Refactor inventory code and add more labels
Refactored highest sword, shield, and mail counting Refactored how heart pieces, heart containers, and crystals are counted Moved quickswap lock bit to high byte of InventoryTracking Fixed sword and shield item downgrade Added PreFluteLocations counter
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@@ -28,7 +28,7 @@ QuickSwap:
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BRA .store
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.special_swap
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LDA BowTracking : ORA #$01 : STA BowTracking
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LDA InventoryTracking+1 : ORA #$01 : STA InventoryTracking+1
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CPX.b #$02 : BEQ + ; boomerang
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CPX.b #$01 : BEQ + ; bow
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CPX.b #$05 : BEQ + ; powder
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@@ -50,10 +50,10 @@ RTL
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RCode:
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LDX.w $0202
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LDA.b $F2 : BIT #$20 : BNE ++ ; Still holding L from a previous frame
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LDA BowTracking : AND #$FE : STA BowTracking
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LDA InventoryTracking+1 : AND #$FE : STA InventoryTracking+1
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BRA +
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++
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LDA BowTracking : BIT #$01 : BEQ +
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LDA InventoryTracking+1 : BIT #$01 : BEQ +
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RTS
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-
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+ CPX.b #$14 : BNE + : LDX.b #$00 ;will wrap around to 1
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@@ -65,10 +65,10 @@ RTS
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LCode:
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LDX.w $0202
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LDA.b $F2 : BIT #$10 : BNE ++ ; Still holding R from a previous frame
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LDA BowTracking : AND #$FE : STA BowTracking
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LDA InventoryTracking+1 : AND #$FE : STA InventoryTracking+1
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BRA +
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++
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LDA BowTracking : BIT #$01 : BEQ +
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LDA InventoryTracking+1 : BIT #$01 : BEQ +
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RTS
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-
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+ CPX.b #$01 : BNE + : LDX.b #$15 ; will wrap around to $14
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