Fix pottery to retain gfx during map check
This commit is contained in:
@@ -618,6 +618,14 @@ SetTheSceneFix:
|
||||
JSL LoadCommonSprites_long
|
||||
RTL
|
||||
|
||||
ConditionalLoadCommonSprites_Do3To4Low:
|
||||
LDA.b $10 : CMP.b #$01 : BEQ + ; what we wrote over
|
||||
CMP.b #$0E : BEQ ++
|
||||
JML LoadCommonSprites_Prep3To4Low
|
||||
+ JML LoadCommonSprites_in_file_select
|
||||
++ LDA.b #$50 : STA.w $2117 ; skip over some DMA bytes
|
||||
JML Sound_LoadLightWorldSongBank-1 ; just some RTS in Bank 00
|
||||
|
||||
incsrc dynamic_si_vram.asm
|
||||
|
||||
;===================================================================================================
|
||||
|
||||
Reference in New Issue
Block a user