Implement initial SRAM table

Data in initialsramtable.asm gets copied to SRAM on save file init
Frontend will be responsible for setting this, requires frontend changes
Changed some label names to disambiguate WRAM and SRAM labels
Deleted open mode
This commit is contained in:
cassidoxa
2022-02-03 20:25:32 -05:00
parent c048589c02
commit 3e2362b7ca
22 changed files with 306 additions and 186 deletions

View File

@@ -33,7 +33,7 @@ PreOverworld_LoadProperties_ChooseMusic:
LDX.b #$05 ; Lost woods theme
; check if we've pulled from the master sword pedestal
LDA OverworldEventData+$80 : AND.b #$40 : BEQ +
LDA OverworldEventDataWRAM+$80 : AND.b #$40 : BEQ +
LDX.b #$02 ; Default light world theme
+
@@ -129,7 +129,7 @@ Overworld_FinishMirrorWarp:
; Check if we're entering the lost woods
CMP.b #$00 : BNE +
LDA OverworldEventData+$80 : AND.b #$40 : BNE .endOfLightWorldChecks
LDA OverworldEventDataWRAM+$80 : AND.b #$40 : BNE .endOfLightWorldChecks
LDX.b #$05 ; lost woods theme
BRA .endOfLightWorldChecks
+
@@ -196,7 +196,7 @@ BirdTravel_LoadTargetAreaMusic:
;LDX.b #$05 ; Lost woods theme
; check if we've pulled from the master sword pedestal
;LDA OverworldEventData+$80 : AND.b #$40 : BEQ +
;LDA OverworldEventDataWRAM+$80 : AND.b #$40 : BEQ +
; LDX.b #$02 ; Default light world theme
;+
@@ -222,7 +222,7 @@ BirdTravel_LoadTargetAreaMusic:
LDA $8A
; Misery Mire rain SFX
CMP.b #$70 : BNE ++
LDA OverworldEventData+$70 : AND.b #$20 : BNE ++
LDA OverworldEventDataWRAM+$70 : AND.b #$20 : BNE ++
LDA.b #$01 : CMP $0131 : BEQ +
STA $012D
+ : BRA .checkInverted