Zarby OW edits
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58
hooks.asm
Normal file → Executable file
58
hooks.asm
Normal file → Executable file
@@ -1923,7 +1923,65 @@ NOP #26
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org $02AA87 ; <- 12A87
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JSL.l OnOWTransition
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NOP #36
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;================================================================================
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;Inverted mode tile map update (executed right after the original tile load)
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;--------------------------------------------------------------------------------
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org $02ED51 ; <- 16D51
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JSL.l Overworld_LoadNewTiles
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NOP #$02
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;--------------------------------------------------------------------------------
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;Same as above
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org $02EC2E ;<- 016C2E
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JSL.l Overworld_LoadNewTiles
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NOP #$02
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;================================================================================
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;THOSE MIGHT NEED TO BE ON OR OFF WHEN INVERTED MODE IS ON OR OFF :D
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;Note it doesn't really matter since if warps are not under rocks they can't appear
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;Inverted mode Items HOOKS
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org $1BC67A ;Replace a rupee under bush to add a warp on map 80 (top of kak)
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db #$2E, #$0B, #$82
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org $1BC81E ;Replace a heart under bush to add a warp on map 120 (mire)
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db #$94, #$1D, #$82
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org $1BC655 ;Replace a bomb :( under bush to add a warp on map 78 (DM)
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db #$4A, #$1D, #$82
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;MAP 111 NEED TO REMOVE THE HARCODED ROCK IN LW
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org $1BC80D
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db #$B2, #$0B, #$82
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;MAP 115 NEED TO REMOVE THE HARCODED ROCK IN LW
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;new pointer for map 115 no items to replace
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org $1BC3DF
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db #$D8, #$D1
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org $1BD1D8 ;new data for map115
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db #$A8, #$02, #$82, #$FF, #$FF
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org $1BC85A
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db #$50, #$0F, #$82
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;================================================================================
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;NEED TESTING Turtle Rock jump tail, might cause collision glitche with some others blocks
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;================================================================================
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;================================================================================
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;================================================================================
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org $0FFEA3 ;271
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db #$00
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org $0FFEB8 ;292 /0x124
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db #$00
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org $0FFEB4 ;288 /0x120
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db #$00
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org $0FFEC4 ;304 /0x130
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db #$00
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org $0FFEB9 ;293 /0x125
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db #$00
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org $0FFEB9 ;293 /0x125
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db #$00
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org $0FFEC9
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db #$29
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;================================================================================
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; Add SFX
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