Merge in dungeon map changes (#1)
known issues: - in-room stairs in door shuffle draw slightly bugged sometimes - entrance sprites in non-doors are sometimes drawn on the wrong floor - in some modes, sanctuary will open HC map instead of sewers/HC2 map Reviewed-on: #1 Co-authored-by: Kara Alexandra <ardnaxelarak@gmail.com> Co-committed-by: Kara Alexandra <ardnaxelarak@gmail.com>
This commit was merged in pull request #1.
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@@ -840,10 +840,10 @@ JSL LoadModifiedIceFloorValue_a01 : NOP
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org $83FC16 ; <- 1FC16 ($A8, $B8, $3D, $D0, $B8, $3D)
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db $B1, $C6, $F9, $C9, $C6, $F9 ; data insert - 2 chests, fat fairy room
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; unused item receipts
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; unused item receipts - moved to pyramid fairy
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org $81E97E
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dw $0116 : db $08
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dw $0116 : db $25
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dw $0116 : db $5E
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dw $0116 : db $64
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;--------------------------------------------------------------------------------
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org $86B489 ; <- 33489 - sprite_smithy_bros.asm : 473 (LDA $7EF359 : CMP.b #$03 : BCS .tempered_sword_or_better)
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JML GetSmithSword : NOP #4
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