Implement initial SRAM table
Data in initialsramtable.asm gets copied to SRAM on save file init Frontend will be responsible for setting this, requires frontend changes Changed some label names to disambiguate WRAM and SRAM labels Deleted open mode
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@@ -310,9 +310,8 @@ org $0CCE85 ; <- Bank0C.asm : 1953 (LDA $C8 : ASL A : INC #2 : STA $701FFE)
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NOP #4
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;--------------------------------------------------------------------------------
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org $0CDB4C ; <- Bank0C.asm : 3655 (LDA $C8 : ASL A : INC #2 : STA $701FFE : TAX)
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JSL OnFileCreation
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JML OnFileCreation
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NOP
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;Additionally, display inventory swap starting equipment on file select
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;--------------------------------------------------------------------------------
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org $09F5EA ; <- module_death.asm : 510 (LDA $701FFE : TAX : DEX #2)
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LDA.w #$0002 : NOP
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@@ -536,7 +535,7 @@ JSL.l CheckGanonHammerDamage : NOP
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org $02B797 ; <- 13797 - Bank02.asm : 8712 (LDA.b #$19 : STA $10)
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JSL.l StatsFinalPrep
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;--------------------------------------------------------------------------------
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org $07A95B ; <- 3A95B - Bank07.asm : 6565 (JSL Dungeon_SaveRoomData)
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org $07A95B ; <- 3A95B - Bank07.asm : 6565 (JSL Dungeon_SaveRoomDataWRAM)
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JSL.l IncrementUWMirror
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;--------------------------------------------------------------------------------
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org $0288D1 ; <- 108D1 - Bank02.asm : 1690 (STZ $0646)
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@@ -710,7 +709,7 @@ JSL.l GetItemDamageValue
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;================================================================================
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; Misc Stats
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;--------------------------------------------------------------------------------
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org $029E2E ; <- 11E2E - module_ganon_emerges.asm : 59 (JSL Dungeon_SaveRoomData.justKeys)
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org $029E2E ; <- 11E2E - module_ganon_emerges.asm : 59 (JSL Dungeon_SaveRoomDataWRAM.justKeys)
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JSL.l OnAga2Defeated
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;--------------------------------------------------------------------------------
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org $0DDBDE ; <- 6DBDE - headsup_display.asm : 105 (DEC A : BPL .subtractRupees)
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@@ -1676,7 +1675,7 @@ JSL.l FixAga2Bunny : NOP
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; Open Mode Fixes
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;--------------------------------------------------------------------------------
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org $05DF65 ; <- 2DF65 - sprite_uncle_and_priest.asm:994 - (LDA.b #$01 : STA $7EF3C5)
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JSL.l SetUncleRainState : RTS
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NOP #6
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;--------------------------------------------------------------------------------
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;org $0280DD ; <- 100DD - Bank02.asm:298 - (LDA $7EF3C5 : CMP.b #$02 : BCC .indoors)
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;JSL.l ForceLinksHouse
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