Merge in dungeon map changes (#1)

known issues:
- in-room stairs in door shuffle draw slightly bugged sometimes
- entrance sprites in non-doors are sometimes drawn on the wrong floor
- in some modes, sanctuary will open HC map instead of sewers/HC2 map

Reviewed-on: #1
Co-authored-by: Kara Alexandra <ardnaxelarak@gmail.com>
Co-committed-by: Kara Alexandra <ardnaxelarak@gmail.com>
This commit was merged in pull request #1.
This commit is contained in:
2026-01-25 22:43:02 +00:00
committed by karafruit
parent 5831117e36
commit 37ee113f9d
58 changed files with 6737 additions and 257 deletions

View File

@@ -840,10 +840,10 @@ JSL LoadModifiedIceFloorValue_a01 : NOP
org $83FC16 ; <- 1FC16 ($A8, $B8, $3D, $D0, $B8, $3D)
db $B1, $C6, $F9, $C9, $C6, $F9 ; data insert - 2 chests, fat fairy room
; unused item receipts
; unused item receipts - moved to pyramid fairy
org $81E97E
dw $0116 : db $08
dw $0116 : db $25
dw $0116 : db $5E
dw $0116 : db $64
;--------------------------------------------------------------------------------
org $86B489 ; <- 33489 - sprite_smithy_bros.asm : 473 (LDA $7EF359 : CMP.b #$03 : BCS .tempered_sword_or_better)
JML GetSmithSword : NOP #4