diff --git a/follower.asm b/follower.asm index 7b4631a..56d6b25 100644 --- a/follower.asm +++ b/follower.asm @@ -160,18 +160,23 @@ MaybeSetZeldaCheckpoint: AND.w #$7FFF : TAX ; what we wrote over SEP #$20 LDA.l ProgressFlags : AND.b #$04 : BNE .return ; zelda rescued - LDA.l StartingEntrance : CMP.b #$04 : BEQ .return ; throne room checkpoint set + LDA.l StartingEntrance : CMP.b #$02 : BEQ .return ; cell checkpoint set + CMP.b #$04 : BEQ .return ; throne room checkpoint set LDA.l FollowerIndicator : CMP.b #$01 : BNE .return ; zelda following LDA.b RoomIndex : CMP.b #$80 : BNE + ;zelda cell LDA.l Follower_Zelda : CMP.b #$01 : BNE .return - JSL Dungeon_SaveRoomQuadrantData BRA .set_checkpoint + CMP.b #$45 : BNE .return ; maiden cell CPX.w #$0964 : BNE .return ; top big lock LDA.l Follower_Maiden : CMP.b #$01 : BNE .return .set_checkpoint LDA.b #$02 : STA.l StartingEntrance - JSL SaveDeathCount + PHX + SEP #$10 + JSL SaveDeathCount + JSL Dungeon_SaveRoomQuadrantData + REP #$10 + PLX .return REP #$30 RTL @@ -383,6 +388,9 @@ SetAndLoadFollower: JSL DetermineFollower_skip_stored : CMP.b #$01 : BNE + LDA.b #$02 : STA.l StartingEntrance JSL SaveDeathCount + PHX + JSL Dungeon_SaveRoomQuadrantData + PLX + CMP.b #$09 : BNE + LDA.b #$40 : STA.w $02CD : STZ.w $02CE ; locksmith timed message +