Fix for avoiding Arrghus/Zora splash GFX issues
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10
zoraking.asm
10
zoraking.asm
@@ -6,16 +6,6 @@ LoadZoraKingItemGFX:
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LDA.l $1DE1C3 ; location randomizer writes zora item to
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JML RequestSlottedTile
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;--------------------------------------------------------------------------------
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ZoraSplashGfxFix:
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PHA : PHX : PHY : SEP #$30
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; below should be set to the index used for Arrghus/Zora Splash
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; FreeOWGraphics in dynamic_si_vram.asm, whatever index is $9960
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; this makes it so the first gfx that is loading is AFTER the splash
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LDA.b #$01 : STA.w DynamicDropGFXIndex
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JSL LoadCommonSprites_long
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REP #$30 : PLY : PLX : PLA
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RTL
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;--------------------------------------------------------------------------------
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JumpToSplashItemTarget:
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LDA $0D90, X
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CMP.b #$FF : BNE + : JML.l SplashItem_SpawnSplash : +
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