ram.asm initial commit. Replaced all address defines with labels
Value defines styled without quotes, # moved to load/store/cmp site Added registers.asm (copied from spannerisms JP disassembly) Added a bunch of length annotations Deleted old or trivial commented out code Deleted: ganonfixes.asm, map.asm, seedtag.asm Replaced obsolete credits.asm with creditsnew.asm Moved scratch space at $7F5020-3F to mirrored WRAM (7E1E70-8F) Moved clock RAM to mirrored WRAM (7E1E90-9F) dialog.asm: FreeDungeonItemNotice preserves callee-preserved scratch RAM Toast buffer moved to mirrored WRAM (7E1E0E-0F) servicerequest.asm: long store to $012E converted to word length store
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@@ -51,11 +51,11 @@ FastCreditsCutsceneScroll:
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LDA.w $00E2,Y
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CMP.l $0EC308,X ; compare to target
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ROL.b $00 ; put carry in here
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ROL.b Scrap00 ; put carry in here
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LDA.l $0EC348,X ; get movement
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BPL ++ ; if positive, leave saved carry alone
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INC.b $00 ; otherwise, flip it
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++ ROR.b $00 ; recover carry
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INC.b Scrap00 ; otherwise, flip it
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++ ROR.b Scrap00 ; recover carry
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BCC ++ ; scroll if carry not set
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LDA.w #$0000
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