Fix key palettes
Fix HUD item counter when releasing bee
This commit is contained in:
16
hooks.asm
16
hooks.asm
@@ -1408,19 +1408,15 @@ MVN $A17E
|
||||
org $8DFB1F : JSL CheckHUDSilverArrows
|
||||
org $8DFB29 : BRA UpdateHUDBuffer_update_item_check_arrows
|
||||
;--------------------------------------------------------------------------------
|
||||
org $8DF1AB
|
||||
JSR.w RebuildHUD_update
|
||||
org $8DDFC8
|
||||
JSR.w RebuildHUD_update
|
||||
org $8DF1AB : JSR.w RebuildHUD_update
|
||||
org $8DDFC8 : JSR.w RebuildHUD_update
|
||||
org $8DDB88 ; Don't rebuild HUD twice on icon refresh
|
||||
NOP #3 ; Not sure why this is here
|
||||
;--------------------------------------------------------------------------------
|
||||
org $87A205
|
||||
JSL.l RebuildHUD_update_long
|
||||
org $8AEF62
|
||||
JSL.l RebuildHUD_update_long
|
||||
org $87A1CF
|
||||
JSL.l RebuildHUD_update_long
|
||||
org $87A205 : JSL.l RebuildHUD_update_long
|
||||
org $8AEF62 : JSL.l RebuildHUD_update_long
|
||||
org $87A1CF : JSL.l RebuildHUD_update_long
|
||||
org $87A235 : JSL.l RebuildHUD_update_long
|
||||
;--------------------------------------------------------------------------------
|
||||
org $8DFFE1
|
||||
RebuildHUD_update_long:
|
||||
|
||||
@@ -576,22 +576,22 @@ endmacro
|
||||
%SpriteProps($9D, 2, 2, $04, $04, PalettesVanilla_green_blue_guard+$0E) ; 9D - Big key of Eastern Palace
|
||||
%SpriteProps($9E, 2, 2, $04, $04, PalettesVanilla_green_blue_guard+$0E) ; 9E - Big key of Hyrule Castle
|
||||
%SpriteProps($9F, 2, 2, $04, $04, PalettesVanilla_green_blue_guard+$0E) ; 9F - Big key of Sewers
|
||||
%SpriteProps($A0, 0, 0, $04, $04, PalettesVanilla_blue_ice+$0E) ; A0 - Small key of Sewers
|
||||
%SpriteProps($A1, 0, 0, $04, $04, PalettesVanilla_blue_ice+$0E) ; A1 - Small key of Hyrule Castle
|
||||
%SpriteProps($A2, 0, 0, $04, $04, PalettesVanilla_blue_ice+$0E) ; A2 - Small key of Eastern Palace
|
||||
%SpriteProps($A3, 0, 0, $04, $04, PalettesVanilla_blue_ice+$0E) ; A3 - Small key of Desert Palace
|
||||
%SpriteProps($A4, 0, 0, $04, $04, PalettesVanilla_blue_ice+$0E) ; A4 - Small key of Agahnim's Tower
|
||||
%SpriteProps($A5, 0, 0, $04, $04, PalettesVanilla_blue_ice+$0E) ; A5 - Small key of Swamp Palace
|
||||
%SpriteProps($A6, 0, 0, $04, $04, PalettesVanilla_blue_ice+$0E) ; A6 - Small key of Dark Palace
|
||||
%SpriteProps($A7, 0, 0, $04, $04, PalettesVanilla_blue_ice+$0E) ; A7 - Small key of Misery Mire
|
||||
%SpriteProps($A8, 0, 0, $04, $04, PalettesVanilla_blue_ice+$0E) ; A8 - Small key of Skull Woods
|
||||
%SpriteProps($A9, 0, 0, $04, $04, PalettesVanilla_blue_ice+$0E) ; A9 - Small key of Ice Palace
|
||||
%SpriteProps($AA, 0, 0, $04, $04, PalettesVanilla_blue_ice+$0E) ; AA - Small key of Tower of Hera
|
||||
%SpriteProps($AB, 0, 0, $04, $04, PalettesVanilla_blue_ice+$0E) ; AB - Small key of Thieves' Town
|
||||
%SpriteProps($AC, 0, 0, $04, $04, PalettesVanilla_blue_ice+$0E) ; AC - Small key of Turtle Rock
|
||||
%SpriteProps($AD, 0, 0, $04, $04, PalettesVanilla_blue_ice+$0E) ; AD - Small key of Ganon's Tower
|
||||
%SpriteProps($AE, 2, 2, $04, $04, $0000) ; AE - Reserved
|
||||
%SpriteProps($AF, 0, 0, $04, $04, PalettesVanilla_blue_ice+$0E) ; AF - Generic small key
|
||||
%SpriteProps($A0, 0, 0, $02, $02, PalettesVanilla_blue_ice+$0E) ; A0 - Small key of Sewers
|
||||
%SpriteProps($A1, 0, 0, $02, $02, PalettesVanilla_blue_ice+$0E) ; A1 - Small key of Hyrule Castle
|
||||
%SpriteProps($A2, 0, 0, $02, $02, PalettesVanilla_blue_ice+$0E) ; A2 - Small key of Eastern Palace
|
||||
%SpriteProps($A3, 0, 0, $02, $02, PalettesVanilla_blue_ice+$0E) ; A3 - Small key of Desert Palace
|
||||
%SpriteProps($A4, 0, 0, $02, $02, PalettesVanilla_blue_ice+$0E) ; A4 - Small key of Agahnim's Tower
|
||||
%SpriteProps($A5, 0, 0, $02, $02, PalettesVanilla_blue_ice+$0E) ; A5 - Small key of Swamp Palace
|
||||
%SpriteProps($A6, 0, 0, $02, $02, PalettesVanilla_blue_ice+$0E) ; A6 - Small key of Dark Palace
|
||||
%SpriteProps($A7, 0, 0, $02, $02, PalettesVanilla_blue_ice+$0E) ; A7 - Small key of Misery Mire
|
||||
%SpriteProps($A8, 0, 0, $02, $02, PalettesVanilla_blue_ice+$0E) ; A8 - Small key of Skull Woods
|
||||
%SpriteProps($A9, 0, 0, $02, $02, PalettesVanilla_blue_ice+$0E) ; A9 - Small key of Ice Palace
|
||||
%SpriteProps($AA, 0, 0, $02, $02, PalettesVanilla_blue_ice+$0E) ; AA - Small key of Tower of Hera
|
||||
%SpriteProps($AB, 0, 0, $02, $02, PalettesVanilla_blue_ice+$0E) ; AB - Small key of Thieves' Town
|
||||
%SpriteProps($AC, 0, 0, $02, $02, PalettesVanilla_blue_ice+$0E) ; AC - Small key of Turtle Rock
|
||||
%SpriteProps($AD, 0, 0, $02, $02, PalettesVanilla_blue_ice+$0E) ; AD - Small key of Ganon's Tower
|
||||
%SpriteProps($AE, 2, 2, $02, $02, $0000) ; AE - Reserved
|
||||
%SpriteProps($AF, 0, 0, $02, $02, PalettesVanilla_blue_ice+$0E) ; AF - Generic small key
|
||||
%SpriteProps($B0, 2, 2, $80, $80, PalettesCustom_crystal) ; B0 - Crystal 6
|
||||
%SpriteProps($B1, 2, 2, $80, $80, PalettesCustom_crystal) ; B1 - Crystal 1
|
||||
%SpriteProps($B2, 2, 2, $80, $80, PalettesCustom_crystal) ; B2 - Crystal 5
|
||||
|
||||
Reference in New Issue
Block a user