Merge in dungeon map changes (#1)
known issues: - in-room stairs in door shuffle draw slightly bugged sometimes - entrance sprites in non-doors are sometimes drawn on the wrong floor - in some modes, sanctuary will open HC map instead of sewers/HC2 map Reviewed-on: #1 Co-authored-by: Kara Alexandra <ardnaxelarak@gmail.com> Co-committed-by: Kara Alexandra <ardnaxelarak@gmail.com>
This commit was merged in pull request #1.
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@@ -98,10 +98,18 @@ else
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endif
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UWPotsPointers: ; 0x250 bytes for 0x128 rooms' 16-bit pointers
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org $89DACE
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if !FEATURE_FIX_BASEROM
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org $01DDE7
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else
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org $89DACE
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endif
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UWPotsData: ; variable number of bytes (max 0x11D1) for all pots data
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org $A88000
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if !FEATURE_FIX_BASEROM
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org $89D92E
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else
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org $A88000
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endif
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UWSpritesData: ; variable number of bytes (max 0x2800) for all sprites and sprite drop data
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; First $2800 bytes of this bank (28) is reserved for the sprite tables
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