Small bugfixes
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@@ -1786,7 +1786,7 @@ GetRoomDropdown:
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AND.w #$01FF
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AND.w #$01FF
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CMP.w #$00B9
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CMP.w #$00B9
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BCC .left
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BCC .left
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CMP.w #$0149
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CMP.w #$0140
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BCC .middle
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BCC .middle
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.right
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.right
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@@ -2,7 +2,7 @@ db $0B ; 00 - Fighter Sword and Shield
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db $0B ; 01 - Master Sword
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db $0B ; 01 - Master Sword
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db $0B ; 02 - Tempered Sword
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db $0B ; 02 - Tempered Sword
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db $0B ; 03 - Butter Sword
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db $0B ; 03 - Butter Sword
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db $06 ; 04 - Fighter Shield
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db $02 ; 04 - Fighter Shield
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db $06 ; 05 - Fire Shield
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db $06 ; 05 - Fire Shield
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db $06 ; 06 - Mirror Shield
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db $06 ; 06 - Mirror Shield
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db $0B ; 07 - Fire Rod
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db $0B ; 07 - Fire Rod
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@@ -20,7 +20,7 @@ db $0B ; 12 - Lamp
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db $06 ; 13 - Shovel
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db $06 ; 13 - Shovel
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db $0B ; 14 - Flute
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db $0B ; 14 - Flute
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db $0B ; 15 - Somaria
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db $0B ; 15 - Somaria
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db $0B ; 16 - Bottle
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db $06 ; 16 - Bottle
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db $05 ; 17 - Heartpiece
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db $05 ; 17 - Heartpiece
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db $06 ; 18 - Byrna
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db $06 ; 18 - Byrna
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db $06 ; 19 - Cape
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db $06 ; 19 - Cape
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@@ -41,9 +41,9 @@ db $02 ; 27 - Bomb
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db $02 ; 28 - 3 bombs
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db $02 ; 28 - 3 bombs
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db $06 ; 29 - Mushroom
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db $06 ; 29 - Mushroom
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db $06 ; 2A - Red boomerang
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db $06 ; 2A - Red boomerang
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db $0B ; 2B - Full bottle (red)
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db $06 ; 2B - Full bottle (red)
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db $0B ; 2C - Full bottle (green)
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db $06 ; 2C - Full bottle (green)
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db $0B ; 2D - Full bottle (blue)
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db $06 ; 2D - Full bottle (blue)
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db $05 ; 2E - Potion refill (red)
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db $05 ; 2E - Potion refill (red)
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db $05 ; 2F - Potion refill (green)
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db $05 ; 2F - Potion refill (green)
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db $05 ; 30 - Potion refill (blue)
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db $05 ; 30 - Potion refill (blue)
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@@ -58,8 +58,8 @@ db $0A ; 38 - Blue pendant
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db $0A ; 39 - Red pendant
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db $0A ; 39 - Red pendant
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db $0B ; 3A - Tossed bow
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db $0B ; 3A - Tossed bow
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db $0B ; 3B - Silvers
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db $0B ; 3B - Silvers
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db $0B ; 3C - Full bottle (bee)
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db $06 ; 3C - Full bottle (bee)
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db $0B ; 3D - Full bottle (fairy)
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db $06 ; 3D - Full bottle (fairy)
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db $05 ; 3E - Boss heart
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db $05 ; 3E - Boss heart
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db $05 ; 3F - Sanc heart
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db $05 ; 3F - Sanc heart
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db $02 ; 40 - 100 rupees
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db $02 ; 40 - 100 rupees
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@@ -70,7 +70,7 @@ db $02 ; 44 - 10 arrows
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db $02 ; 45 - Small magic
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db $02 ; 45 - Small magic
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db $02 ; 46 - 300 rupees
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db $02 ; 46 - 300 rupees
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db $02 ; 47 - 20 rupees green
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db $02 ; 47 - 20 rupees green
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db $0B ; 48 - Full bottle (good bee)
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db $06 ; 48 - Full bottle (good bee)
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db $0B ; 49 - Tossed fighter sword
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db $0B ; 49 - Tossed fighter sword
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db $0B ; 4A - Active Flute
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db $0B ; 4A - Active Flute
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db $0B ; 4B - Boots
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db $0B ; 4B - Boots
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@@ -37,7 +37,7 @@ db $01, $00, $05 ; ($3D) Ice Hamlift
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db $01, $00, $07 ; ($40) Aga Guards
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db $01, $00, $07 ; ($40) Aga Guards
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db $02, $01, $00, $00, $02 ; ($43) Pod Entrance
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db $02, $01, $00, $00, $02 ; ($43) Pod Entrance
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db $01, $00, $08 ; ($48) Swamp Attic
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db $01, $00, $08 ; ($48) Swamp Attic
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db $03, $03, $0C, $04, $06 ; ($4B) Ice U (1st three values unused)
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db $02, $03, $0C, $04, $06 ; ($4B) Ice U (1st three values unused)
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db $01, $00, $05 ; ($50) TT Attic Left
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db $01, $00, $05 ; ($50) TT Attic Left
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db $02, $00, $01, $01, $0B ; ($53) Pod Rupees
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db $02, $00, $01, $01, $0B ; ($53) Pod Rupees
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db $01, $00, $04 ; ($58) Ice Gators
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db $01, $00, $04 ; ($58) Ice Gators
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@@ -537,13 +537,16 @@ db $FF
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db $01
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db $01
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%sq($00)
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%sq($00)
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%d(..areas) : %d(..doors) : %d(.no_items)
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%d(..areas) : %d(..doors) : %d(.no_items)
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%d(.no_items) : %d(.no_items) : %d(..enemies)
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%d(..chests) : %d(.no_items) : %d(..enemies)
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..areas
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..areas
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db $03, $00, $80, $00, $FF
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db $03, $00, $80, $00, $FF
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db $FF
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db $FF
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..doors
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..doors
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db $00
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db $00
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db $FF
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db $FF
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..chests
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db $00
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db $FF
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..enemies
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..enemies
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db $00, $01, $02
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db $00, $01, $02
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db $FF
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db $FF
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