Improve transition animation from straight stairs

This commit is contained in:
Catobat
2021-10-31 21:17:18 +01:00
parent a1fafb72cd
commit 3f34e50a62
3 changed files with 13 additions and 4 deletions

View File

@@ -9,6 +9,7 @@
; Normal doors use $FE to store the trap door indicator
; Normal doors use $045e to store Y coordinate when transitioning to in-room stairs
; Normal doors use $045f to determine the order in which supertile quadrants are drawn
; Straight stairs use $046d to store X coordinate on animation start
; Spiral doors use $045e to store stair type
; Gfx uses $b1 to for sub-sub-sub-module thing