ram.asm initial commit. Replaced all address defines with labels
Value defines styled without quotes, # moved to load/store/cmp site Added registers.asm (copied from spannerisms JP disassembly) Added a bunch of length annotations Deleted old or trivial commented out code Deleted: ganonfixes.asm, map.asm, seedtag.asm Replaced obsolete credits.asm with creditsnew.asm Moved scratch space at $7F5020-3F to mirrored WRAM (7E1E70-8F) Moved clock RAM to mirrored WRAM (7E1E90-9F) dialog.asm: FreeDungeonItemNotice preserves callee-preserved scratch RAM Toast buffer moved to mirrored WRAM (7E1E0E-0F) servicerequest.asm: long store to $012E converted to word length store
This commit is contained in:
427
newitems.asm
427
newitems.asm
@@ -48,25 +48,6 @@
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; 0xF1 - freestanding heart 2 / boss heart / npc
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; 0xF3 - tablet/pedestal
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;--------------------------------------------------------------------------------
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;GetAnimatedSpriteGfxFile:
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; LDY.b #$32
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; CMP.b #$39 : BCS + ; If tile index >= 0x39, use sprite file 0x32 (Blank file)
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;
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; LDY.b #$5D
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;
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; CMP.b #$23 : BEQ + ; If tile index is 0x23 (Pendant)...
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; CMP.b #$37 : BCS + ; ...or tile index >= 0x37, use sprite file 0x5D (Pendant, Boots, 20 Rupees)
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;
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; LDY.b #$5C
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;
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; CMP.b #$0C : BEQ + ; If tile index is 0x0C (Flute)...
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; CMP.b #$24 : BCS + ; ...or tile index >= 24, use sprite file 0x5C (Rupees, Crystal, Heart Piece ... ...)
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;
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; ; Otherwise, use sprite file 0x5B (Medallions, Mirror, Flippers, Lantern, Compass...)
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; LDY.b #$5B
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;+
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;JML GetAnimatedSpriteGfxFile_return
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;--------------------------------------------------------------------------------
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GetAnimatedSpriteGfxFile:
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CMP.b #$0C : BNE +
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LDY.b #$5C : JML GetAnimatedSpriteGfxFile_return
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@@ -119,7 +100,7 @@ dw $0A50 ; Power Star
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GetAnimatedSpriteBufferPointer:
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;PHB : PHK : PLB
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LDA.b $00 : ADC.l GetAnimatedSpriteBufferPointer_table, X
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LDA.b Scrap00 : ADC.l GetAnimatedSpriteBufferPointer_table, X
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;PLB
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RTL
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;--------------------------------------------------------------------------------
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@@ -146,30 +127,29 @@ endmacro
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;carry set if caught
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;incsrc eventdata.asm
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ProcessEventItems:
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;STA $FFFFFF
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LDA $00 : PHA
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LDA $01 : PHA
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LDA $02 : PHA
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LDA.b Scrap00 : PHA
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LDA.b Scrap01 : PHA
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LDA.b Scrap02 : PHA
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PHY : PHP
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PHB : LDA.b #$AF : PHA : PLB
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LDA $02D8
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LDA.w ItemReceiptID
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CMP.b #$E0 : BNE +
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REP #$30 ; set 16-bit accumulator & index registers
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LDA RNGItem : ASL : TAX
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LDA.l EventDataOffsets, X : !ADD #EventDataTable : STA $00
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LDA.l RNGItem : ASL : TAX
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LDA.l EventDataOffsets, X : !ADD #EventDataTable : STA.b Scrap00
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SEP #$20 ; set 8-bit accumulator
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LDA.b #$AF : STA $02
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LDA.b #$AF : STA.b Scrap02
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JSL.l LoadDialogAddressIndirect
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LDA RNGItem : INC : STA RNGItem
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LDA.l RNGItem : INC : STA.l RNGItem
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SEP #$10 ; set 8-bit index registers
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REP #$20 ; set 16-bit accumulator
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LDA GoalItemRequirement : BEQ ++
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LDA GoalCounter : INC : STA GoalCounter
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CMP GoalItemRequirement : !BLT ++
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LDA TurnInGoalItems : AND.w #$00FF : BNE ++
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LDA.l GoalItemRequirement : BEQ ++
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LDA.l GoalCounter : INC : STA.l GoalCounter
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CMP.l GoalItemRequirement : !BLT ++
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LDA.l TurnInGoalItems : AND.w #$00FF : BNE ++
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JSL.l ActivateGoal
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++
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SEP #$20 ; set 8-bit accumulator
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@@ -179,71 +159,71 @@ ProcessEventItems:
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.done
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PLB
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PLP : PLY
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PLA : STA $02
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PLA : STA $01
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PLA : STA $00
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PLA : STA.b Scrap02
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PLA : STA.b Scrap01
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PLA : STA.b Scrap00
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RTS
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;--------------------------------------------------------------------------------
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AddReceivedItemExpandedGetItem:
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PHX
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LDA $02D8 ; check inventory
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LDA.w ItemReceiptID ; check inventory
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JSL.l FreeDungeonItemNotice
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CMP.b #$0B : BNE + ; Bow
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LDA BowTracking : AND.b #$40 : BEQ ++
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LDA.l BowTracking : AND.b #$40 : BEQ ++
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LDA.l SilverArrowsUseRestriction : BNE ++
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LDA.b #03 : STA BowEquipment ; set bow to silver
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LDA.b #03 : STA.l BowEquipment ; set bow to silver
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++
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JMP .done
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+ CMP.b #$3B : BNE + ; Silver Bow
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LDA.l SilverArrowsUseRestriction : BNE .noequip
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LDA.l SilverArrowsAutoEquip : AND.b #$01 : BEQ .noequip
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LDA ArrowsFiller : BNE ++ ; check arrows
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LDA.l ArrowsFiller : BNE ++ ; check arrows
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LDA.b #$03 : BRA +++ ; bow without arrow
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++
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LDA.b #$04 ; bow with arrow
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+++
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STA BowEquipment
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STA.l BowEquipment
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.noequip
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LDA BowTracking : ORA #$40 : STA BowTracking ; mark silver bow on y-toggle
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LDA.l BowTracking : ORA.b #$40 : STA.l BowTracking ; mark silver bow on y-toggle
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JMP .done
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+ CMP.b #$4C : BNE + ; 50 bombs
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LDA.b #50 : STA BombCapacity ; upgrade bombs
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LDA.b #50 : STA BombsFiller ; fill bombs
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LDA.b #50 : STA.l BombCapacity ; upgrade bombs
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LDA.b #50 : STA.l BombsFiller ; fill bombs
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JMP .done
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+ CMP.b #$4D : BNE + ; 70 arrows
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LDA.b #70 : STA ArrowCapacity ; upgrade arrows
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LDA.b #70 : STA ArrowsFiller ; fill arrows
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LDA.b #70 : STA.l ArrowCapacity ; upgrade arrows
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LDA.b #70 : STA.l ArrowsFiller ; fill arrows
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JMP .done
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+ CMP.b #$4E : BNE + ; 1/2 magic
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LDA MagicConsumption : CMP #$02 : !BGE ++
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INC : STA MagicConsumption ; upgrade magic
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LDA.l MagicConsumption : CMP.b #$02 : !BGE ++
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INC : STA.l MagicConsumption ; upgrade magic
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++
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LDA.b #$80 : STA MagicFiller ; fill magic
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LDA.b #$80 : STA.l MagicFiller ; fill magic
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JMP .done
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+ CMP.b #$4F : BNE + ; 1/4 magic
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LDA.b #$02 : STA MagicConsumption ; upgrade magic
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LDA.b #$80 : STA MagicFiller ; fill magic
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LDA.b #$02 : STA.l MagicConsumption ; upgrade magic
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LDA.b #$80 : STA.l MagicFiller ; fill magic
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JMP .done
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+ CMP.b #$50 : BNE + ; Master Sword (Safe)
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LDA SwordEquipment : CMP.b #$02 : !BGE + ; skip if we have a better sword
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LDA.b #$02 : STA SwordEquipment ; set master sword
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LDA.l SwordEquipment : CMP.b #$02 : !BGE + ; skip if we have a better sword
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LDA.b #$02 : STA.l SwordEquipment ; set master sword
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JMP .done
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+ CMP.b #$51 : BNE + ; +5 Bombs
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LDA BombCapacity : !ADD.b #$05 : STA BombCapacity ; upgrade bombs +5
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LDA.l Upgrade5BombsRefill : STA BombsFiller ; fill bombs
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LDA.l BombCapacity : !ADD.b #$05 : STA.l BombCapacity ; upgrade bombs +5
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LDA.l Upgrade5BombsRefill : STA.l BombsFiller ; fill bombs
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JMP .done
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+ CMP.b #$52 : BNE + ; +10 Bombs
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LDA BombCapacity : !ADD.b #$0A : STA BombCapacity ; upgrade bombs +10
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LDA.l Upgrade10BombsRefill : STA BombsFiller ; fill bombs
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LDA.l BombCapacity : !ADD.b #$0A : STA.l BombCapacity ; upgrade bombs +10
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LDA.l Upgrade10BombsRefill : STA.l BombsFiller ; fill bombs
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JMP .done
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+ CMP.b #$53 : BNE + ; +5 Arrows
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LDA ArrowCapacity : !ADD.b #$05 : STA ArrowCapacity ; upgrade arrows +5
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LDA.l Upgrade5ArrowsRefill : STA ArrowsFiller ; fill arrows
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LDA.l ArrowCapacity : !ADD.b #$05 : STA.l ArrowCapacity ; upgrade arrows +5
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LDA.l Upgrade5ArrowsRefill : STA.l ArrowsFiller ; fill arrows
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JMP .done
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+ CMP.b #$54 : BNE + ; +10 Arrows
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LDA ArrowCapacity : !ADD.b #$0A : STA ArrowCapacity ; upgrade arrows +10
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LDA.l Upgrade10ArrowsRefill : STA ArrowsFiller ; fill arrows
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LDA.l ArrowCapacity : !ADD.b #$0A : STA.l ArrowCapacity ; upgrade arrows +10
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LDA.l Upgrade10ArrowsRefill : STA.l ArrowsFiller ; fill arrows
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JMP .done
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+ CMP.b #$55 : BNE + ; Programmable Object 1
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%ProgrammableItemLogic(1)
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@@ -257,34 +237,34 @@ AddReceivedItemExpandedGetItem:
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+ CMP.b #$58 : BNE + ; Upgrade-Only Sivler Arrows
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LDA.l SilverArrowsUseRestriction : BNE +++
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LDA.l SilverArrowsAutoEquip : AND.b #$01 : BEQ +++
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LDA BowEquipment : BEQ ++ : CMP.b #$03 : !BGE ++
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!ADD.b #$02 : STA BowEquipment ; switch to silver bow
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LDA.l BowEquipment : BEQ ++ : CMP.b #$03 : !BGE ++
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!ADD.b #$02 : STA.l BowEquipment ; switch to silver bow
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++
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+++
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LDA.l ArrowMode : BEQ ++
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LDA.b #$01 : STA ArrowsFiller
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LDA.b #$01 : STA.l ArrowsFiller
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++
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+ CMP.b #$59 : BNE + ; 1 Rupoor
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REP #$20 : LDA CurrentRupees : !SUB RupoorDeduction : STA CurrentRupees : SEP #$20 ; Take 1 rupee
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REP #$20 : LDA.l CurrentRupees : !SUB RupoorDeduction : STA.l CurrentRupees : SEP #$20 ; Take 1 rupee
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JMP .done
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+ CMP.b #$5A : BNE + ; Null Item
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JMP .done
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+ CMP.b #$5B : BNE + ; Red Clock
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REP #$20 ; set 16-bit accumulator
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LDA ChallengeTimer : !ADD.l RedClockAmount : STA ChallengeTimer
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LDA ChallengeTimer+2 : ADC.l RedClockAmount+2 : STA ChallengeTimer+2
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LDA.l ChallengeTimer : !ADD.l RedClockAmount : STA.l ChallengeTimer
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LDA.l ChallengeTimer+2 : ADC.l RedClockAmount+2 : STA.l ChallengeTimer+2
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SEP #$20 ; set 8-bit accumulator
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JMP .done
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+ CMP.b #$5C : BNE + ; Blue Clock
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REP #$20 ; set 16-bit accumulator
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LDA ChallengeTimer : !ADD.l BlueClockAmount : STA ChallengeTimer
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LDA ChallengeTimer+2 : ADC.l BlueClockAmount+2 : STA ChallengeTimer+2
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LDA.l ChallengeTimer : !ADD.l BlueClockAmount : STA.l ChallengeTimer
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LDA.l ChallengeTimer+2 : ADC.l BlueClockAmount+2 : STA.l ChallengeTimer+2
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SEP #$20 ; set 8-bit accumulator
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JMP .done
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+ CMP.b #$5D : BNE + ; Green Clock
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REP #$20 ; set 16-bit accumulator
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LDA ChallengeTimer : !ADD.l GreenClockAmount : STA ChallengeTimer
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LDA ChallengeTimer+2 : ADC.l GreenClockAmount+2 : STA ChallengeTimer+2
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LDA.l ChallengeTimer : !ADD.l GreenClockAmount : STA.l ChallengeTimer
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LDA.l ChallengeTimer+2 : ADC.l GreenClockAmount+2 : STA.l ChallengeTimer+2
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SEP #$20 ; set 8-bit accumulator
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JMP .done
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+ CMP.b #$5E : BNE + ; Progressive Sword
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@@ -332,73 +312,67 @@ AddReceivedItemExpandedGetItem:
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; JSL.l ItemGetServiceRequest
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; JMP .done
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+ CMP.b #$70 : !BLT + : CMP.b #$80 : !BGE + ; Free Map
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AND #$0F : CMP #$08 : !BGE ++
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AND.b #$0F : CMP.b #$08 : !BGE ++
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%ValueShift()
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ORA MapField : STA MapField ; Map 1
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ORA.l MapField : STA.l MapField ; Map 1
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JMP .done
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++
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!SUB #$08
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%ValueShift()
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BIT.b #$C0 : BEQ +++ : LDA.b #$C0 : +++ ; Make Hyrule Castle / Sewers Count for Both
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ORA MapField+1 : STA MapField+1 ; Map 2
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ORA.l MapField+1 : STA.l MapField+1 ; Map 2
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JMP .done
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+ CMP.b #$80 : !BLT + : CMP.b #$90 : !BGE + ; Free Compass
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AND #$0F : CMP #$08 : !BGE ++
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AND.b #$0F : CMP.b #$08 : !BGE ++
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%ValueShift()
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ORA CompassField : STA CompassField ; Compass 1
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ORA.l CompassField : STA.l CompassField ; Compass 1
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JMP .done
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++
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!SUB #$08
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%ValueShift()
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BIT.b #$C0 : BEQ +++ : LDA.b #$C0 : +++ ; Make Hyrule Castle / Sewers Count for Both
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ORA CompassField+1 : STA CompassField+1 ; Compass 2
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ORA.l CompassField+1 : STA.l CompassField+1 ; Compass 2
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JMP .done
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+ CMP.b #$90 : !BLT + : CMP.b #$A0 : !BGE + ; Free Big Key
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AND #$0F : CMP #$08 : !BGE ++
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AND.b #$0F : CMP.b #$08 : !BGE ++
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%ValueShift()
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ORA BigKeyField : STA BigKeyField ; Big Key 1
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ORA.l BigKeyField : STA.l BigKeyField ; Big Key 1
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JMP .done
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++
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!SUB #$08
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%ValueShift()
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BIT.b #$C0 : BEQ +++ : LDA.b #$C0 : +++ ; Make Hyrule Castle / Sewers Count for Both
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ORA BigKeyField+1 : STA BigKeyField+1 ; Big Key 2
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ORA.l BigKeyField+1 : STA.l BigKeyField+1 ; Big Key 2
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JMP .done
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+ CMP.b #$A0 : !BLT + : CMP.b #$B0 : !BGE + ; Free Small Key
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AND #$0F : TAX
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LDA DungeonKeys, X : INC : STA DungeonKeys, X ; Increment Key Count
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AND.b #$0F : TAX
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LDA.l DungeonKeys, X : INC : STA.l DungeonKeys, X ; Increment Key Count
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CPX.b #$00 : BNE ++
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STA HyruleCastleKeys ; copy HC to sewers
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STA.l HyruleCastleKeys ; copy HC to sewers
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++ : CPX.b #$01 : BNE ++
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STA SewerKeys ; copy sewers to HC
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STA.l SewerKeys ; copy sewers to HC
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++
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LDA.l GenericKeys : BEQ +
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.generic
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LDA CurrentSmallKeys : INC : STA CurrentSmallKeys
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LDA.l CurrentSmallKeys : INC : STA.l CurrentSmallKeys
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JMP .done
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.normal
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TXA : ASL : CMP $040C : BNE ++
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LDA CurrentSmallKeys : INC : STA CurrentSmallKeys
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TXA : ASL : CMP.w $040C : BNE ++
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LDA.l CurrentSmallKeys : INC : STA.l CurrentSmallKeys
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++
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JMP .done
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+
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.done
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PLX
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LDA $02E9 : CMP.b #$01 ; thing we wrote over
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LDA.w $02E9 : CMP.b #$01 ; thing we wrote over
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RTL
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; #$70 - Maps
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; #$80 - Compasses
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; #$90 - Big Keys
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; #$A0 - Small Keys
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;--------------------------------------------------------------------------------
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!SCRATCH_AREA = "$7F5020"
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!SINGLE_INDEX_TEMP = "$7F5020"
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!SINGLE_INDEX_OFFSET_TEMP = "$7F5021"
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!SINGLE_INDEX_BITMASK_TEMP = "$7F5022"
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!LOCK_IN = "$7F5090"
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!ITEM_BUSY = "$7F5091"
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;2B:Bottle Already Filled w/ Red Potion
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;2C:Bottle Already Filled w/ Green Potion
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;2D:Bottle Already Filled w/ Blue Potion
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@@ -410,97 +384,97 @@ AddReceivedItemExpanded:
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PHA : PHX
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JSL.l PreItemGet
|
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|
||||
LDA $02D8 ; Item Value
|
||||
LDA.w ItemReceiptID ; Item Value
|
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JSR AttemptItemSubstitution
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STA $02D8
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||||
STA.w ItemReceiptID
|
||||
|
||||
JSR IncrementItemCounters
|
||||
|
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CMP.b #$16 : BNE ++ ; Bottle
|
||||
JSR.w CountBottles : CMP.l BottleLimit : !BLT +++
|
||||
LDA.l BottleLimitReplacement : STA $02D8
|
||||
LDA.l BottleLimitReplacement : STA.w ItemReceiptID
|
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+++ : JMP .done
|
||||
++ : CMP.b #$2B : BNE ++ ; Red Potion w/bottle
|
||||
JSR.w CountBottles : CMP.l BottleLimit : !BLT +++
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LDA.l BottleLimitReplacement : STA $02D8
|
||||
LDA.l BottleLimitReplacement : STA.w ItemReceiptID
|
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+++ : JMP .done
|
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++ : CMP.b #$2C : BNE ++ ; Green Potion w/bottle
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JSR.w CountBottles : CMP.l BottleLimit : !BLT +++
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||||
LDA.l BottleLimitReplacement : STA $02D8
|
||||
LDA.l BottleLimitReplacement : STA.w ItemReceiptID
|
||||
+++ : JMP .done
|
||||
++ : CMP.b #$2D : BNE ++ ; Blue Potion w/bottle
|
||||
JSR.w CountBottles : CMP.l BottleLimit : !BLT +++
|
||||
LDA.l BottleLimitReplacement : STA $02D8
|
||||
LDA.l BottleLimitReplacement : STA.w ItemReceiptID
|
||||
+++ : JMP .done
|
||||
++ : CMP.b #$3C : BNE ++ ; Bee w/bottle
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||||
JSR.w CountBottles : CMP.l BottleLimit : !BLT +++
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LDA.l BottleLimitReplacement : STA $02D8
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||||
LDA.l BottleLimitReplacement : STA.w ItemReceiptID
|
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+++ : JMP .done
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||||
++ : CMP.b #$3D : BNE ++ ; Fairy w/bottle
|
||||
JSR.w CountBottles : CMP.l BottleLimit : !BLT +++
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LDA.l BottleLimitReplacement : STA $02D8
|
||||
LDA.l BottleLimitReplacement : STA.w ItemReceiptID
|
||||
+++ : JMP .done
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||||
++ : CMP.b #$48 : BNE ++ ; Gold Bee w/bottle
|
||||
JSR.w CountBottles : CMP.l BottleLimit : !BLT +++
|
||||
LDA.l BottleLimitReplacement : STA $02D8
|
||||
LDA.l BottleLimitReplacement : STA.w ItemReceiptID
|
||||
+++ : JMP .done
|
||||
++ : CMP.b #$4E : BNE ++ ; Progressive Magic
|
||||
LDA MagicConsumption : BEQ +++
|
||||
LDA.b #$4F : STA $02D8
|
||||
LDA.l MagicConsumption : BEQ +++
|
||||
LDA.b #$4F : STA.w ItemReceiptID
|
||||
+++ : JMP .done
|
||||
++ : CMP.b #$5E : BNE ++ ; Progressive Sword
|
||||
LDA HighestSword : CMP.l ProgressiveSwordLimit : !BLT +
|
||||
LDA.l ProgressiveSwordReplacement : STA $02D8 : JMP .done
|
||||
LDA.l HighestSword : CMP.l ProgressiveSwordLimit : !BLT +
|
||||
LDA.l ProgressiveSwordReplacement : STA.w ItemReceiptID : JMP .done
|
||||
+ : CMP.b #$00 : BNE + ; No Sword
|
||||
LDA.b #$49 : STA $02D8 : JMP .done
|
||||
LDA.b #$49 : STA.w ItemReceiptID : JMP .done
|
||||
+ : CMP.b #$01 : BNE + ; Fighter Sword
|
||||
LDA.b #$50 : STA $02D8 : JMP .done
|
||||
LDA.b #$50 : STA.w ItemReceiptID : JMP .done
|
||||
+ : CMP.b #$02 : BNE + ; Master Sword
|
||||
LDA.b #$02 : STA $02D8 : JMP .done
|
||||
LDA.b #$02 : STA.w ItemReceiptID : JMP .done
|
||||
+ ; Everything Else
|
||||
LDA.b #$03 : STA $02D8 : JMP .done
|
||||
LDA.b #$03 : STA.w ItemReceiptID : JMP .done
|
||||
++ : CMP.b #$5F : BNE ++ ; Progressive Shield
|
||||
LDA HighestShield : CMP.l ProgressiveShieldLimit : !BLT +
|
||||
LDA.l ProgressiveShieldReplacement : STA $02D8 : JMP .done
|
||||
LDA.l HighestShield : CMP.l ProgressiveShieldLimit : !BLT +
|
||||
LDA.l ProgressiveShieldReplacement : STA.w ItemReceiptID : JMP .done
|
||||
+ : CMP.b #$00 : BNE + ; No Shield
|
||||
LDA.b #$04 : STA $02D8 : JMP .done
|
||||
LDA.b #$04 : STA.w ItemReceiptID : JMP .done
|
||||
+ : CMP.b #$01 : BNE + ; Fighter Shield
|
||||
LDA.b #$05 : STA $02D8 : JMP .done
|
||||
LDA.b #$05 : STA.w ItemReceiptID : JMP .done
|
||||
+ ; Everything Else
|
||||
LDA.b #$06 : STA $02D8 : JMP .done
|
||||
LDA.b #$06 : STA.w ItemReceiptID : JMP .done
|
||||
++ : CMP.b #$60 : BNE ++ ; Progressive Armor
|
||||
LDA HighestMail : CMP.l ProgressiveArmorLimit : !BLT +
|
||||
LDA.l ProgressiveArmorReplacement : STA $02D8 : JMP .done
|
||||
LDA.l HighestMail : CMP.l ProgressiveArmorLimit : !BLT +
|
||||
LDA.l ProgressiveArmorReplacement : STA.w ItemReceiptID : JMP .done
|
||||
+ : CMP.b #$00 : BNE + ; No Armor
|
||||
LDA.b #$22 : STA $02D8 : JMP .done
|
||||
LDA.b #$22 : STA.w ItemReceiptID : JMP .done
|
||||
+ ; Everything Else
|
||||
LDA.b #$23 : STA $02D8 : JMP .done
|
||||
LDA.b #$23 : STA.w ItemReceiptID : JMP .done
|
||||
++ : CMP.b #$61 : BNE ++ ; Progressive Lifting Glove
|
||||
LDA GloveEquipment : BNE + ; No Lift
|
||||
LDA.b #$1B : STA $02D8 : BRA .done
|
||||
LDA.l GloveEquipment : BNE + ; No Lift
|
||||
LDA.b #$1B : STA.w ItemReceiptID : BRA .done
|
||||
+ ; Everything Else
|
||||
LDA.b #$1C : STA $02D8 : BRA .done
|
||||
LDA.b #$1C : STA.w ItemReceiptID : BRA .done
|
||||
++ : CMP.b #$64 : BNE ++ : -- ; Progressive Bow
|
||||
LDA BowEquipment : INC : LSR : CMP.l ProgressiveBowLimit : !BLT +
|
||||
LDA.l ProgressiveBowReplacement : STA $02D8 : JMP .done
|
||||
LDA.l BowEquipment : INC : LSR : CMP.l ProgressiveBowLimit : !BLT +
|
||||
LDA.l ProgressiveBowReplacement : STA.w ItemReceiptID : JMP .done
|
||||
+ : CMP.b #$00 : BNE + ; No Bow
|
||||
LDA.b #$3A : STA $02D8 : BRA .done
|
||||
LDA.b #$3A : STA.w ItemReceiptID : BRA .done
|
||||
+ ; Any Bow
|
||||
LDA.b #$3B : STA $02D8 : BRA .done
|
||||
LDA.b #$3B : STA.w ItemReceiptID : BRA .done
|
||||
++ : CMP.b #$65 : BNE ++ ; Progressive Bow 2
|
||||
LDA.l BowTracking : ORA #$20 : STA.l BowTracking
|
||||
LDA.l BowTracking : ORA.b #$20 : STA.l BowTracking
|
||||
BRA --
|
||||
; ++ : CMP.b #$FE : BNE ++ ; Server Request (Null Chest)
|
||||
; JSL ChestItemServiceRequest
|
||||
; BRA .done
|
||||
++ : CMP.b #$62 : BNE ++ ; RNG Item (Single)
|
||||
JSL.l GetRNGItemSingle : STA $02D8
|
||||
JSL.l GetRNGItemSingle : STA.w ItemReceiptID
|
||||
XBA : JSR.w MarkRNGItemSingle
|
||||
LDA #$FF : STA !LOCK_IN ; clear lock-in
|
||||
LDA.b #$FF : STA.l RNGLockIn ; clear lock-in
|
||||
BRA .done
|
||||
++ : CMP.b #$63 : BNE ++ ; RNG Item (Multi)
|
||||
JSL.l GetRNGItemMulti : STA $02D8
|
||||
LDA #$FF : STA !LOCK_IN ; clear lock-in
|
||||
JSL.l GetRNGItemMulti : STA.w ItemReceiptID
|
||||
LDA.b #$FF : STA.l RNGLockIn ; clear lock-in
|
||||
BRA .done
|
||||
++
|
||||
.done
|
||||
@@ -892,37 +866,24 @@ Link_ReceiveItemAlternatesExpanded:
|
||||
;--------------------------------------------------------------------------------
|
||||
.loadAlternate
|
||||
PHB : PHK : PLB
|
||||
;TYA : JSR IncrementItemCounters
|
||||
;LDA Link_ReceiveItemAlternatesExpanded, Y : STA $03
|
||||
TYA : JSR AttemptItemSubstitution : STA $03
|
||||
CPY $03 : BNE + : LDA.b #$FF : STA $03 : +
|
||||
TYA : JSR AttemptItemSubstitution : STA.b Scrap03
|
||||
CPY.b Scrap03 : BNE + : LDA.b #$FF : STA.b Scrap03 : +
|
||||
PLB
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
;DrawHUDSilverArrows:
|
||||
; LDA BowEquipment : AND.w #$00FF : BNE +
|
||||
; LDA BowTracking : AND.w #$0040 : BEQ +
|
||||
; LDA.w #$2810 : STA $11C8
|
||||
; LDA.w #$2811 : STA $11CA
|
||||
; LDA.w #$2820 : STA $1208
|
||||
; LDA.w #$2821 : STA $120A
|
||||
; +
|
||||
; LDA.w #$11CE : STA $00 ; thing we wrote over
|
||||
;RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
;Return BowEquipment but also draw silver arrows if you have the upgrade even if you don't have the bow
|
||||
CheckHUDSilverArrows:
|
||||
LDA.l ArrowMode : BEQ .normal
|
||||
.rupee_arrows
|
||||
JSL.l DrawHUDArrows
|
||||
LDA BowEquipment
|
||||
LDA.l BowEquipment
|
||||
RTL
|
||||
.normal
|
||||
LDA BowEquipment : BNE +
|
||||
LDA BowTracking : AND.b #$40 : BEQ ++
|
||||
LDA.l BowEquipment : BNE +
|
||||
LDA.l BowTracking : AND.b #$40 : BEQ ++
|
||||
JSL.l DrawHUDArrows
|
||||
++
|
||||
LDA BowEquipment
|
||||
LDA.l BowEquipment
|
||||
+
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
@@ -930,73 +891,68 @@ DrawHUDArrows:
|
||||
LDA.l ArrowMode : BEQ .normal
|
||||
.rupee_arrows
|
||||
|
||||
LDA CurrentArrows : BEQ .none ; assuming silvers will increment this. if we go with something else, reorder these checks
|
||||
LDA BowEquipment : BNE +
|
||||
LDA BowTracking : AND.b #$40 : BNE .silver
|
||||
LDA.l CurrentArrows : BEQ .none ; assuming silvers will increment this. if we go with something else, reorder these checks
|
||||
LDA.l BowEquipment : BNE +
|
||||
LDA.l BowTracking : AND.b #$40 : BNE .silver
|
||||
BRA .wooden
|
||||
+ CMP.b #03 : !BGE .silver
|
||||
|
||||
.wooden
|
||||
LDA.b #$A7 : STA $7EC720 ; draw wooden arrow marker
|
||||
LDA.b #$20 : STA $7EC721
|
||||
LDA.b #$A9 : STA $7EC722
|
||||
LDA.b #$20 : STA $7EC723
|
||||
LDA.b #$A7 : STA.l $7EC720 ; draw wooden arrow marker
|
||||
LDA.b #$20 : STA.l $7EC721
|
||||
LDA.b #$A9 : STA.l $7EC722
|
||||
LDA.b #$20 : STA.l $7EC723
|
||||
RTL
|
||||
.normal ; in normal arrow mode this function is only ever called for silvers
|
||||
.silver
|
||||
LDA.b #$86 : STA $7EC720 ; draw silver arrow marker
|
||||
LDA.b #$24 : STA $7EC721
|
||||
LDA.b #$87 : STA $7EC722
|
||||
LDA.b #$24 : STA $7EC723
|
||||
LDA.b #$86 : STA.l $7EC720 ; draw silver arrow marker
|
||||
LDA.b #$24 : STA.l $7EC721
|
||||
LDA.b #$87 : STA.l $7EC722
|
||||
LDA.b #$24 : STA.l $7EC723
|
||||
RTL
|
||||
.none
|
||||
LDA.b #$7F : STA $7EC720 ; draw no arrow marker
|
||||
LDA.b #$24 : STA $7EC721
|
||||
LDA.b #$7F : STA $7EC722
|
||||
LDA.b #$24 : STA $7EC723
|
||||
LDA.b #$7F : STA.l $7EC720 ; draw no arrow marker
|
||||
LDA.b #$24 : STA.l $7EC721
|
||||
LDA.b #$7F : STA.l $7EC722
|
||||
LDA.b #$24 : STA.l $7EC723
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
!SCRATCH_AREA = "$7F5020"
|
||||
!SINGLE_INDEX_TEMP = "$7F5020"
|
||||
!SINGLE_INDEX_OFFSET_TEMP = "$7F5021"
|
||||
!SINGLE_INDEX_BITMASK_TEMP = "$7F5022"
|
||||
!LOCK_IN = "$7F5090"
|
||||
GetRNGItemSingle:
|
||||
PHY
|
||||
LDA !LOCK_IN : CMP.b #$FF : BEQ + : TAX : XBA : LDA.l RNGSingleItemTable, X : RTL : +
|
||||
LDA.l RNGLockIn : CMP.b #$FF : BEQ + : TAX : XBA : LDA.l RNGSingleItemTable, X : RTL : +
|
||||
LDX.b #$00
|
||||
.single_reroll
|
||||
JSL.l GetRandomInt : AND.b #$7F ; select random value
|
||||
INX : CPX #$7F : !BLT + : LDA.b #$00 : BRA +++ : + ; default to 0 if too many attempts
|
||||
INX : CPX.b #$7F : !BLT + : LDA.b #$00 : BRA +++ : + ; default to 0 if too many attempts
|
||||
CMP.l RNGSingleTableSize : !BGE .single_reroll
|
||||
+++
|
||||
|
||||
STA !SINGLE_INDEX_TEMP ; put our index value here
|
||||
LDX #$00
|
||||
STA.w ScratchBufferV ; put our index value here
|
||||
LDX.b #$00
|
||||
TAY
|
||||
.recheck
|
||||
TYA
|
||||
JSR.w CheckSingleItem : BEQ .single_unused ; already used
|
||||
LDA !SINGLE_INDEX_TEMP : INC ; increment index
|
||||
LDA.w ScratchBufferV : INC ; increment index
|
||||
CMP.l RNGSingleTableSize : !BLT +++ : LDA.b #$00 : +++ ; rollover index if needed
|
||||
STA !SINGLE_INDEX_TEMP ; store index
|
||||
STA.w ScratchBufferV ; store index
|
||||
INX : TAY : TXA : CMP.l RNGSingleTableSize : !BLT .recheck
|
||||
LDA.b #$5A ; everything is gone, default to null item - MAKE THIS AN OPTION FOR THIS AND THE OTHER ONE
|
||||
BRA .single_done
|
||||
.single_unused
|
||||
LDA !SINGLE_INDEX_TEMP
|
||||
LDA.w ScratchBufferV
|
||||
.single_done
|
||||
TAX : LDA.l RNGSingleItemTable, X
|
||||
XBA : LDA.l !SINGLE_INDEX_TEMP : STA !LOCK_IN : XBA
|
||||
XBA : LDA.w ScratchBufferV : STA.l RNGLockIn : XBA
|
||||
PLY
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
CheckSingleItem:
|
||||
LSR #3 : TAX
|
||||
LDA.l RNGItem, X : STA !SINGLE_INDEX_BITMASK_TEMP ; load value to temporary
|
||||
LDA.l RNGItem, X : STA.w ScratchBufferV+2 ; load value to temporary
|
||||
PHX
|
||||
LDA !SINGLE_INDEX_TEMP : AND #$07 : TAX ; load 0-7 part into X
|
||||
LDA !SINGLE_INDEX_BITMASK_TEMP
|
||||
LDA.w ScratchBufferV : AND.b #$07 : TAX ; load 0-7 part into X
|
||||
LDA.w ScratchBufferV+2
|
||||
---
|
||||
CPX.b #$00 : BEQ +++
|
||||
LSR
|
||||
@@ -1008,12 +964,10 @@ CheckSingleItem:
|
||||
RTS
|
||||
;--------------------------------------------------------------------------------
|
||||
MarkRNGItemSingle:
|
||||
;STA !SINGLE_INDEX_TEMP
|
||||
|
||||
LSR #3 : STA !SINGLE_INDEX_OFFSET_TEMP : TAX
|
||||
LSR #3 : STA.w ScratchBufferV+1 : TAX
|
||||
LDA.l RNGItem, X
|
||||
STA.l !SINGLE_INDEX_BITMASK_TEMP
|
||||
LDA.l !SINGLE_INDEX_TEMP : AND #$07 : TAX ; load 0-7 part into X
|
||||
STA.w ScratchBufferV+2
|
||||
LDA.w ScratchBufferV : AND.b #$07 : TAX ; load 0-7 part into X
|
||||
LDA.b #01
|
||||
---
|
||||
CPX.b #$00 : BEQ +++
|
||||
@@ -1023,21 +977,21 @@ MarkRNGItemSingle:
|
||||
+++
|
||||
|
||||
PHA
|
||||
LDA.l !SINGLE_INDEX_OFFSET_TEMP : TAX
|
||||
LDA.w ScratchBufferV+1 : TAX
|
||||
PLA
|
||||
ORA.l !SINGLE_INDEX_BITMASK_TEMP
|
||||
ORA.w ScratchBufferV+2
|
||||
STA.l RNGItem, X
|
||||
RTS
|
||||
;--------------------------------------------------------------------------------
|
||||
GetRNGItemMulti:
|
||||
LDA !LOCK_IN : CMP #$FF : BEQ + : TAX : XBA : LDA.l RNGMultiItemTable, X : RTL : +
|
||||
LDA.l RNGLockIn : CMP.b #$FF : BEQ + : TAX : XBA : LDA.l RNGMultiItemTable, X : RTL : +
|
||||
LDX.b #$00
|
||||
- ; reroll
|
||||
JSL.l GetRandomInt : AND.b #$7F ; select random value
|
||||
INX : CPX #$7F : !BLT + : LDA.b 00 : BRA .done : + ; default to 0 if too many attempts
|
||||
INX : CPX.b #$7F : !BLT + : LDA.b 00 : BRA .done : + ; default to 0 if too many attempts
|
||||
CMP.l RNGMultiTableSize : !BGE -
|
||||
.done
|
||||
STA !LOCK_IN
|
||||
STA.l RNGLockIn
|
||||
TAX : XBA : LDA.l RNGMultiItemTable, X
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
@@ -1047,11 +1001,11 @@ IncrementItemCounters:
|
||||
-
|
||||
LDA.l ItemSubstitutionRules, X
|
||||
CMP.b #$FF : BEQ .exit
|
||||
CMP 1,s : BNE .noMatch
|
||||
CMP.b 1,s : BNE .noMatch
|
||||
.match
|
||||
PHX
|
||||
TXA : LSR #2 : TAX
|
||||
LDA ItemLimitCounts, X : INC : STA ItemLimitCounts, X
|
||||
LDA.l ItemLimitCounts, X : INC : STA.l ItemLimitCounts, X
|
||||
PLX
|
||||
BEQ .exit
|
||||
.noMatch
|
||||
@@ -1062,53 +1016,52 @@ IncrementItemCounters:
|
||||
RTS
|
||||
;--------------------------------------------------------------------------------
|
||||
AttemptItemSubstitution:
|
||||
PHX : PHA
|
||||
LDX.b #$00
|
||||
-
|
||||
LDA.l ItemSubstitutionRules, X
|
||||
CMP.b #$FF : BEQ .exit
|
||||
CMP 1,s : BNE .noMatch
|
||||
.match
|
||||
PHX
|
||||
TXA : LSR #2 : TAX
|
||||
LDA ItemLimitCounts, X
|
||||
PLX
|
||||
CMP.l ItemSubstitutionRules+1, X : !BLT +
|
||||
LDA.l ItemSubstitutionRules+2, X : STA 1,s
|
||||
+
|
||||
BEQ .exit
|
||||
.noMatch
|
||||
INX #4
|
||||
BRA -
|
||||
.exit
|
||||
PLA : PLX
|
||||
PHX : PHA
|
||||
LDX.b #$00
|
||||
-
|
||||
LDA.l ItemSubstitutionRules, X
|
||||
CMP.b #$FF : BEQ .exit
|
||||
CMP.b 1,s : BNE .noMatch
|
||||
.match
|
||||
PHX
|
||||
TXA : LSR #2 : TAX
|
||||
LDA.l ItemLimitCounts, X
|
||||
PLX
|
||||
CMP.l ItemSubstitutionRules+1, X : !BLT +
|
||||
LDA.l ItemSubstitutionRules+2, X : STA.b 1,s
|
||||
+: BEQ .exit
|
||||
.noMatch
|
||||
INX #4
|
||||
BRA -
|
||||
.exit
|
||||
PLA : PLX
|
||||
RTS
|
||||
;--------------------------------------------------------------------------------
|
||||
CountBottles:
|
||||
PHX
|
||||
PHX
|
||||
LDX.b #$00
|
||||
LDA BottleContentsOne : BEQ ++ : INX
|
||||
++ : LDA BottleContentsTwo : BEQ ++ : INX
|
||||
++ : LDA BottleContentsThree : BEQ ++ : INX
|
||||
++ : LDA BottleContentsFour : BEQ ++ : INX
|
||||
LDA.l BottleContentsOne : BEQ ++ : INX
|
||||
++ : LDA.l BottleContentsTwo : BEQ ++ : INX
|
||||
++ : LDA.l BottleContentsThree : BEQ ++ : INX
|
||||
++ : LDA.l BottleContentsFour : BEQ ++ : INX
|
||||
++
|
||||
TXA
|
||||
PLX
|
||||
RTS
|
||||
;--------------------------------------------------------------------------------
|
||||
ActivateGoal:
|
||||
STZ $11
|
||||
STZ $B0
|
||||
STZ.b $11
|
||||
STZ.b $B0
|
||||
JML.l StatsFinalPrep
|
||||
;--------------------------------------------------------------------------------
|
||||
ChestPrep:
|
||||
LDA.b #$01 : STA $02E9
|
||||
LDA.b #$01 : STA.w $02E9
|
||||
JSL.l IncrementChestCounter
|
||||
LDA.l ServerRequestMode : BEQ +
|
||||
JSL.l ChestItemServiceRequest
|
||||
RTL
|
||||
+
|
||||
LDY $0C ; get item value
|
||||
LDY.b $0C ; get item value
|
||||
SEC
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
@@ -1116,44 +1069,44 @@ RTL
|
||||
; counts on
|
||||
MaybeFlagCompassTotalPickup:
|
||||
LDA.l CompassMode : AND.b #$0F : BEQ .done
|
||||
LDA $040C : CMP #$FF : BEQ .done
|
||||
LSR : STA $04 : LDA #$0F : !SUB $04 ; Compute flag "index"
|
||||
CPY #$25 : BEQ .setFlag ; Set flag if it's a compass for this dungeon
|
||||
STA $04
|
||||
TYA : AND #$0F : CMP $04 : BNE .done ; Check if compass is for this dungeon
|
||||
LDA.w $040C : CMP.b #$FF : BEQ .done
|
||||
LSR : STA.b Scrap04 : LDA.b #$0F : !SUB Scrap04 ; Compute flag "index"
|
||||
CPY.b #$25 : BEQ .setFlag ; Set flag if it's a compass for this dungeon
|
||||
STA.b Scrap04
|
||||
TYA : AND.b #$0F : CMP.b Scrap04 : BNE .done ; Check if compass is for this dungeon
|
||||
.setFlag
|
||||
CMP #$08 : !BGE ++
|
||||
CMP.b #$08 : !BGE ++
|
||||
%ValueShift()
|
||||
ORA CompassCountDisplay : STA CompassCountDisplay
|
||||
ORA.l CompassCountDisplay : STA.l CompassCountDisplay
|
||||
BRA .done
|
||||
++
|
||||
!SUB #$08
|
||||
%ValueShift()
|
||||
BIT.b #$C0 : BEQ + : LDA.b #$C0 : + ; Make Hyrule Castle / Sewers Count for Both
|
||||
ORA CompassCountDisplay+1 : STA CompassCountDisplay+1
|
||||
ORA.l CompassCountDisplay+1 : STA.l CompassCountDisplay+1
|
||||
.done
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
; Set the compass count display flag if we're entering a dungeon and alerady have
|
||||
; that compass
|
||||
MaybeFlagCompassTotalEntrance:
|
||||
LDX $040C : CPX #$FF : BEQ .done ; Skip if we're not entering dungeon
|
||||
LDX.w $040C : CPX.b #$FF : BEQ .done ; Skip if we're not entering dungeon
|
||||
LDA.l CompassMode : AND.w #$000F : BEQ .done ; Skip if we're not showing compass counts
|
||||
CMP.w #$0002 : BEQ .countShown
|
||||
LDA CompassField : AND.l DungeonItemMasks, X : BEQ .done ; skip if we don't have compass
|
||||
LDA.l CompassField : AND.l DungeonItemMasks, X : BEQ .done ; skip if we don't have compass
|
||||
.countShown
|
||||
SEP #$20
|
||||
TXA : LSR : STA.b $04 : LDA.b #$0F : !SUB $04 ; Compute flag "index"
|
||||
CMP #$08 : !BGE ++
|
||||
TXA : LSR : STA.b Scrap04 : LDA.b #$0F : !SUB Scrap04 ; Compute flag index
|
||||
CMP.b #$08 : !BGE ++
|
||||
%ValueShift()
|
||||
ORA CompassCountDisplay : STA CompassCountDisplay
|
||||
ORA.l CompassCountDisplay : STA.l CompassCountDisplay
|
||||
REP #$20
|
||||
BRA .done
|
||||
++
|
||||
!SUB #$08
|
||||
%ValueShift()
|
||||
BIT.b #$C0 : BEQ + : LDA.b #$C0 : + ; Make Hyrule Castle / Sewers Count for Both
|
||||
ORA CompassCountDisplay+1 : STA CompassCountDisplay+1
|
||||
ORA.l CompassCountDisplay+1 : STA.l CompassCountDisplay+1
|
||||
REP #$20
|
||||
.done
|
||||
RTL
|
||||
|
||||
Reference in New Issue
Block a user