ram.asm initial commit. Replaced all address defines with labels
Value defines styled without quotes, # moved to load/store/cmp site Added registers.asm (copied from spannerisms JP disassembly) Added a bunch of length annotations Deleted old or trivial commented out code Deleted: ganonfixes.asm, map.asm, seedtag.asm Replaced obsolete credits.asm with creditsnew.asm Moved scratch space at $7F5020-3F to mirrored WRAM (7E1E70-8F) Moved clock RAM to mirrored WRAM (7E1E90-9F) dialog.asm: FreeDungeonItemNotice preserves callee-preserved scratch RAM Toast buffer moved to mirrored WRAM (7E1E0E-0F) servicerequest.asm: long store to $012E converted to word length store
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@@ -1,13 +1,10 @@
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!CryptoBuffer = "$7F5100"
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;!keyBase = "$7F50D0"
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;--------------------------------------------------------------------------------
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LoadStaticDecryptionKey:
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PHB : PHA : PHX : PHY : PHP
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REP #$30 ; set 16-bit accumulator & index registers
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LDX.w #StaticDecryptionKey ; Source
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LDY.w #!keyBase ; Target
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LDY.w #KeyBase ; Target
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LDA.w #$000F ; Length
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MVN $307F
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@@ -23,65 +20,63 @@ RetrieveValueFromEncryptedTable:
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;Returns result in A
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PHX : PHY
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PHA
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LDY $04 : PHY : LDY $06 : PHY : LDY $08 : PHY
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LDY $0A : PHY : LDY $0C : PHY : LDY $0E : PHY
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LDY.b Scrap04 : PHY : LDY.b Scrap06 : PHY : LDY.b Scrap08 : PHY
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LDY.b Scrap0A : PHY : LDY.b Scrap0C : PHY : LDY.b Scrap0E : PHY
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AND.w #$FFF8 : TAY
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LDA [$00], Y : STA.l !CryptoBuffer : INY #2
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LDA [$00], Y : STA.l !CryptoBuffer+2 : INY #2
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LDA [$00], Y : STA.l !CryptoBuffer+4 : INY #2
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LDA [$00], Y : STA.l !CryptoBuffer+6
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LDA.b [$00], Y : STA.l CryptoBuffer : INY #2
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LDA.b [$00], Y : STA.l CryptoBuffer+2 : INY #2
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LDA.b [$00], Y : STA.l CryptoBuffer+4 : INY #2
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LDA.b [$00], Y : STA.l CryptoBuffer+6
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LDA.w #$0002 : STA $04 ;set block size
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LDA.w #$0002 : STA.b Scrap04 ;set block size
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JSL.l XXTEA_Decode
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PLA : STA $0E : PLA : STA $0C : PLA : STA $0A
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PLA : STA $08 : PLA : STA $06 : PLA : STA $04
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PLA : STA.b Scrap0E : PLA : STA.b Scrap0C : PLA : STA.b Scrap0A
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PLA : STA.b Scrap08 : PLA : STA.b Scrap06 : PLA : STA.b Scrap04
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PLA : AND.w #$0007 : TAX
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LDA.l !CryptoBuffer, X
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LDA.l CryptoBuffer, X
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PHA
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LDA.w #$0000
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STA.l !CryptoBuffer
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STA.l !CryptoBuffer+2
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STA.l !CryptoBuffer+4
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STA.l !CryptoBuffer+6
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STA.l CryptoBuffer
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STA.l CryptoBuffer+2
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STA.l CryptoBuffer+4
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STA.l CryptoBuffer+6
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PLA
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PLY : PLX
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RTL
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;--------------------------------------------------------------------------------
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!ChestData = "$01E96C"
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!ChestData_Payload = "$1EABC" ; !ChestData+$0150
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ChestData = $01E96C
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ChestDataPayload = $01EABC ; ChestData+$0150
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;--------------------------------------------------------------------------------
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GetChestData:
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LDA.l IsEncrypted : BNE .encrypted
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INC $0E : LDX.w #$FFFD ; what we wrote over
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INC.b Scrap0E : LDX.w #$FFFD ; what we wrote over
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JML.l Dungeon_OpenKeyedObject_nextChest
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.encrypted
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INC $0E : LDX.w #$FFFE
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INC.b Scrap0E : LDX.w #$FFFE
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.nextChest
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INX #2 : CPX.w #$0150 : BEQ .couldntFindChest
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LDA !ChestData, X : AND.w #$7FFF : CMP $A0 : BNE .nextChest
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LDA.l ChestData, X : AND.w #$7FFF : CMP.b $A0 : BNE .nextChest
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DEC $0E : BNE .nextChest
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DEC.b Scrap0E : BNE .nextChest
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LDA $00 : PHA : LDA $02 : PHA
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LDA.b Scrap00 : PHA : LDA.b Scrap02 : PHA
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LDA.w #!ChestData_Payload : STA $00
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LDA.w #!ChestData_Payload>>16 : STA $02
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LDA.w #ChestDataPayload : STA.b Scrap00
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LDA.w #ChestDataPayload>>16 : STA.b Scrap02
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TXA : LSR
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JSL RetrieveValueFromEncryptedTable
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STA $0C
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STA.b Scrap0C
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PLA : STA $02 : PLA : STA $00
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PLA : STA.b Scrap02 : PLA : STA.b Scrap00
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LDA !ChestData, X : ASL A : BCC .smallChest
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LDA.l ChestData, X : ASL A : BCC .smallChest
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JML.l Dungeon_OpenKeyedObject_bigChest ;(bank01.asm line #13783)
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