Heart pieces and containers shielding, fix some GFX (swords)
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3
ram.asm
3
ram.asm
@@ -619,7 +619,8 @@ HexToDecDigit3: skip 1 ;
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HexToDecDigit4: skip 1 ;
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HexToDecDigit5: skip 1 ;
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SpriteSkipEOR: skip 2 ; Used in utilities.asm to determine when to skip drawing sprites. Zero-padded
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skip $2B ; Unused
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skip $2A ; Unused
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BossDropTouched: skip 1
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AltTextFlag: skip 2 ; dialog.asm: Determines whether to load from vanilla decompression buffer
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; or from a secondary buffer (used for things like free dungeon item text)
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BossKills: skip 1 ;
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