Newitems
Fix magic bar & file select HUD
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@@ -480,9 +480,8 @@ RTL
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PrepDynamicTile:
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PHA : PHX : PHY
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JSR.w LoadDynamicTileOAMTable
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JSL.l GetSpriteID ; convert loot id to sprite id
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;JSL.l GetAnimatedSpriteTile_variable
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JSL TransferItemReceiptToBuffer_using_GraphicsID
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JSL TransferItemReceiptToBuffer_using_ReceiptID
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SEP #$30
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PLY : PLX : PLA
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RTL
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;--------------------------------------------------------------------------------
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@@ -799,3 +798,21 @@ RTL
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;This feature makes it easy to draw the same tile repeatedly. If this bit is set, the length bits should be set to 2 times the number of copies of the tile to upload. (Without subtracting 1!)
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;It is followed by a single tile (word). Combining this this with the D bit makes it easy to draw large horizontal or vertical runs of a tile without using much space. Geat for erasing or drawing horizontal or verical box edges.
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;================================================================================
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DynamicDrawCleanup:
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PHA
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REP #$20
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LDA.w #$F000
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STA.w OAMBuffer
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STA.w OAMBuffer+$04
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STA.w OAMBuffer+$08
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STA.w OAMBuffer+$0C
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STZ.w OAMBuffer+$02
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STZ.w OAMBuffer+$06
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STZ.w OAMBuffer+$0A
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STZ.w OAMBuffer+$0E
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SEP #$20
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PLA
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RTL
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