Merge in dungeon map changes (#1)
known issues: - in-room stairs in door shuffle draw slightly bugged sometimes - entrance sprites in non-doors are sometimes drawn on the wrong floor - in some modes, sanctuary will open HC map instead of sewers/HC2 map Reviewed-on: #1 Co-authored-by: Kara Alexandra <ardnaxelarak@gmail.com> Co-committed-by: Kara Alexandra <ardnaxelarak@gmail.com>
This commit was merged in pull request #1.
This commit is contained in:
@@ -464,10 +464,9 @@ db $00 ; #$00 = Original Behavior (default) - #$01 = Book can flip crystal switc
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; 0x1800A7 - 0x1800AE (unused)
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;--------------------------------------------------------------------------------
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; 0x1800AF
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; mtff ffff
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; m-ff ffff
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;
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; m - 0 = only shorten timer on multiworld items, 1 = shorten all items
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; t - 0 = triforce pieces considered important, 1 = triforce pieces considered junk
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; f - number of frames to show items
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;--------------------------------------------------------------------------------
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org $B080AF ; PC 0x1800AF
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@@ -1585,6 +1584,7 @@ dw $0000
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; STAIRS3
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; STAIRS4
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;--------------------------------------------------------------------------------
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org $B0DA00
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RoomHeaders:
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org $B0DA00 : RoomHeader_0000: ; pc 0x185A00
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db $41, $21, $13, $22, $07, $3D, $00, $00, $00, $10, $C0, $00, $00, $04
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@@ -2664,7 +2664,7 @@ db #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00,
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;--------------------------------------------------------------------------------
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org $B0EFE0 ; PC 0x186FE0-0x186FEF
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CrystalPendantFlags_3:
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db $00 ; Sewers
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db $00 ; Sewers
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db $00 ; Hyrule Castle
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db $08 ; Eastern Palace
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db $09 ; Desert Palace
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@@ -2672,7 +2672,7 @@ CrystalPendantFlags_3:
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db $02 ; Swamp Palace
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db $01 ; Palace of Darkness
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db $06 ; Misery Mire
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db $03 ; Skull Woods
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db $03 ; Skull Woods
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db $05 ; Ice Palace
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db $0A ; Tower of Hera
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db $04 ; Thieves' Town
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