Implement initial SRAM table
Data in initialsramtable.asm gets copied to SRAM on save file init Frontend will be responsible for setting this, requires frontend changes Changed some label names to disambiguate WRAM and SRAM labels Deleted open mode
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@@ -26,8 +26,6 @@ RTL
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; Output: 0 locked, 1 open
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;--------------------------------------------------------------------------------
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CheckForZelda:
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;LDA.l OpenMode : BEQ + ; Skip if not open mode
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;LDA $FFFFFF
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LDA.l ProgressIndicator : CMP.b #$02 : !BLT + ; Skip if rain is falling
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LDA.b #$01 ; pretend we have zelda anyway
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RTL
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@@ -37,7 +35,6 @@ RTL
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;================================================================================
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;--------------------------------------------------------------------------------
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SetOverlayIfLamp:
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;LDA LampEquipment ; check if lamp
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JSL.l LampCheck
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STA $1D ; write it directly to the overlay, this isn't a terrible idea at all
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RTL
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