Merge in dungeon map changes (#1)
known issues: - in-room stairs in door shuffle draw slightly bugged sometimes - entrance sprites in non-doors are sometimes drawn on the wrong floor - in some modes, sanctuary will open HC map instead of sewers/HC2 map Reviewed-on: #1 Co-authored-by: Kara Alexandra <ardnaxelarak@gmail.com> Co-committed-by: Kara Alexandra <ardnaxelarak@gmail.com>
This commit was merged in pull request #1.
This commit is contained in:
67
gk/fast_junk.asm
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67
gk/fast_junk.asm
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@@ -0,0 +1,67 @@
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;--------------------------------------------------------------------------------
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SetItemRiseTimer:
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LDA.w ItemReceiptMethod : CMP.b #$01 : BNE .not_from_chest
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LDA.b #$38 : STA.w AncillaTimer, X
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RTL
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.not_from_chest
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JSL ItemIsJunk
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BEQ .default
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.junk
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LDA.l JunkItemTimer : AND.b #$3F : STA.w AncillaTimer, X
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RTL
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.default
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TYA : STA.w AncillaTimer, X ; What we wrote over
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RTL
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;--------------------------------------------------------------------------------
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ItemIsJunk:
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PHX
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LDA.l JunkItemTimer : BIT.b #$3F : BEQ .not_junk
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BIT.b #$80 : BNE .check
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LDA.l !MULTIWORLD_ITEM_PLAYER_ID : BNE .check
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LDA.l !MULTIWORLD_RECEIVING_ITEM : BNE .check
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BRA .not_junk
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.check
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LDA.w AncillaGet, X
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TAX
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LDA.l JunkTable, X
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PLX
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CMP.b #$00
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RTL
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.not_junk
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PLX
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LDA.b #$00
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RTL
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;--------------------------------------------------------------------------------
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; A = item id being collected
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ItemGetAlternateSFX:
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PEA.w $C567 ; SNES to RTS to in bank 08
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LDA.w AncillaGet, X : CMP.b #$4A : BNE +
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; collecting pre-activated flute
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LDA.b #$13 : JML Ancilla_SFX2_Near
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+
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JSL ItemIsJunk : BEQ .normal
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LDA.b #$3B : JML Ancilla_SFX3_Near
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.normal
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LDA.b #$0F : JML Ancilla_SFX3_Near
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;--------------------------------------------------------------------------------
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; A = item id being collected
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ItemGetOverworldAlternateSFX:
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CPY.b #$4A : BNE +
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; pre-activated flute
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JSL Sound_SetSfxPanWithPlayerCoords : ORA.b #$13 : STA.w SFX2
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RTL
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+
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JSL ItemIsJunk : BEQ .normal
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.junk
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JSL Sound_SetSfxPanWithPlayerCoords : ORA.b #$3B : STA.w SFX3
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RTL
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.normal
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JSL Sound_SetSfxPanWithPlayerCoords : ORA.b #$0F : STA.w SFX3
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RTL
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;--------------------------------------------------------------------------------
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