UW Sprites new home

Enemizer asm refinement
This commit is contained in:
aerinon
2022-09-27 14:38:28 -06:00
parent 5e93e59727
commit 3fdf95a364
17 changed files with 1108 additions and 112 deletions

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@@ -3,7 +3,7 @@
;--------------------------------------------------------------------------------
; rando already hooks the Bank00.asm : 164 (PHA : PHX : PHY : PHD : PHB) so we have to hook after that
org $0080D0 ; <- D0 - Bank00.asm : 164-167 (PHB, LDA.w #$0000)
JML.l NMIHookAction
JML.l NMIHookActionEnemizer
org $0080D5 ; <- D5 - Bank00.asm : 164-167 (PHB, LDA.w #$0000)
NMIHookReturn:
NMIHookReturnEnemizer:
;--------------------------------------------------------------------------------

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@@ -1,9 +0,0 @@
newKodongoCollision:
{
LDA $0DE0, X : INC A : AND.b #$03 : STA $0DE0, X
;If they collide more than 32time then kill them !
LDA $0DA0, X : INC A : STA $0DA0, X : CMP #$20 : BCC .continue
STZ $0DD0, X
.continue
RTL
}

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@@ -1,3 +1,3 @@
org $1EC147
JSL newKodongoCollision
JSL NewKodongoCollision
NOP #$05

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@@ -0,0 +1,67 @@
org $09C29A
JSL LoadUnderworldSprites : NOP
; these hooks change the LDA.b ($00) commands to use LDA.b [$00] commands
; so we can store the sprites in a different bank
; also needs to change the use of $02 to $03 for slot index to make that possible
org $09C2B2
LDA.b [$00]
org $09C2C1
LDA.b [$00],Y
org $09C2CA
INC.b $03 ; change slot variable to $03
;org $09C329 standing items overwrote this one
;LDA.b [$00],Y
org $09C332
LDA.b [$00],Y
org $09C345
DEC.b $03 : LDX.b $03
org $09C350
LDA.b [$00],Y
org $09C35A
DEC.b $03
org $09C36E
LDA.b $03
org $09C383
LDX.b $03
org $09C38C
LDA.b [$00],Y
org $09C398
LDA.b [$00],Y
org $09C3AA
LDA.b [$00],Y
org $09C3BF
LDA.b [$00],Y
org $09C3DF
LDA.b $03
org $09C3F3
LDA.b [$00],Y
org $09C3FB
LDA.b [$00],Y
org $09C404
LDA.b [$00],Y
org $09C416
LDA.b [$00],Y