Implemented Custom Goal Framework
This commit is contained in:
380
goalitem.asm
380
goalitem.asm
@@ -1,6 +1,6 @@
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GoalItemGanonCheck:
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LDA.w SpriteTypeTable, X : CMP.b #$D6 : BNE .success ; skip if not ganon
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JSL CheckGanonVulnerability
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LDA.b #$01 : JSL CheckConditionPass
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BCS .success
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.fail
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@@ -11,104 +11,162 @@ RTL
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LDA.b OAMOffsetY : CMP.b #$80 ; thing we wrote over
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RTL
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;--------------------------------------------------------------------------------
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;Carry clear = ganon invincible
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;Carry set = ganon vulnerable
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CheckGanonVulnerability:
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PHX
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LDA.l GanonVulnerableMode
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ASL
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TAX
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; Input A = Type of condition check
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; Carry clear = failed check
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; Carry set = successful check
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CheckConditionPass:
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PHX : PHY
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PHB
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LDY.b #GoalConditionTable>>16 : PHY : PLB : STY.b Scrap02
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REP #$20
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ASL : TAY
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LDA.w GoalConditionTable, Y : STA.b Scrap00
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PHK : PLB
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SEP #$20
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LDY.b #$00
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- LDA.b [Scrap00], Y : CMP.b #$FF : BEQ .exit
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INY : ROL : TAX
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JSR (.conditions, X) : BCC .exit : BRA -
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; Carry
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; 0 - invulnerable
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; 1 - vulnerable
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JSR (.goals, X)
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.exit
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PLB : PLY : PLX
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RTL
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PLX
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RTL
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.goals
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dw .vulnerable
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dw .invulnerable
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dw .all_dungeons
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dw .crystals_and_aga
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; Y = index after condition code
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; Carry = Set if using default target value
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.conditions
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dw .always_fail
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dw .pendants
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dw .crystals
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dw .pendant_bosses
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dw .crystal_bosses
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dw .bosses
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dw .agahnim_defeated
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dw .agahnim2_defeated
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dw .goal_item
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dw .light_speed
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dw .crystals_and_bosses
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dw .bosses_only
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dw .all_dungeons_no_agahnim
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dw .all_items
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dw .completionist
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dw .collection_rate
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dw .custom_goal
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dw .bingo
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dw .success
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dw .success
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dw .success
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dw .success
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; 00 = always vulnerable
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.vulnerable
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.agahnim2_defeated
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LDA.l RoomDataWRAM[$0D].high : AND.b #$08 : BEQ .fail
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.bingo ; not implemented yet
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.success
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SEC
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RTS
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; 01 = always invulnerable
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.invulnerable
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SEC : RTS
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.always_fail
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.fail
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CLC
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RTS
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; 02 = All dungeons
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.all_dungeons
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LDA.l ProgressIndicator : CMP.b #$03 : BCC .fail ; require post-aga world state
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; 09 = All dungeons except agahnim
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.all_dungeons_no_agahnim
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LDA.l PendantsField : AND.b #$07 : CMP.b #$07 : BNE .fail ; require all pendants
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LDA.l CrystalsField : AND.b #$7F : CMP.b #$7F : BNE .fail ; require all crystals
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LDA.l RoomDataWRAM[$0D].high : AND.b #$08 : BEQ .fail ; require aga2 defeated (pyramid hole open)
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BRA .success
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; 03 = crystals and aga 2
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.crystals_and_aga
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LDA.l RoomDataWRAM[$0D].high : AND.b #$08 : BEQ .fail ; check aga2 first then bleed in
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; 04 = crystals only
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CLC : RTS
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.pendants
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PHP
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LDA.l PendantCounter : PLP : BCC +
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CMP.b #$03 : RTS
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.crystals
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JSL CheckEnoughCrystalsForGanon
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RTS
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; 05 = require goal item
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PHP
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LDA.l CrystalCounter : PLP : BCC +
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CMP.b #$07 : RTS
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.pendant_bosses
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PHP
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LDA.b #$07 : STA.b Scrap03 : STZ.b Scrap04
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JSR CheckForBossesDefeated : PLP : BCC +
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CMP.b #$03 : RTS
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.crystal_bosses
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PHP
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LDA.b #$40 : STA.b Scrap03 : STZ.b Scrap04
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JSR CheckForBossesDefeated : PLP : BCC +
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CMP.b #$07 : RTS
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.bosses
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PHP
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LDA.b #$47 : STA.b Scrap03 : STZ.b Scrap04
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JSR CheckForBossesDefeated : PLP : BCC +
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CMP.b #$10 : RTS
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+ CMP.b [Scrap00], Y : INY : RTS
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.agahnim_defeated
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LDA.l ProgressIndicator : CMP.b #$03 : RTS
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.goal_item
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REP #$20
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LDA.l GoalCounter : CMP.l GoalItemRequirement
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SEP #$20
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REP #$20
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LDA.l GoalCounter : BCC +
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CMP.l GoalItemRequirement : BRA ++
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.collection_rate
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REP #$20
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LDA.l TotalItemCounter : BCC +
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CMP.l TotalItemCount : BRA ++
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+ CMP.b [Scrap00], Y : INY : INY : ++
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SEP #$20
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RTS
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.custom_goal
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LDA.b [Scrap00], Y : INY ; options
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PHA : AND.b #$07 : ASL : TAX : PLA
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;JMP CheckConditionPassCustom
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; flows into next function, do not insert code after without uncommenting above
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; 06 = light speed
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.light_speed
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BRA .fail
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; --------------------------------------------------------------------------------
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; Input A = Options value, see GoalConditionTable for format
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; Input X = Condition check type index
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; Input Y = Index after Options byte
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CheckConditionPassCustom:
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PHX : PHA : BIT.b #$08 : PHP
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REP #$30
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LDA.b [Scrap00], Y : INY : INY ; address
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PLP : REP #$30 : BEQ .byte
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.word
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TAX
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SEP #$20
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PLA
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AND.b #$10
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REP #$20
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BNE +
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LDA.l $7E0000, X : BRA ++
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+
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LDA.l $7F0000, X : ++
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SEP #$10
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PLX
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REP #$10
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JSR (.comparisons, X)
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INY
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SEP #$30
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RTS
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.byte
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TAX
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SEP #$20
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PLA
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AND.b #$10 : BNE +
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LDA.l $7E0000, X : BRA ++
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+
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LDA.l $7F0000, X : ++
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SEP #$10
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PLX
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JMP (.comparisons, X)
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; 07 = Crystals and bosses
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.crystals_and_bosses
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JSL CheckEnoughCrystalsForGanon ; check crystals first then bleed in to next
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BCC .fail
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; 08 = Crystal bosses but no crystals
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.bosses_only
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JMP CheckForCrystalBossesDefeated
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; 09 = 100% item collection rate
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.all_items
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REP #$20
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LDA.l TotalItemCounter : CMP.l TotalItemCount
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SEP #$20
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RTS
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; 0A = 100% item collection rate and all dungeons
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.completionist
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REP #$20
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LDA.l TotalItemCounter : CMP.l TotalItemCount
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SEP #$20
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BCC .fail
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BRA .all_dungeons
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.comparisons
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dw .minimum
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dw .exact
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dw .bitfield_nonzero
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dw .bitfield_match
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dw .count_bits
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dw .fail
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dw .fail
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dw .fail
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.pass
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INY : SEC : RTS
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.count_bits
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JSL CountBits
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.minimum
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CMP.b [Scrap00], Y : INY
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RTS
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.bitfield_match
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AND.b [Scrap00], Y
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.exact
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CMP.b [Scrap00], Y : BEQ .pass
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INY : CLC : RTS
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.bitfield_nonzero
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AND.b [Scrap00], Y : BNE .pass
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.fail
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INY : CLC : RTS
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;--------------------------------------------------------------------------------
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GTCutscene_TransferGfx:
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PHA
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@@ -203,47 +261,83 @@ GTCutscene_ActivateSparkle_SelectCrystal:
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RTL
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;--------------------------------------------------------------------------------
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GTCutscene_NumberOfCrystals:
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PHX : PHY : PHP
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REP #$20
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LDA.l GanonsTowerOpenAddress : CMP.w #CrystalCounter : BEQ +
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LDA.w #$0001 : BRA .done
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+ LDA.l GanonsTowerOpenTarget
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.done
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LDA.l GanonsTowerOpenGfx+2 : BEQ .not_multiple_gfx
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LDX.b #$04
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- LDA.l GanonsTowerOpenGfx, X : BEQ +
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INX : INX : CPX.b #$0E : BCC -
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+
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TXA : LSR
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JMP .done
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.not_multiple_gfx
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LDX.b #$00 : LDA.l GoalConditionTable, X
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TXY : STY.b Scrap00
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REP #$10
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SEP #$20
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TAX
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- LDA.l $B00000, X : CMP.b #$FF : BEQ .use_y
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ROL : PHP : CMP.b #$10 : BCS .not_8bit_compare
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; uses 8-bit targets
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CMP.b #$04 : BNE .not_crystal_goal ; crystal goal
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PLP : BCC +
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LDY.b #$07 : BRA .use_y
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.not_crystal_goal
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CMP.b #$02 : BNE .not_pendant_goal ; pendant goal
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PLP : BCC +
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LDY.b #$03 : BRA .use_y
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+
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INX : LDA.l $B00000, X : TAY : BRA .use_y
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.not_pendant_goal
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PLP : INX : BCS +
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INX
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+
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BRA -
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.not_8bit_compare
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CMP.b #$14 : BCS .custom_goal
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; uses 16-bit targets
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PLP : INX : BCS +
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INX : INX
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+
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BRA -
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.custom_goal
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BNE .unknown
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PLP
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INC.b Scrap00
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INX : LDA.l $B00000, X : BIT.b #$08 : PHP
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INX : INX : INX : AND.b #$03 : BEQ .use_custom_target
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INY
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INX : PLP : BEQ +
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INX
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+
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BRA -
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.use_custom_target
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PLP : BEQ .8bit_target
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; 16-bit target
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REP #$20
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LDA.l $B00000, X : CMP.w #$0008 : SEP #$20 : INX : BRA +
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.8bit_target
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LDA.l $B00000, X : CMP.b #$08 : + : BCC +
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INY : INX : BRA -
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+
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PHY : ADC.b 1,S : PLY : TAY
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INX : JMP -
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.unknown ; unknown condition, exit with safe value
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PLP : INY
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.use_y
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TYA : CMP.b #$08 : BCC .done
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LDA.b Scrap00
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.done
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PLP : PLY : PLX
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RTS
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;--------------------------------------------------------------------------------
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CheckEnoughCrystalsForGanon:
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REP #$20
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LDA.l CrystalCounter
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CMP.l GanonVulnerableTarget
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SEP #$20
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RTL
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;--------------------------------------------------------------------------------
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CheckTowerOpen:
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LDA.l GanonsTowerOpenMode : ASL : TAX
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JSR (.tower_open_modes,X)
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RTL
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.tower_open_modes
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dw .vanilla
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dw .arbitrary_cmp
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.vanilla
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LDA.l CrystalsField
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AND.b #$7F : CMP.b #$7F
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RTS
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.arbitrary_cmp
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REP #$30
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LDA.l GanonsTowerOpenAddress : TAX
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LDA.l $7E0000,X
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CMP.l GanonsTowerOpenTarget
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SEP #$30
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RTS
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LDA.b #$00 : JML CheckConditionPass
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;---------------------------------------------------------------------------------------------------
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CheckAgaForPed:
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REP #$20
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LDA.l GanonVulnerableMode
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CMP.w #$0006 : BNE .vanilla
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; seems light_speed option to force blue balls is unused for now
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BRA .vanilla
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.light_speed
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SEP #$20
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@@ -264,7 +358,7 @@ CheckAgaForPed:
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RTL
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;---------------------------------------------------------------------------------------------------
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CheckForCrystalBossesDefeated:
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CheckForBossesDefeated:
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PHB : PHX : PHY
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LDA.b #CrystalPendantFlags_2>>16
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@@ -273,13 +367,13 @@ CheckForCrystalBossesDefeated:
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REP #$30
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; count of number of bosses killed
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STZ.b Scrap00
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STZ.b Scrap04
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LDY.w #10
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.next_check
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LDA.w CrystalPendantFlags_2+2,Y
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BIT.w #$0040
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BIT.w Scrap03
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BEQ ++
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TYA
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@@ -293,7 +387,7 @@ CheckForCrystalBossesDefeated:
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AND.w #$0800
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BEQ ++
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INC.b Scrap00
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INC.b Scrap04
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++ DEY
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BPL .next_check
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@@ -301,36 +395,22 @@ CheckForCrystalBossesDefeated:
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SEP #$30
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PLY : PLX : PLB
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LDA.b Scrap00 : CMP.l GanonVulnerableTarget
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LDA.b Scrap04
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RTS
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;---------------------------------------------------------------------------------------------------
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CheckPedestalPull:
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; Out: c - Successful ped pull if set, do nothing if unset.
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PHX
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LDA.l PedCheckMode : ASL : TAX
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JSR (.pedestal_modes,X)
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PLX
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LDA.b #$02 : JSL CheckConditionPass : BCS .return
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PHX : PHP
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LDA.b GameMode : CMP.b #$0E : BEQ +
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REP #$30
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LDX.w #$0004 : LDA.l GoalConditionTable, X : TAX
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LDA.l $B00000, X : CMP.w #$FF81 : BEQ +
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SEP #$30
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LDA.b #$97 : LDY.b #$01
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JSL Sprite_ShowMessageUnconditional
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+
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PLP : PLX
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.return
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RTL
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.pedestal_modes
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dw .vanilla
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dw .arbitrary_cmp
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.vanilla
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LDA.l PendantsField
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AND.b #$07 : CMP.b #$07 : BNE ..nopull
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SEC
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RTS
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..nopull
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CLC
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RTS
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.arbitrary_cmp
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REP #$30
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LDA.l PedPullAddress : TAX
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LDA.l $7E0000,X
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CMP.l PedPullTarget
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SEP #$30
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RTS
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Reference in New Issue
Block a user