Don't increment highest mail on final stats prep
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@@ -869,7 +869,7 @@ HandleBowTracking:
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; at this point.
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LDA.w ItemReceiptMethod : CMP.b #$01 : BEQ +
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LDX.w CurrentSpriteSlot
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LDA.w SpriteMetaData,X : BEQ +
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LDA.w SpriteMetaData,X : BEQ .done
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BRA .done
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+
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LDA.b #$00
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