Set DB/DP to 0 in frame hook
Possible fix for hole transition crashes
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@@ -22,8 +22,10 @@
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!LOCK_STATS = "$7EF443"
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FrameHookAction:
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JSL $0080B5 ; Module_MainRouting
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PHP : PHB : PHD : REP #$30 : PHA : PHX : PHY
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LDA #$0000 : TCD : SEP #$20 : PHA : PLB
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JSL CheckMusicLoadRequest
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PHA : PHP
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;LDA EnableSRAMTrace : AND.l TournamentSeedInverse : BEQ +
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; LDA $1A : BNE ++ : JSL.l WriteStatusPreview : ++ ; write every 256 frames
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;+
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@@ -39,7 +41,7 @@ FrameHookAction:
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+
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SEP #$20 ; set 8-bit accumulator ?? check this
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++
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PLP : PLA
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REP #$30 : PLY : PLX : PLA : PLD : PLB : PLP
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RTL
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;--------------------------------------------------------------------------------
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NMIHookAction:
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6
msu.asm
6
msu.asm
@@ -186,7 +186,6 @@ RTS
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; Extended OST/SPC fallback, decide which track to actually play
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;--------------------------------------------------------------------------------
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CheckMusicLoadRequest:
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PHP : REP #$10 : PHA : PHX : PHY
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LDA !REG_MUSIC_CONTROL_REQUEST : BEQ .skip+3 : BMI .skip+3
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CMP !REG_CURRENT_COMMAND : BNE .continue
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CMP.b #22 : BNE .skip ; Check GT when mirroring from upstairs
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@@ -196,7 +195,6 @@ CheckMusicLoadRequest:
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.skip
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LDA !REG_MUSIC_CONTROL_REQUEST
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STA !REG_MUSIC_CONTROL : STZ !REG_MUSIC_CONTROL_REQUEST
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PLY : PLX : PLA : PLP
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RTL
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.continue
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@@ -357,13 +355,11 @@ CheckMusicLoadRequest:
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.done
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LDA !REG_MUSIC_CONTROL_REQUEST : STA !REG_MUSIC_CONTROL : STZ !REG_MUSIC_CONTROL_REQUEST
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PLY : PLX : PLA : PLP
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RTL
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.sfx_indoors
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LDA !REG_MUSIC_CONTROL_REQUEST : STA !REG_MUSIC_CONTROL : STZ !REG_MUSIC_CONTROL_REQUEST
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PLY : PLX : PLA : PLP
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PHP : SEP #$20 : LDA.b #$05 : STA $012D : PLP
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SEP #$20 : LDA.b #$05 : STA $012D ; Vanilla subroutine expects 8-bit A, doesn't use X/Y
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JML Module_PreDungeon_setAmbientSfx
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;--------------------------------------------------------------------------------
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