 @@ RTS
+
PLA
RTS
.isFightersSword
.isMasterSword
.isTemperedSword
.isSword
PHA
LDA HighestSword : STA $04
TYA ; load sword item
CMP.b #$49 : BNE + : LDA.b #$00 : + ; convert extra fighter's sword to normal one
CMP.b #$50 : BNE + : LDA.b #$01 : + ; convert extra master sword to normal one
INC : CMP !HIGHEST_SWORD_LEVEL : !BGE + ; skip if highest is lower (this is an upgrade)
LDA !HIGHEST_SWORD_LEVEL : DEC ; convert to item id
TAY : PLA : LDA !HIGHEST_SWORD_LEVEL ; put sword id into the thing to write
INC : CMP $04 : !BGE + ; skip if highest is lower (this is an upgrade)
LDA $04 : DEC ; convert to item id
TAY : PLA : LDA $04 ; put sword id into the thing to write
JMP .done
+
PLA
JMP .done
;================================================================================
.isUncleSwordShield
PHA
LDA HighestSword
STA [$00] ; already set to 1 if we had no sword, always keep highest
LDA ShieldEquipment : BNE + ; keep our shield unless we have no shield
INC $00
INC A
STA [$00]
+
PLA
RTS
;================================================================================