Merge in dungeon map changes (#1)

known issues:
- in-room stairs in door shuffle draw slightly bugged sometimes
- entrance sprites in non-doors are sometimes drawn on the wrong floor
- in some modes, sanctuary will open HC map instead of sewers/HC2 map

Reviewed-on: #1
Co-authored-by: Kara Alexandra <ardnaxelarak@gmail.com>
Co-committed-by: Kara Alexandra <ardnaxelarak@gmail.com>
This commit was merged in pull request #1.
This commit is contained in:
2026-01-25 22:43:02 +00:00
committed by karafruit
parent 5831117e36
commit 37ee113f9d
58 changed files with 6737 additions and 257 deletions

View File

@@ -98,10 +98,18 @@ else
endif
UWPotsPointers: ; 0x250 bytes for 0x128 rooms' 16-bit pointers
org $89DACE
if !FEATURE_FIX_BASEROM
org $01DDE7
else
org $89DACE
endif
UWPotsData: ; variable number of bytes (max 0x11D1) for all pots data
org $A88000
if !FEATURE_FIX_BASEROM
org $89D92E
else
org $A88000
endif
UWSpritesData: ; variable number of bytes (max 0x2800) for all sprites and sprite drop data
; First $2800 bytes of this bank (28) is reserved for the sprite tables