Merge in dungeon map changes (#1)
known issues: - in-room stairs in door shuffle draw slightly bugged sometimes - entrance sprites in non-doors are sometimes drawn on the wrong floor - in some modes, sanctuary will open HC map instead of sewers/HC2 map Reviewed-on: #1 Co-authored-by: Kara Alexandra <ardnaxelarak@gmail.com> Co-committed-by: Kara Alexandra <ardnaxelarak@gmail.com>
This commit was merged in pull request #1.
This commit is contained in:
@@ -274,14 +274,21 @@ GFXSheetPointers_background_bank = $80CFC0
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GFXSheetPointers_background_high = $80D09F
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GFXSheetPointers_background_low = $80D17E
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LayerOfDestination = $81C31F
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RoomData_ChestItems = $81E96C
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AnimatedTileSheets = $82802E
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Module1B_SpawnSelect_spawns = $828481
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Overworld_ActualScreenID = $82A4E3
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UnderworldTransitionLandingCoordinate = $82C034
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Overworld_FinalizeEntryOntoScreen_Data = $82C176
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EntranceData_room_id = $82C577
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EntranceData_y_coordinate = $82CCBD
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EntranceData_x_coordinate = $82CDC7
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EntranceData_dungeon_id = $82D1EF
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EntranceData_layer = $82D2F9
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EntranceData_song = $82D592
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SpawnPointData_room_id = $82D8D2
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Overworld_CheckForSpecialOverworldTrigger_Direction = $84E879
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RoomHeaderPointers = $84F1E2
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Sprite_ShowSolicitedMessage_Direction = $85E1A3
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FluteMenuNumbers_bits = $8AB7A3
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WorldMap_RedXChars = $8ABF70
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@@ -289,7 +296,11 @@ WorldMap_CalculateOAMCoordinates = $8AC3B1
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WorldMap_HandleSpriteBlink = $8AC52E
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WorldMapIcon_AdjustCoordinate = $8AC59B
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WorldMap_DarkWorldTilemap = $8AD739
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DungeonMapRoomMarkerYBase = $8AE803
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DungeonMapBossRooms = $8AE817
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DungeonMapFloorCountData = $8AF5E9
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DungeonMapFloorToDataOffset = $8AF605
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DungeonMapRoomPointers = $8AF615
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DamageSubclassValue = $8DB8F1
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TextCharMasks = $8EB844
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Credits_ScrollScene_target_y = $8EC308
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