ram.asm initial commit. Replaced all address defines with labels
Value defines styled without quotes, # moved to load/store/cmp site Added registers.asm (copied from spannerisms JP disassembly) Added a bunch of length annotations Deleted old or trivial commented out code Deleted: ganonfixes.asm, map.asm, seedtag.asm Replaced obsolete credits.asm with creditsnew.asm Moved scratch space at $7F5020-3F to mirrored WRAM (7E1E70-8F) Moved clock RAM to mirrored WRAM (7E1E90-9F) dialog.asm: FreeDungeonItemNotice preserves callee-preserved scratch RAM Toast buffer moved to mirrored WRAM (7E1E0E-0F) servicerequest.asm: long store to $012E converted to word length store
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init.asm
8
init.asm
@@ -47,15 +47,15 @@ Init_Primary:
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.done
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REP #$20
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LDA.l OneMindTimer : STA.l !ONEMIND_TIMER
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LDA.l OneMindTimerInit : STA.l OneMindTimerRAM
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SEP #$20
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LDA.b #$01 : STA $420D ; enable fastrom access on upper banks
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STA.l !ONEMIND_ID
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LDA.b #$01 : STA.w MEMSEL ; enable fastrom access on upper banks
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STA.l OneMindId
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LDA.b #$10 : STA $BC ; set default player sprite bank
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LDA.b #$81 : STA $4200 ; thing we wrote over, turn on NMI & gamepad
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LDA.b #$81 : STA.w NMITIMEN ; thing we wrote over, turn on NMI & gamepad
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RTL
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;--------------------------------------------------------------------------------
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; Init_PostRAMClear
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