ram.asm initial commit. Replaced all address defines with labels

Value defines styled without quotes, # moved to load/store/cmp site
Added registers.asm (copied from spannerisms JP disassembly)
Added a bunch of length annotations
Deleted old or trivial commented out code
Deleted: ganonfixes.asm, map.asm, seedtag.asm
Replaced obsolete credits.asm with creditsnew.asm
Moved scratch space at $7F5020-3F to mirrored WRAM (7E1E70-8F)
Moved clock RAM to mirrored WRAM (7E1E90-9F)
dialog.asm: FreeDungeonItemNotice preserves callee-preserved scratch RAM
Toast buffer moved to mirrored WRAM (7E1E0E-0F)
servicerequest.asm: long store to $012E converted to word length store
This commit is contained in:
cassidoxa
2022-11-05 00:50:25 -04:00
parent cafb0908a0
commit 43f753b517
72 changed files with 7706 additions and 7305 deletions

View File

@@ -7,55 +7,55 @@ DarkWorldSaveFix:
JML.l StatSaveCounter
;--------------------------------------------------------------------------------
DoWorldFix:
LDA InvertedMode : BEQ +
LDA.l InvertedMode : BEQ +
JMP DoWorldFix_Inverted
+
LDA.l Bugfix_MirrorlessSQToLW : BEQ .skip_mirror_check
LDA.l FollowerIndicator : CMP #$04 : BEQ .setLightWorld ; check if old man is following
LDA MirrorEquipment : BEQ .noMirror ; check if we have the mirror
LDA.l FollowerIndicator : CMP.b #$04 : BEQ .setLightWorld ; check if old man is following
LDA.l MirrorEquipment : BEQ .noMirror ; check if we have the mirror
.skip_mirror_check ; alt entrance point
LDA ProgressIndicator : CMP.b #$03 : BCS .done ; check if agahnim 1 is alive
LDA.l ProgressIndicator : CMP.b #$03 : BCS .done ; check if agahnim 1 is alive
.setLightWorld
LDA #$00
LDA.b #$00
.noMirror
STA CurrentWorld ; set flag to light world
LDA FollowerIndicator : CMP #$07 : BNE .done : INC : STA FollowerIndicator ; convert frog to dwarf
STA.l CurrentWorld ; set flag to light world
LDA.l FollowerIndicator : CMP.b #$07 : BNE .done : INC : STA.l FollowerIndicator ; convert frog to dwarf
.done
RTL
;--------------------------------------------------------------------------------
SetDeathWorldChecked:
LDA InvertedMode : BEQ +
LDA.l InvertedMode : BEQ +
JMP SetDeathWorldChecked_Inverted
+
LDA $1B : BEQ .outdoors
LDA $040C : CMP #$FF : BNE .dungeon
LDA $A0 : ORA $A1 : BNE ++
LDA GanonPyramidRespawn : BNE .pyramid ; if flag is set, force respawn at pyramid on death to ganon
LDA.b $1B : BEQ .outdoors
LDA.w $040C : CMP #$FF : BNE .dungeon
LDA.b $A0 : ORA.b $A1 : BNE ++
LDA.l GanonPyramidRespawn : BNE .pyramid ; if flag is set, force respawn at pyramid on death to ganon
++
.outdoors
JMP DoWorldFix
.dungeon
LDA Bugfix_PreAgaDWDungeonDeathToFakeDW : BNE .done ; if the bugfix is enabled, we do nothing on death in dungeon
LDA.l Bugfix_PreAgaDWDungeonDeathToFakeDW : BNE .done ; if the bugfix is enabled, we do nothing on death in dungeon
JMP DoWorldFix_skip_mirror_check
.pyramid
LDA #$40 : STA CurrentWorld ; set flag to dark world
LDA FollowerIndicator : CMP #$08 : BNE .done : DEC : STA FollowerIndicator : + ; convert dwarf to frog
LDA.b #$40 : STA.l CurrentWorld ; set flag to dark world
LDA.l FollowerIndicator : CMP.b #$08 : BNE .done : DEC : STA.l FollowerIndicator : + ; convert dwarf to frog
.done
RTL
;================================================================================
DoWorldFix_Inverted:
LDA.l Bugfix_MirrorlessSQToLW : BEQ .skip_mirror_check
LDA.l FollowerIndicator : CMP #$04 : BEQ .setDarkWorld ; check if old man is following
LDA MirrorEquipment : BEQ .setDarkWorld ; check if we have the mirror
LDA.l FollowerIndicator : CMP.b #$04 : BEQ .setDarkWorld ; check if old man is following
LDA.l MirrorEquipment : BEQ .setDarkWorld ; check if we have the mirror
.skip_mirror_check ; alt entrance point
LDA ProgressIndicator : CMP.b #$03 : BCS .done ; check if agahnim 1 is alive
LDA.l ProgressIndicator : CMP.b #$03 : BCS .done ; check if agahnim 1 is alive
.setDarkWorld
LDA #$40 : STA CurrentWorld ; set flag to dark world
LDA FollowerIndicator
CMP #$07 : BEQ .clear ; clear frog
CMP #$08 : BEQ .clear ; clear dwarf - consider flute implications
LDA.b #$40 : STA CurrentWorld ; set flag to dark world
LDA.l FollowerIndicator
CMP.b #$07 : BEQ .clear ; clear frog
CMP.b #$08 : BEQ .clear ; clear dwarf - consider flute implications
BRA .done
.clear
LDA.b #$00 : STA FollowerIndicator ; clear follower
@@ -63,21 +63,21 @@ DoWorldFix_Inverted:
RTL
;--------------------------------------------------------------------------------
SetDeathWorldChecked_Inverted:
LDA $1B : BEQ .outdoors
LDA $040C : CMP #$FF : BNE .dungeon
LDA $A0 : ORA $A1 : BNE ++
LDA GanonPyramidRespawn : BNE .castle ; if flag is set, force respawn at pyramid on death to ganon
LDA.b $1B : BEQ .outdoors
LDA.w $040C : CMP #$FF : BNE .dungeon
LDA.b $A0 : ORA $A1 : BNE ++
LDA.l GanonPyramidRespawn : BNE .castle ; if flag is set, force respawn at pyramid on death to ganon
++
.outdoors
JMP DoWorldFix
.dungeon
LDA Bugfix_PreAgaDWDungeonDeathToFakeDW : BNE .done ; if the bugfix is enabled, we do nothing on death in dungeon
LDA.l Bugfix_PreAgaDWDungeonDeathToFakeDW : BNE .done ; if the bugfix is enabled, we do nothing on death in dungeon
JMP DoWorldFix_Inverted_skip_mirror_check
.castle
LDA #$00 : STA CurrentWorld ; set flag to dark world
LDA FollowerIndicator : CMP #$07 : BNE + : LDA.b #$08 : STA FollowerIndicator : + ; convert frog to dwarf
LDA.b #$00 : STA.l CurrentWorld ; set flag to dark world
LDA.l FollowerIndicator : CMP.b #$07 : BNE + : LDA.b #$08 : STA FollowerIndicator : + ; convert frog to dwarf
.done
RTL
;================================================================================
@@ -85,20 +85,20 @@ RTL
;--------------------------------------------------------------------------------
FakeWorldFix:
LDA FixFakeWorld : BEQ +
LDA $8A : AND.b #$40 : STA CurrentWorld
LDA.l FixFakeWorld : BEQ +
LDA.b $8A : AND.b #$40 : STA.l CurrentWorld
+
RTL
;--------------------------------------------------------------------------------
MasterSwordFollowerClear:
LDA FollowerIndicator
CMP #$0E : BNE .exit ; clear master sword follower
LDA.b #$00 : STA FollowerIndicator ; clear follower
LDA.l FollowerIndicator
CMP.b #$0E : BNE .exit ; clear master sword follower
LDA.b #$00 : STA.l FollowerIndicator ; clear follower
.exit
RTL
;--------------------------------------------------------------------------------
FixAgahnimFollowers:
LDA.b #$00 : STA FollowerIndicator ; clear follower
LDA.b #$00 : STA.l FollowerIndicator ; clear follower
JML PrepDungeonExit ; thing we wrote over
;--------------------------------------------------------------------------------
@@ -108,10 +108,10 @@ macro SetMinimum(base,filler,compare)
?done:
endmacro
RefreshRainAmmo:
LDA ProgressIndicator : CMP.b #$01 : BEQ .rain ; check if we're in rain state
LDA.l ProgressIndicator : CMP.b #$01 : BEQ .rain ; check if we're in rain state
RTL
.rain
LDA StartingEntrance
LDA.l StartingEntrance
+ CMP.b #$03 : BNE + ; Uncle
%SetMinimum(CurrentMagic,MagicFiller,RainDeathRefillMagic_Uncle)
%SetMinimum(BombsEquipment,BombsFiller,RainDeathRefillBombs_Uncle)
@@ -130,27 +130,25 @@ RefreshRainAmmo:
.done
RTL
;--------------------------------------------------------------------------------
!INFINITE_ARROWS = "$7F50C8"
!INFINITE_MAGIC = "$7F50CA"
SetEscapeAssist:
LDA ProgressIndicator : CMP.b #$01 : BNE .no_train ; check if we're in rain state
LDA.l ProgressIndicator : CMP.b #$01 : BNE .no_train ; check if we're in rain state
.rain
LDA.l EscapeAssist
BIT.b #$04 : BEQ + : STA !INFINITE_MAGIC : +
BIT.b #$02 : BEQ + : STA InfiniteBombs : +
BIT.b #$01 : BEQ + : STA !INFINITE_ARROWS : +
BIT.b #$04 : BEQ + : STA.l InfiniteArrows : +
BIT.b #$02 : BEQ + : STA.l InfiniteBombs : +
BIT.b #$01 : BEQ + : STA.l InfiniteArrows : +
BRA ++
.no_train ; choo choo
LDA.l EscapeAssist : BIT.b #$04 : BEQ + : LDA.b #$00 : STA !INFINITE_MAGIC : +
LDA.l EscapeAssist : BIT.b #$02 : BEQ + : LDA.b #$00 : STA InfiniteBombs : +
LDA.l EscapeAssist : BIT.b #$01 : BEQ + : LDA.b #$00 : STA !INFINITE_ARROWS : +
LDA.l EscapeAssist : BIT.b #$04 : BEQ + : LDA.b #$00 : STA.l InfiniteMagic : +
LDA.l EscapeAssist : BIT.b #$02 : BEQ + : LDA.b #$00 : STA.l InfiniteBombs : +
LDA.l EscapeAssist : BIT.b #$01 : BEQ + : LDA.b #$00 : STA.l InfiniteArrows : +
++
RTL
;--------------------------------------------------------------------------------
SetSilverBowMode:
LDA SilverArrowsUseRestriction : BEQ + ; fix bow type for restricted arrow mode
LDA BowEquipment : CMP.b #$3 : BCC +
SBC.b #$02 : STA BowEquipment
LDA.l SilverArrowsUseRestriction : BEQ + ; fix bow type for restricted arrow mode
LDA.l BowEquipment : CMP.b #$3 : BCC +
SBC.b #$02 : STA.l BowEquipment
+
RTL
;================================================================================