[Inverted] Show portal on DW map
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@@ -178,12 +178,13 @@ org $0280A6 : db $D0 ; Spawn logic
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org $1FED31 : db $0E ; pre-open open TR bomb door
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org $1FED41 : db $0E ; pre-open open TR bomb door
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org $0ABFBB : db $90 ; Show portal on dark world map
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; Write to StartingAreaOverworldDoor table to indicate the overworld door being used for
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; the single entrance spawn point
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org $308247 ; PC 0x180247
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db $00, $5A, $00, $00, $00, $00, $00
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org $1AF696 : db #$F0 ;Bat X position (sprite_retreat_bat.asm:130)
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org $1AF6B2 : db #$33 ;Bat Delay (sprite_retreat_bat.asm:136)
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@@ -1284,6 +1284,9 @@ db $04
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;db #$F0 ; #$D0 - Light Only (Default), #$F0 - Dark Only
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;org $06DB78 ; PC 0x35B78 (Bank06.asm:2186) ($24)
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;db #$8B ; #$24 - Light Style, #$8B - Dark Style
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;;Portal indicator in dark world map
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;org $0ABFBB ; Bank0a.asm:1005 (LDA $008A : CMP.b #$40 : BCS BRANCH_BETA)
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;db $90 ;$90 (BCC) - Show in Dark World, $B0 (BCS) normal
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;;--------------------------------------------------------------------------------
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;;Vortexes
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;org $05AF79 ; PC 0x2AF79 (sprite_warp_vortex.asm:18) (BNE)
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