preopen GT flag
also "corrected" some build errors
This commit is contained in:
@@ -89,20 +89,20 @@ RTL
|
||||
.gfxSlots
|
||||
db $06, $44, $45, $46, $2D, $20, $2E, $09
|
||||
db $09, $0A, $08, $05, $10, $0B, $2C, $1B
|
||||
|
||||
|
||||
db $1A, $1C, $14, $19, $0C, $07, $1D, $2F
|
||||
db $07, $15, $12, $0D, $0D, $0E, $11, $17
|
||||
|
||||
|
||||
db $28, $27, $04, $04, $0F, $16, $03, $13
|
||||
db $01, $1E, $10, $00, $00, $00, $00, $00
|
||||
|
||||
db $00, $30, $22, $21, $24, $24, $24, $23
|
||||
db $23, $23, $29, $2A, $2C, $2B, $03, $03
|
||||
|
||||
|
||||
db $34, $35, $31, $33, $02, $32, $36, $37
|
||||
db $2C, $43, $0C, $38, $39, $3A, $F9, $3C
|
||||
; db $2C, $06, $0C, $38, $FF, $FF, $FF, $FF
|
||||
|
||||
|
||||
;5x
|
||||
db $44 ; Safe Master Sword
|
||||
db $3D, $3E, $3F, $40 ; Bomb & Arrow +5/+10
|
||||
@@ -112,7 +112,7 @@ RTL
|
||||
db $47 ; Null Item
|
||||
db $48, $48, $48 ; Red, Blue & Green Clocks
|
||||
db $FE, $FF ; Progressive Sword & Shield
|
||||
|
||||
|
||||
;6x
|
||||
db $FD, $0D ; Progressive Armor & Gloves
|
||||
db $FA, $FB ; RNG Single & Multi
|
||||
@@ -120,19 +120,19 @@ RTL
|
||||
db $FF, $FF, $FF, $FF ; Unused
|
||||
db $49, $4A, $49 ; Goal Item Single, Multi & Alt Multi
|
||||
db $FF, $FF, $FF ; Unused
|
||||
|
||||
|
||||
;7x
|
||||
db $21, $21, $21, $21, $21, $21, $21, $21, $21, $21, $21, $21, $21, $21, $21, $21 ; Free Map
|
||||
|
||||
|
||||
;8x
|
||||
db $16, $16, $16, $16, $16, $16, $16, $16, $16, $16, $16, $16, $16, $16, $16, $16 ; Free Compass
|
||||
|
||||
|
||||
;9x
|
||||
db $22, $22, $22, $22, $22, $22, $22, $22, $22, $22, $22, $22, $22, $22, $22, $22 ; Free Big Key
|
||||
|
||||
|
||||
;Ax
|
||||
db $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F ; Free Small Key
|
||||
|
||||
|
||||
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
||||
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
||||
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
||||
@@ -228,20 +228,20 @@ RTL
|
||||
.gfxPalettes
|
||||
db $00, $04, $02, $08, $04, $02, $08, $02
|
||||
db $04, $02, $02, $02, $04, $04, $04, $08
|
||||
|
||||
|
||||
db $08, $08, $02, $02, $04, $02, $02, $02
|
||||
db $04, $02, $04, $02, $08, $08, $04, $02
|
||||
|
||||
|
||||
db $0A, $02, $04, $02, $04, $04, $00, $04
|
||||
db $04, $08, $02, $02, $08, $04, $02, $08
|
||||
|
||||
|
||||
db $04, $04, $08, $08, $08, $04, $02, $08
|
||||
db $02, $04, $08, $02, $04, $04, $02, $02
|
||||
|
||||
|
||||
db $08, $08, $02, $04, $04, $08, $08, $08
|
||||
db $04, $04, $04, $02, $08, $08, $08, $08
|
||||
; db $04, $0A, $04, $02, $FF, $FF, $FF, $FF
|
||||
|
||||
|
||||
db $04 ; Safe Master Sword
|
||||
db $08, $08, $08, $08 ; Bomb & Arrow +5/+10
|
||||
db $04, $00, $00 ; Programmable Items 1-3
|
||||
@@ -319,10 +319,10 @@ IsNarrowSprite:
|
||||
++ CMP.b #$63 : BNE ++ ; RNG Item (Multi)
|
||||
JSL.l GetRNGItemMulti
|
||||
++
|
||||
|
||||
|
||||
.continue
|
||||
;--------
|
||||
|
||||
|
||||
LDX.b #$00 ; set index counter to 0
|
||||
;----
|
||||
-
|
||||
@@ -374,7 +374,7 @@ RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
LoadDynamicTileOAMTable:
|
||||
PHA : PHP
|
||||
|
||||
|
||||
PHA
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
LDA.w #$0000 : STA.l !SPRITE_OAM
|
||||
@@ -382,23 +382,23 @@ LoadDynamicTileOAMTable:
|
||||
LDA.w #$0200 : STA.l !SPRITE_OAM+6
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
LDA.b #$24 : STA.l !SPRITE_OAM+4
|
||||
|
||||
|
||||
LDA $01,s
|
||||
|
||||
|
||||
JSL.l GetSpritePalette
|
||||
STA !SPRITE_OAM+5 : STA !SPRITE_OAM+13
|
||||
PLA
|
||||
JSL.l IsNarrowSprite : BCS .narrow
|
||||
|
||||
|
||||
BRA .done
|
||||
|
||||
|
||||
.narrow
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
LDA.w #$0000 : STA.l !SPRITE_OAM+7
|
||||
STA.l !SPRITE_OAM+14
|
||||
LDA.w #$0800 : STA.l !SPRITE_OAM+9
|
||||
LDA.w #$3400 : STA.l !SPRITE_OAM+11
|
||||
|
||||
|
||||
.done
|
||||
PLP : PLA
|
||||
RTS
|
||||
@@ -416,18 +416,18 @@ RTS
|
||||
;--------------------------------------------------------------------------------
|
||||
DrawDynamicTile:
|
||||
JSL.l IsNarrowSprite : BCS .narrow
|
||||
|
||||
|
||||
.full
|
||||
LDA.b #$01 : STA $06
|
||||
LDA #$0C : JSL.l OAM_AllocateFromRegionC
|
||||
LDA #$02 : PHA
|
||||
BRA .draw
|
||||
|
||||
|
||||
.narrow
|
||||
LDA.b #$02 : STA $06
|
||||
LDA #$10 : JSL.l OAM_AllocateFromRegionC
|
||||
LDA #$03 : PHA
|
||||
|
||||
|
||||
.draw
|
||||
LDA.b #!SPRITE_OAM>>0 : STA $08
|
||||
LDA.b #!SPRITE_OAM>>8 : STA $09
|
||||
@@ -437,7 +437,7 @@ DrawDynamicTile:
|
||||
JSL Sprite_DrawMultiple_quantity_preset
|
||||
LDA.b #$00 : STA.l !SKIP_EOR
|
||||
PLB
|
||||
|
||||
|
||||
LDA $90 : !ADD.b #$08 : STA $90 ; leave the pointer in the right spot to draw the shadow, if desired
|
||||
LDA $92 : INC #2 : STA $92
|
||||
PLA
|
||||
@@ -445,16 +445,16 @@ RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
DrawDynamicTileNoShadow:
|
||||
JSL.l IsNarrowSprite : BCS .narrow
|
||||
|
||||
|
||||
.full
|
||||
LDA.b #$01 : STA $06
|
||||
LDA #$04 : JSL.l OAM_AllocateFromRegionC
|
||||
BRA .draw
|
||||
|
||||
|
||||
.narrow
|
||||
LDA.b #$02 : STA $06
|
||||
LDA #$08 : JSL.l OAM_AllocateFromRegionC
|
||||
|
||||
|
||||
.draw
|
||||
LDA.b #!SPRITE_OAM>>0 : STA $08
|
||||
LDA.b #!SPRITE_OAM>>8 : STA $09
|
||||
@@ -464,7 +464,7 @@ DrawDynamicTileNoShadow:
|
||||
JSL Sprite_DrawMultiple_quantity_preset
|
||||
LDA Bob : BNE + : LDA.b #$00 : STA.l !SKIP_EOR : + ; Bob fix is conditional
|
||||
PLB
|
||||
|
||||
|
||||
LDA $90 : !ADD.b #$08 : STA $90
|
||||
LDA $92 : INC #2 : STA $92
|
||||
RTL
|
||||
@@ -662,7 +662,7 @@ db #00, #01, #01, #02, #01, #02, #02, #03, #01, #02, #02, #03, #02, #03, #03, #0
|
||||
; CMP.w #1 : !BLT +
|
||||
; PHA : SEP #$20 : LDA $7F5007 : INC : STA $7F5007 : REP #$20 : PLA
|
||||
; !SUB.w #1 : BRA -
|
||||
; +
|
||||
; +
|
||||
; PLA
|
||||
;RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
@@ -677,7 +677,7 @@ WriteVRAMStripe:
|
||||
PHX
|
||||
LDX $1000 ; get pointer
|
||||
AND.w #$7F : STA $1002, X : INX #2 ; set destination
|
||||
PLA : ASL : AND.w #7FFF : ORA.w #7000 : STA $1002, X : INX #2 ; set length and enable RLE
|
||||
PLA : ASL : AND.w #$7FFF : ORA.w #$7000 : STA $1002, X : INX #2 ; set length and enable RLE
|
||||
TYA : STA $1002, X : INX #2 ; set tile
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
LDA.b #$FF : STA $1002, X
|
||||
@@ -693,12 +693,12 @@ RTL
|
||||
; in: X(w) - Length in Tiles
|
||||
; in: Y(w) - Address of Data to Copy
|
||||
;--------------------------------------------------------------------------------
|
||||
WriteVRAMStripe:
|
||||
WriteVRAMBlock:
|
||||
PHX
|
||||
LDX $1000 ; get pointer
|
||||
AND.w #$7F : STA $1002, X : INX #2 ; set destination
|
||||
PLA : ASL : AND.w #3FFF : STA $1002, X : INX #2 ; set length
|
||||
|
||||
PLA : ASL : AND.w #$3FFF : STA $1002, X : INX #2 ; set length
|
||||
|
||||
PHX
|
||||
TYX ; set X to source
|
||||
PHA
|
||||
@@ -706,7 +706,7 @@ WriteVRAMStripe:
|
||||
PLA
|
||||
;A is already the value we need for mvn
|
||||
MVN $7F7E ; currently we transfer from our buffers in 7F to the vram buffer in 7E
|
||||
|
||||
|
||||
!ADD 1, s ; add the length in A to the stack pointer on the top of the stack
|
||||
PLX : TAX ; pull and promptly ignore, copying the value we just got over it
|
||||
|
||||
@@ -731,4 +731,4 @@ RTL
|
||||
;RLE feature:
|
||||
;This feature makes it easy to draw the same tile repeatedly. If this bit is set, the length bits should be set to 2 times the number of copies of the tile to upload. (Without subtracting 1!)
|
||||
;It is followed by a single tile (word). Combining this this with the D bit makes it easy to draw large horizontal or vertical runs of a tile without using much space. Geat for erasing or drawing horizontal or verical box edges.
|
||||
;================================================================================
|
||||
;================================================================================
|
||||
|
||||
Reference in New Issue
Block a user