Check Aga2's boss defeat flag instead of pyramid hole
New flag on compass mode to indicate maps should be used instead for showing the location
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@@ -239,7 +239,7 @@ PHX
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CLC : BRA .done
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CLC : BRA .done
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.checkAga2
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.checkAga2
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LDA $7EF2DB : AND #$20 : BNE .fail
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LDA $7EF01B : AND #$80 : BNE .fail
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CLC : BRA .done
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CLC : BRA .done
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.fail
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.fail
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@@ -254,7 +254,9 @@ RTS
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OverworldMap_CheckForCompass:
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OverworldMap_CheckForCompass:
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LDA.l CompassMode : AND #$80 : BEQ .unset ; should I check for compass logic
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LDA.l CompassMode : AND #$80 : BEQ .unset ; should I check for compass logic
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LDA.l CompassMode : AND #$40 : BEQ .set ; compasses aren't shuffled
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LDA.l CompassMode : AND #$40 : BEQ .set ; compasses aren't shuffled
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LDA.l CompassExists, X : BEQ .set ; compass doesn't exits
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LDA.l CompassMode : AND #$20 : BNE +
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JSR OverworldMap_CheckForMap : BCC .unset : BRA .set
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+ LDA.l CompassExists, X : BEQ .set ; compass doesn't exits
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PHX
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PHX
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LDA.l MC_SRAM_Offsets, X : TAX ; put compass offset into X
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LDA.l MC_SRAM_Offsets, X : TAX ; put compass offset into X
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LDA !INVENTORY_COMPASS, X : ORA !MAP_OVERLAY, X
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LDA !INVENTORY_COMPASS, X : ORA !MAP_OVERLAY, X
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@@ -140,7 +140,8 @@ db #$00 ; #$00 = Always On (default) - #$01 = Require Map Item
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CompassMode:
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CompassMode:
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db #$00 ; #$00 = Off (default) - #$01 = Display Dungeon Count w/Compass - #$02 = Display Dungeon Count Always
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db #$00 ; #$00 = Off (default) - #$01 = Display Dungeon Count w/Compass - #$02 = Display Dungeon Count Always
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; #$8x = Moves prize indicator to a special position if bit on
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; #$8x = Moves prize indicator to a special position if bit on
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; #$4x = Compasses are shuffled and must be obtained to show position if bit on
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; #$4x = Compasses or Maps are shuffled and must be obtained to show position if bit on
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; #$2x = Use Compass for position if bit on, otherwise use Map
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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org $30803D ; PC 0x18003D
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org $30803D ; PC 0x18003D
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PersistentFloodgate:
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PersistentFloodgate:
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