Heart pieces and containers shielding, fix some GFX (swords)
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@@ -416,10 +416,10 @@ macro SpriteProps(id, chest_width, standing_width, chest_pal, standing_pal, addr
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pullpc
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endmacro
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%SpriteProps($00, 0, 2, $05, $02, PalettesVanilla_blue_ice+$0E) ; 00 - Fighter sword & Shield
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%SpriteProps($01, 0, 2, $05, $05, PalettesCustom_master_sword) ; 01 - Master sword
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%SpriteProps($02, 0, 2, $05, $01, PalettesCustom_tempered_sword) ; 02 - Tempered sword
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%SpriteProps($03, 0, 2, $05, $04, PalettesCustom_golden_sword) ; 03 - Golden sword
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%SpriteProps($00, 0, 0, $05, $80, PalettesCustom_fighter_shield) ; 00 - Fighter sword & Shield
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%SpriteProps($01, 0, 0, $05, $80, PalettesCustom_fighter_shield) ; 01 - Master sword
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%SpriteProps($02, 0, 0, $05, $80, PalettesCustom_fighter_shield) ; 02 - Tempered sword
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%SpriteProps($03, 0, 0, $05, $80, PalettesCustom_fighter_shield) ; 03 - Golden sword
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%SpriteProps($04, 0, 0, $05, $80, PalettesCustom_fighter_shield) ; 04 - Fighter shield
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%SpriteProps($05, 2, 2, $05, $80, PalettesCustom_red_shield) ; 05 - Fire shield
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%SpriteProps($06, 2, 2, $05, $80, PalettesCustom_mirror_shield) ; 06 - Mirror shield
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@@ -489,7 +489,7 @@ endmacro
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%SpriteProps($46, 2, 2, $04, $04, PalettesVanilla_green_blue_guard+$0E) ; 46 - 300 rupees
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%SpriteProps($47, 2, 2, $04, $04, PalettesVanilla_green_blue_guard+$0E) ; 47 - 20 rupees green
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%SpriteProps($48, 2, 0, $02, $80, PalettesCustom_fighter_shield) ; 48 - Full bottle (good bee)
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%SpriteProps($49, 0, 2, $05, $02, PalettesCustom_fighter_shield) ; 49 - Tossed fighter sword
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%SpriteProps($49, 0, 0, $05, $80, PalettesCustom_fighter_shield) ; 49 - Tossed fighter sword
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%SpriteProps($4A, 2, 0, $02, $80, PalettesCustom_fighter_shield) ; 4A - Active Flute
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%SpriteProps($4B, 2, 0, $01, $80, PalettesCustom_fighter_shield) ; 4B - Boots
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%SpriteProps($4C, 2, 2, $04, $04, PalettesVanilla_green_blue_guard+$0E) ; 4C - Bomb capacity (50)
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@@ -1220,10 +1220,10 @@ ItemReceiptGraphicsOffsets:
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; for receipt and non-receipt drawing.
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;===================================================================================================
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StandingItemGraphicsOffsets:
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dw $0860 ; 00 - Fighter Sword and Shield
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dw $00E0 ; 01 - Master Sword
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dw $0120 ; 02 - Tempered Sword
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dw $0160 ; 03 - Butter Sword
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dw BigDecompressionBuffer+$09E0 ; 00 - Fighter Sword and Shield
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dw BigDecompressionBuffer+$09E0 ; 01 - Master Sword
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dw BigDecompressionBuffer+$09E0 ; 02 - Tempered Sword
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dw BigDecompressionBuffer+$09E0 ; 03 - Butter Sword
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dw BigDecompressionBuffer+$09E0 ; 04 - Fighter Shield
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dw BigDecompressionBuffer+$1940 ; 05 - Fire Shield
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dw BigDecompressionBuffer+$0C80 ; 06 - Mirror Shield
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@@ -1293,7 +1293,7 @@ StandingItemGraphicsOffsets:
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dw BigDecompressionBuffer+$0DA0 ; 46 - 300 rupees
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dw BigDecompressionBuffer+$0000 ; 47 - 20 rupees green
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dw BigDecompressionBuffer+$09E0 ; 48 - Full bottle (good bee)
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dw $00A0 ; 49 - Tossed fighter sword
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dw BigDecompressionBuffer+$09E0 ; 49 - Tossed fighter sword
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dw BigDecompressionBuffer+$09E0 ; 4A - Active Flute
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dw BigDecompressionBuffer+$09E0 ; 4B - Boots
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