Merge in dungeon map changes (#1)
known issues: - in-room stairs in door shuffle draw slightly bugged sometimes - entrance sprites in non-doors are sometimes drawn on the wrong floor - in some modes, sanctuary will open HC map instead of sewers/HC2 map Reviewed-on: #1 Co-authored-by: Kara Alexandra <ardnaxelarak@gmail.com> Co-committed-by: Kara Alexandra <ardnaxelarak@gmail.com>
This commit was merged in pull request #1.
This commit is contained in:
16
ram.asm
16
ram.asm
@@ -114,6 +114,8 @@ RoomIndex = $7E00A0 ; Underworld room index. Word length. High byt
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; Not zeroed on exit to overworld.
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PreviousRoom = $7E00A2 ; Stores previous value of RoomIndex
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;
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CurrentFloor = $7E00A4 ; Current floor in dungeos
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;
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CameraBoundH = $7E00A6 ; Which set of camera boundaries to use.
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CameraBoundV = $7E00A7 ;
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;
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@@ -194,6 +196,8 @@ BottleMenuCounter = $7E0205 ; Step counter for opening bottle menu
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MenuFrameCounter = $7E0206 ; Incremented every menu frame. Never read.
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MenuBlink = $7E0207 ; Incremented every frame and masked with $10 to blink cursor
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;
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DungeonMapCurrentFloor = $7E020E ;
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;
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RaceGameFlag = $7E021B ;
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;
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MessageJunk = $7E0223 ; Zeroed but never used (?)
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@@ -347,6 +351,7 @@ DynamicDropGFXSlots = $7E07F1 ; Assume future use of this up to $0E bytes, t
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; which item gfx is currently occupying each slot
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OAMBuffer = $7E0800 ; Main OAM buffer sent to OAM. $200 bytes.
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OAMBuffer2 = $7E0A00 ;
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OAMBufferAux = $7E0A20 ; high X-bit and size bit sent to OAM, one byte per sprite
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;
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TransparencyFlag = $7E0ABD ; Flags transparency effects e.g. in Thieves Town Hellway
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;
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@@ -560,6 +565,17 @@ PegColor = $7EC172 ;
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;
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GameOverSongCache = $7EC227 ;
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;
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CachedDungeonID = $7EC22A ; Cached while opening dungeon map
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CachedCurrentFloor = $7EC22B ; to restore when closing
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;
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CurrentDisplayedRoom = $7EC22C ; 2 bytes, used by dungeon map
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DisplayedRoomDoorIndex = $7EC22E ; 2 bytes, used by dungeon map
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;
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DoorSlots = $7EC230 ; $32 bytes, used by dungeon map
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DoorSlotScratch = $7EC262 ; 6 bytes, used by dungeon map
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DoorSlotCursor = $7EC268 ; 2 bytes, used by dungeon map
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CurrentDoorEntrance = $7EC26A ; 2 bytes, used by dungeon map
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;
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LastBGSet = $7EC2F8 ; Lists loaded sheets to check for decompression. 4 bytes.
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;
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PaletteBufferAux = $7EC300 ; Secondary and main palette buffer. See symbols_wram.asm
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